PSekula
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Posts posted by PSekula
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Bump mapping (normal mapping, more specifically) was used on Vehicles on the xbox version. Some was used in maps though, but to a small degree because of memory limitations.
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http://www.mosnews.com/news/2005/01/18/chechengame.shtml
I don't see how GR2 is affiliated with this game...
And what is www.ea.com doing with a screenshot of GR2?
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at the moment i am trying to keep everything as low as i can, for example the weapons in Ghost Recon normally use a poly-limit of 2500 ( one i used myself loads of time without any hickups in the game itself ) Now i am making new models for Ghost Recon 2, but i try to keep the polycount around the 3000 which i believe to be a save estimate.
You think it won't put too much stress on the engine?
I've been playing GR2 on the XBOX for 2 weeks now and although the engine is optimized quite a bit, I think you're going to get in trouble with those figures.
It's all speculation from my side ofcourse, but I would hate to see you putting in so much effort only to find out later that it won't run properly.
Just a quick example. Let's say the scenario looks likes this: Your team advancing in front of you with 10 AI-enemies in view:
Lead Character: 4700
Team Characters: 3x4500=13500
Enemie Characters: 10x4000=40000
Weapons Team: 4x3000=12000
Weapons Enemies: 10x3000=30000
Total: 100200 polys (in ONE view)

And that's just the characters and weapons. The map will take a substantial amount aswell. And so will the extra dynamics and vehicles.
It's gonna be a close call

You're forgetting LOD's for all these models. That's how you squeeze out the performance.
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Its hilarity lies in its cheeziness.
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For counterpoint from the same interview:
So what differences can we expect in the PC version, say? Will it be tailored particularly for PC gamers?Edwards: The missions are the same but the interface will be a little different, the multiplayer will be different. I mean, we've had a lot of experience with PC games and there's no reason to make those people unhappy; so we're going to put the same amount of effort into the PC version that we are the Xbox version.
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Ubi/RSE has openly said that the PC game will be derivative and substantially similar to the X-Box iteration of GR2...
Do you have a link to the website that originally had that quote?
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Once I get my copy, I will be looking for some good players. Add me to your friend's list.
Gamertag: Napier
AMERICA'S ARMY COMING TO XBOX AND PS2!
in PC Games
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Of course, everyone's contribution is probably less than 15 cents, and even that's a bit much.