GRT
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Everything posted by GRT
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IMO same people just didnt feel like making new kit icons so they find a icon thats close to there gun and make it that cause i know when i got 40 guns its a pain to do 40 kit icons plus you have to do more cause you have to add a secondary gun like handgun,gernade,sensor,ammo,and demo.
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its got al pacino(detective)-Robert De Niro(Bank Robber)Tom Sizemore(Bank Robber)Val Kilmer(Banker Robber) Basicly bank robbers do a job for a armored transport and they get a new guy they werent supposed to shoot anyone and he did so they got mad at him and after the job they tried to kill him but he got away and then the bank robbers had another job a bank and the new guy told the guy they stole the money in the first job and he called the cops.When they came out the bank they had a big shoot out with CAR-15,tom sizemore(AK-47) with armor peicing bullets. EDIT: i tried to do make a HEA
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i was looking for the kit matrix and it has it on there but link doesnt work and everything else was gone also?
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thanks i fixed it.
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everything looks right modcont is fine i made it in igor.The .qob files are in the model folder,textures in the textures,gun files in the equip,kit files in the kit folder..
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i dunno why but when i have my mod actived and i click on GR desktop icon it will show the GR screen and thats it.but if i go to the modscont and take it off then click the desktop icon my GR will load fine.Once GR is loaded i can active my mod and play it fine no problems it just doesnt let it start up GR.... anyone know why i have 21 new models
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anyone care to help me with some models.ill put your name in the splash screen and credits.The reason i need some help is because i have alot of models needed done and it will take awhile to do them all.so if your with me just email or page me on msn or ubi. msn: GRT_Bia@hotmail.com UBI: RR_GRT
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added some more pictures of my models at my site My Webpage
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you can see reflections in water just like that one map in the frostbite mod where its just a frozen lake and the there like snow hills surrounding it.you can see your reflection in that.
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ive got all the sound so that is no problem check this out if it dont work go herehttp://www.murraysguns.com/sale/images/Des...0XIX%2050AE.jpg
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yea there is different version's,so huh psg1,M14,Desert Eagle,Colt 1911A1,Grease Gun,M16..and for huh support ive got some m60 but i hate to do support..just takes so long,but ill see and then huh ive got some different skins for all and some better sniper skins -->SOME PICTURES<--
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Handguns: Glock 18c/extended clip Glock 18c SD/extended clip Blackhawk Colt 1911 Beretta m9 SMG: P90 P90 SD Uzi Styer Tmp Rifles: Car-15 Full SD Car-15 SD m21 m4 m4 sd SR-47 SR-47 SD SR-16 Sniper Rifles: TRG-42 TRG-42 SD Raptor 50.cal Shotguns: M4 Super90 Shotgun/m203 SP: MM1(Grenade Launcher) anyone other guns you want to see
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yea it is how could you tell...i know about the pip settings but if you have ever played grm4.8 and use the sniper rifle sl9 it looks like the to middle pips are small then the top and bottom
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thanks Snowfella & Copenhagen...those SR-47 pictures are awsome.and yea snowfella i just did the burn effect and it turned out perfect take a look.it should be about the 3-4th down HERE
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there pretty good look alittle white though..but thanks.anyone got anymore
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hey im in the need of some good sr-47 pictures...if anyone would help that would be great
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also for cylinders make them like 5 sides then when you get done just smooth them and that will help out with the poly count and optimize if you can but i do it sometimes before i texture cause i might move your texture around on your gun if you do it after just my 3cents
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if you have the holster_man points then just merge them in with the gun...to merge go to file then look at the bottom of the list and for the left hand point no you cant twist it for a foregrip it will make the hand look like its broken and possible move it back..but for the holster points you can move them to what ever you like...but never move the gun its self and you can download this thing its sorta like a point its called The Hand when you merge it,it will tell where your gun should be for the right hand...i use it for all my guns to make sure it is correct EDIT when you merge the hols
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What directory do I install IT/DS into?
GRT replied to deltaXdelta's topic in GR (PC) - Tech Support
C:\Program Files\Red Storm Entertainment\Ghost Recon\Mods -
this one rocky might be able to answer but when i go to submit a file into fileplanet it comes up 3 red lines right above the file browse...is it supposed to give you a url to where it uploaded or something
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once a map is lighted it cant be relight unless its reexported in MAX and but you can retexture a map in photshop just copy that map folder and put it in a new mod folder then open all the textures in PS and make them darker
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this might not be right but i notice that alot of gamers have 512 ram it seems to help alot i geuss
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you might have to be real close to use what wolf said
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hey go HERE and watch the movies and just click around for stuff it will teach you alot and the ^RightHandPoint hast to be at 0,0,0 ^LeftHandPoint goes under where you want the left hand to go and for a pistol it goes under the magazine ^MuzzleFlashPoint goes right at the end of the barrel ^BrassEjectionPoint goes where the bullet shells would come out and for holster points go HERE and the to FAQ's