I Did find a way to change the explosion.......
on the prj file there's traditionally a "0" "1" 0r "3"
try using "2"....set the speed up to about 8000
and decrease the size to .00001....
You have a projectile that will tank out a tank.
{weapon needs to be a (5) }.
Post explosion the target glows radioactively...
and the ground shakes nicely.
Of course I put this into the Unreal Mod and
call it a dinosaur bullet. Put the kill ratios at
12.9 and 3.9 and it will make the dinosaurs fly into the
air a little when you shoot them.
In Unreal I think all the enemies start off w