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cryptomorph

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Everything posted by cryptomorph

  1. I remember it well... I bought it as gifts for some of my friends kids.... so we could play on line. I didn't know it didn't have DRM. Thanks. EDIT... actually I think I bought the kids a different edition of GR... this one https://www.amazon.com/Tom-Clancys-Ghost-Recon-Gold-PC/dp/B00007LVCH So I should stick with the Focus DVD?
  2. I haven't been here for 13 YEARS!!!! Yikes! I haven't played GR since my old Vista PC but when I was working on a PC for an old GR friend... I tried to install it on his Win7 PC... where it didn't work, then on my Win10... where it didn't work. Originally I got an error that I had to run it as Admin... but that didn't work, nor compatibility mode. I just tried renaming that file... with no luck. GR shows as running in task manager but not on screen. Ike.log says ***** User's system configuration ***** CPU: GenuineIntel 3190 MHz Recent Intel RAM: 1024 MB O/S: Microsoft Windows 2000 5.1 Service Pack 2 build 2600 RSOptions: Could not open options file options.xml for reading, using defaults Ghost Recon (RELEASE) version = 1.4.0.0(0) Since I'm loath to buy GR and the expansion packs at Steam (BTW... do the old mods work in the Steam version?)... any other ideas? So we're talking here using the original disks.... or is "something else" involved? Thanks!
  3. The Vista firewall is disabled and I'm running ZoneAlarm. GR had all the proper permissions. I uninstalled GR and reinstalled disk one. Again it finds the CD and boots as it did last time before I instaled DS. I am able to play the training missions but again the entire PC freezes up when I go in to the multiplayer looby... and the only reason I did was to start a quick game since I haven't gone through the training level. I tried every way I knew to get back into Windows including Alt. The only thing that did anything was starting to shut down the PC. That freed up the Windows cursor while the GR cursor was still frozen. I tried it again and got back to desktop. But GR never unfroze. Maybe I should try it with the firewall off...
  4. I uninstalled GR and reinstalled just disk 1. It found the game CD and I could play the training missions. But whenever I go into the multiplayer game lobby the cursor locks... and I'm unable to get to get back to desk top or even Task Manager to shut GR down. So I'm forced to do a hard shutdown.
  5. Thanks Dannik for the info on the GR patches. So as far as you know GR1 runs fine on Vista32, 64 bit dual core PCs? I'm not sure if I installed a patch out of order... which may now account for GR not being able to find the game CD...
  6. My old XP PC crashed and I had to buy a new AMD 64 bit dual core with Vista32. I installed the first GR disk, and tried to play. I went to multiplayer since quick mission wasn't available. The cursor froze. I had to shut it down in task manager. I tried it in XP-SP2 and ME compatibility modes and from then on it would not even find the game CD to boot!! I've since installed Desert Storm with the same problem. (Doesn't DS have the 1.3 patch?) I'm still looking for the IT disk... but trying to install the 1.4 patch I'm told I need 1.3. Wasn't it supposed to be part of DS? Which reminds me... what's the installation order? From an old ubi.com page: quote: *NOTE* You must have Island Thunder or GR patch 1.3 with Ghost Recon installed first. Players will be REQUIRED to use the GR CD after installing the patch. Previous versions of Ghost Recon will no longer be compatible with version 1.4. And to be on the safe side... does anyone know where I can get the 1.3 patch? THANKS!!!
  7. I didn't mean to suggest I dreamt the SOAF map pack exists... since I have it. Only that given NYR32's comments, maybe I dreamt there was a connection to RSE. But your notes below look familar so perhaps that's where I learned of it.
  8. OK... thanks for the explanation. It's a shame though. As for GR1... I think its demise is greatly exaggerated. As for the SOAF map pack, I thought it was made available by someone with connections to RSE. Maybe I dreamt it. A mind is a terrible thing to.....err.... misplace!
  9. Yikes 994 megs!!!! 3gigs uncompressed? Is this a GR record? What did Doom3 install at... 5 gigs? I can't wait!!!!!!!!!!!!!!! New game modes.... any new maps?
  10. It seems you were hoping for moders to extract the maps from the PS2 or XBox editions. I was hoping that someone with connections to RSE could pull a few strings and make those GR2 maps available. As I remember, the screen shots were fantastic. So what's the story behind the SOAF maps again? Rocky... was that you?
  11. I agree.... GR is too great a game to ever fade away. Thankfully RSE had the foresight to make GR open for mods. Just look how ID's decision to do so has kept Doom alive... now about 12 years old. Fans have totally revamped the game with new textures, lighting effects, and 3-D models. I can even import music from the PSX version. All you need is the original game files... about $10 for most. While I'm certainly looking forward to any new GR mods, I guess I see as a troublesome sign the lack of activity here compared to a year ago. Many are gearing up for GRAW. Guess we have to face that. Anyway I'm in for the long haul. My PC is too old to play GRAW... and even when I buy a new one, the big attraction is to have all my friends be able to play on-line. So in the mean time I'm trying to get them interested in IGOR.
  12. I thought the forum was trying to gaslight me... LOL 2 of three times looking at the this forum menu I saw this as the last post to this thread: 10th February 2006 - 03:03 PM Last post by: calius So where is it?
  13. This has probably been posted before... but I seem to have finally become interested in GR mods near the end of the GR lifecycle. Anyway... the RSB PhotoShop filter plug-in that came with Desert Storm... the one that allows you to open .rsb (Red Storm bitmap) images so they can be modified, also works in Adobe PhotoDeluxe... which comes free with most scanners. Actually just about all the plugins that came with PS work in PD. FYI.
  14. Thanks for responding. So if the defend script can generate a defend game on any map... without having to go though the trouble of placing all the enemy forces... can it just be modfied to make the home base selectable? Can that be done? For instance all I really want to do is make the tower in the High Serria map the home base and add a few fixed weapons... and if the defend script can take care of the rest... placement of enemies etc, that'd be great. ON EDIT: EDIT... Getting there. The mission file was able to create the insertion zone which became the base... though there was no smoke. The fixed weapons were also there. Exporting the defend gtf script unmodified to my mods folder seems to have gotten the defend game started.... though I have to access it though the missions menue. Enemies were generated... but they didn't seem to do much. Even on elite I'd kill three or so and a notice would pop up that I won... the enemy was retreating.
  15. Are you saying the selection occurs in IGOR... by some step other than importing one of the defend scripts? Or are you saying I should be able to find it under the defend menu in QuickMission or MP? I have imported both the SP and COOP defend missions and looked for them on the appropriate menus and they don't show up. I've looked for just the generic map name on the defend menu... nothing. What's odd is that there's obviously no defend missions in GR that I can find. So the defend missions have to be totally generated by some script. So why if I try to make my own defend mission do I have to do anything else than chose a base to defend and let the script do the rest? I'll have to try again to open up some of the HX defend missions. ON EDIT: OK... in exporting the script to my mod folder I just came across some new options. I'll have to check out what they do.
  16. I had imported the defend script. But at this point I can't even get the mod to show up. It shows up as an activated mod, but doesn't show up in quick mission in any category from mission to defend. Any suggestions?
  17. I read the RSE IGOR tutorial on making defend missions and there has to be an easier way to make one. I hoped to find out how by opening up an original GR defend missions in IGOR but could not find any. The ones I found in HX5 crashed IGOR when I tried to open them. For those who haven't read the official RSE IGOR tutorial.... Congratulations indeed! Thanks!
  18. Thanks! The mods had the files... but they had the original mod name. When I made a copy to split my files... that explains why the name appeared twice!
  19. Just when I thought I had a handle on some mod basics... some mods in my GR mod folder no longer show up on my available mods list in GR Options. If that wasn't weird enough... some old ones long deleted or renamed continue to show up. I thought maybe GR was storing names in cache so I restarted... even rebooted.... and got the same. There's something in IGOR about checking off mods... but unckecked mods show up on the list. I was getting good at placement, path, patrol, defend zones, etc.... and I thought I was past this 101 stuff... but it's turned out to be quite baffling. Anyone have any ideas? Thanks!
  20. I read somewhere it was through the work of someone connected with RSE that we now have a mod with the excellent Sum of All Fears maps. Is there any word on getting the GR2 maps exported to GR? I've done a search here and find no mention of any work being done.
  21. Thanks to all who responded. I started another mod from scratch... and it works fine even if I use actors of sizes from 1/10 to 10X. I think the original problem is that I saved the actors in the same folder I found them... not in the actor folder inside the mod itself.
  22. I took out the 20% tangos before I ran the mod again and those logs are above. But I did leave in some goliath tangos. It used to run with them at 2X and 5X. Not now. I'll try again. ON EDIT.... I took out ALL the tangos and it still crashed.
  23. Thanks for responding. Forgot about ole Ike. Dod a search for the missing ike_fx_fire_type2 files and they're no where on my system. ***** User's system configuration ***** CPU: AuthenticAMD 1323 MHz AMD Athlon RAM: 512 MB O/S: Microsoft Windows 2000 5.1 Service Pack 1 build 2600 Ghost Recon (RELEASE) version = 1.4.0.0(0) RSDisplayMgr::CreateGameWindow: Creating a 1024x768 window at 0,0 on monitor SyncMaster 763MB/713MB, SyncMaster Magic CD173D(P) attached to NVIDIA GeForce FX 5900XT RSDisplayMgr::CreateGameWindow: Game running on primary display SyncMaster 763MB/713MB, SyncMaster Magic CD173D(P) attached to NVIDIA GeForce FX 5900XT HAL (hw vp): NVIDIA GeForce FX 5900XT R5G6B5 RSFILEDATA: FindFile could not find file ike_fx_fire_type2.tga RSFILEDATA: FindFile could not find file ike_fx_fire_type2.rsb Unable to find ike_fx_fire_type2.tga anywhere. RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb Unable to find lighthalo_effect3.rsb anywhere. RSSoundMgrPC: Selecting sound device Santa Cruz driver is tbcwdm.sys RSSoundManager: EAX 2.0 Support Detected SOUND: Cannot Find: mou_briefing.wav RSFILEDATA: FindFile could not find file icg_wht_snp_05_blink_cuba.rsb RSFILEDATA: FindFile could not find file icg_wht_snp_05_cuba.rsb Loading map c:\program files\red storm entertainment\ghost recon\mods\mp2\map\c08_mountain_stronghold\c08_mountain_stronghold.map ================= Here's the Ike Crash Log: ================= GhostRecon caused an Access Violation in module GhostRecon.exe at 001b:00647753. Exception handler called in Main Thread. Error occurred at 2/3/2006 17:41:38. C:\Program Files\Red Storm Entertainment\Ghost Recon\GhostRecon.exe, run by default. 1 processor(s), type 586. 512 MBytes physical memory. Read from location 00000010 caused an access violation. Registers: EAX=00000004 CS=001b EIP=00647753 EFLGS=00010297 EBX=00000000 SS=0023 ESP=0012f914 EBP=07feb704 ECX=00000000 DS=0023 ESI=07feb200 FS=003b EDX=00000000 ES=0023 EDI=00000000 GS=0000 Bytes at CS:EIP: 8b 04 82 8d 04 40 8d 04 81 c2 04 00 b8 88 5c 91 Stack trace: 00647753: GhostRecon.exe! <no symbol>, <no file>, <no line> 024C01D8: <no module><no symbol>, <no file>, <no line> 007F6940: GhostRecon.exe! <no symbol>, <no file>, <no line> 90909090: <no module><no symbol>, <no file>, <no line> Module list: names, addresses, sizes, time stamps and file times: C:\WINDOWS\System32\d3d8thk.dll, loaded at 0x00320000 - 8192 bytes - 3df82460 - file date is 12/12/2002 00:14:32 C:\Program Files\Red Storm Entertainment\Ghost Recon\GhostRecon.exe, loaded at 0x00400000 - 6402084 bytes - 3da72199 - file date is 10/11/2002 14:08:34 C:\WINDOWS\System32\d3d8.dll, loaded at 0x00960000 - 1201152 bytes - 40ee6b0f - file date is 7/9/2004 04:27:28 C:\WINDOWS\System32\nview.dll, loaded at 0x01a70000 - 1466368 bytes - 42e867e1 - file date is 8/2/2005 16:35:00 C:\WINDOWS\System32\msctfime.ime, loaded at 0x01cc0000 - 162304 bytes - 3d6dd747 - file date is 3/31/2003 11:00:00 C:\WINDOWS\System32\nvwddi.dll, loaded at 0x01d30000 - 81920 bytes - 42f01911 - file date is 8/2/2005 16:35:00 C:\WINDOWS\System32\rsaenh.dll, loaded at 0x0ffd0000 - 133632 bytes - 3ccdcab0 - file date is 3/31/2003 11:00:00 C:\DOCUME~1\default\LOCALS~1\Temp\~ef98ca\~df394b.tmp, loaded at 0x10000000 - 822824 bytes - 3c76503b - file date is 2/3/2006 17:38:38 C:\WINDOWS\system32\ole32.dll, loaded at 0x4fec0000 - 1190400 bytes - 42e5bc91 - file date is 7/25/2005 23:31:14 C:\WINDOWS\System32\DSOUND.dll, loaded at 0x51080000 - 381952 bytes - 40ee6b7c - file date is 7/9/2004 04:27:28 C:\WINDOWS\System32\KsUser.dll, loaded at 0x5ef80000 - 4096 bytes - 3dedcbf6 - file date is 12/12/2002 00:14:32 C:\WINDOWS\System32\LPK.DLL, loaded at 0x629c0000 - 18944 bytes - 3b7dfe8e - file date is 3/31/2003 11:00:00 C:\WINDOWS\System32\HID.DLL, loaded at 0x688f0000 - 22528 bytes - 3b7dfe68 - file date is 3/31/2003 11:00:00 C:\WINDOWS\System32\DINPUT8.dll, loaded at 0x6ce10000 - 667648 bytes - 3d6dfa10 - file date is 8/29/2002 03:40:00 C:\WINDOWS\system32\SHLWAPI.dll, loaded at 0x70a70000 - 409088 bytes - 43165e29 - file date is 8/31/2005 17:49:30 C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.1740_x-ww_7cb8ab44\comctl32.dll, loaded at 0x71950000 - 925184 bytes - 43165e27 - file date is 8/31/2005 17:49:28 C:\WINDOWS\System32\mswsock.dll, loaded at 0x71a50000 - 228352 bytes - 3b7dfe31 - file date is 3/31/2003 11:00:00 C:\WINDOWS\System32\WS2HELP.dll, loaded at 0x71aa0000 - 18944 bytes - 3b7dfe32 - file date is 3/31/2003 11:00:00 C:\WINDOWS\System32\WS2_32.dll, loaded at 0x71ab0000 - 75264 bytes - 3b7dfe31 - file date is 3/31/2003 11:00:00 C:\WINDOWS\System32\WSOCK32.dll, loaded at 0x71ad0000 - 21504 bytes - 3b7dfe31 - file date is 3/31/2003 11:00:00 C:\WINDOWS\System32\SAMLIB.dll, loaded at 0x71bf0000 - 54784 bytes - 3d6dfa06 - file date is 3/31/2003 11:00:00 C:\WINDOWS\System32\NETAPI32.dll, loaded at 0x71c20000 - 306688 bytes - 40c6376d - file date is 1/23/2005 14:58:18 C:\Program Files\Red Storm Entertainment\Ghost Recon\DBGHELP.dll, loaded at 0x72a00000 - 163088 bytes - 3af32067 - file date is 8/10/2001 08:27:10 C:\WINDOWS\System32\msacm32.drv, loaded at 0x72d10000 - 20480 bytes - 3b7dfe2a - file date is 3/31/2003 11:00:00 C:\WINDOWS\System32\wdmaud.drv, loaded at 0x72d20000 - 22016 bytes - 3b7dfe2a - file date is 3/31/2003 11:00:00 C:\WINDOWS\System32\USP10.dll, loaded at 0x72fa0000 - 339456 bytes - 3d6dfa0b - file date is 3/31/2003 11:00:00 C:\WINDOWS\System32\Msimtf.dll, loaded at 0x746f0000 - 143872 bytes - 3d6dfa10 - file date is 3/31/2003 11:00:00 C:\WINDOWS\System32\MSCTF.dll, loaded at 0x74720000 - 266752 bytes - 3d6dfa10 - file date is 3/31/2003 11:00:00 C:\WINDOWS\system32\Apphelp.dll, loaded at 0x75f40000 - 115712 bytes - 3d6dfa1b - file date is 3/31/2003 11:00:00 C:\WINDOWS\System32\IMM32.DLL, loaded at 0x76390000 - 103936 bytes - 3d6dfa1d - file date is 3/31/2003 11:00:00 C:\WINDOWS\System32\SETUPAPI.DLL, loaded at 0x76670000 - 932864 bytes - 3d6dfa1e - file date is 3/31/2003 11:00:00 C:\WINDOWS\System32\WINMM.dll, loaded at 0x76b40000 - 171520 bytes - 3d6dfa20 - file date is 3/31/2003 11:00:00 C:\WINDOWS\System32\PSAPI.DLL, loaded at 0x76bf0000 - 17408 bytes - 3d6dfa21 - file date is 3/31/2003 11:00:00 C:\WINDOWS\System32\NTMARTA.DLL, loaded at 0x76ce0000 - 112128 bytes - 3d6dfa21 - file date is 3/31/2003 11:00:00 C:\WINDOWS\System32\rtutils.dll, loaded at 0x76e80000 - 39936 bytes - 3b7dfe11 - file date is 3/31/2003 11:00:00 C:\WINDOWS\System32\rasman.dll, loaded at 0x76e90000 - 55808 bytes - 3d6dfa22 - file date is 3/31/2003 11:00:00 C:\WINDOWS\System32\TAPI32.dll, loaded at 0x76eb0000 - 165376 bytes - 3d6dfa22 - file date is 3/31/2003 11:00:00 C:\WINDOWS\System32\Rasapi32.dll, loaded at 0x76ee0000 - 217088 bytes - 3d6dfa22 - file date is 3/31/2003 11:00:00 C:\WINDOWS\System32\DNSAPI.dll, loaded at 0x76f20000 - 139264 bytes - 3d6dfa22 - file date is 3/31/2003 11:00:00 C:\WINDOWS\system32\WLDAP32.dll, loaded at 0x76f60000 - 168448 bytes - 3d6dfa22 - file date is 3/31/2003 11:00:00 C:\WINDOWS\System32\Secur32.dll, loaded at 0x76f90000 - 52224 bytes - 3d6dfa22 - file date is 3/31/2003 11:00:00 C:\WINDOWS\System32\winrnr.dll, loaded at 0x76fb0000 - 14848 bytes - 3b7dfe11 - file date is 3/31/2003 11:00:00 C:\WINDOWS\System32\rasadhlp.dll, loaded at 0x76fc0000 - 6144 bytes - 3b7dfe11 - file date is 3/31/2003 11:00:00 C:\WINDOWS\system32\OLEAUT32.dll, loaded at 0x77120000 - 569344 bytes - 3d6dfa22 - file date is 3/31/2003 11:00:00 C:\WINDOWS\system32\COMCTL32.dll, loaded at 0x77340000 - 557056 bytes - 3d6dfa2a - file date is 3/31/2003 11:00:00 C:\WINDOWS\System32\midimap.dll, loaded at 0x77bd0000 - 17920 bytes - 3b7dfe0f - file date is 3/31/2003 11:00:00 C:\WINDOWS\System32\MSACM32.dll, loaded at 0x77be0000 - 67072 bytes - 3b7dfe0f - file date is 3/31/2003 11:00:00 C:\WINDOWS\system32\VERSION.dll, loaded at 0x77c00000 - 16384 bytes - 3b7dfe0f - file date is 3/31/2003 11:00:00 C:\WINDOWS\system32\MSVCRT.dll, loaded at 0x77c10000 - 323072 bytes - 3d6dfa27 - file date is 3/31/2003 11:00:00 C:\WINDOWS\system32\USER32.dll, loaded at 0x77d40000 - 561152 bytes - 422603d3 - file date is 3/2/2005 13:20:04 C:\WINDOWS\system32\ADVAPI32.dll, loaded at 0x77dd0000 - 558080 bytes - 3d6dfa28 - file date is 3/31/2003 11:00:00 C:\WINDOWS\system32\kernel32.dll, loaded at 0x77e60000 - 930816 bytes - 40d1dbcb - file date is 6/17/2004 12:58:36 C:\WINDOWS\System32\ntdll.dll, loaded at 0x77f50000 - 668672 bytes - 3d6dfa28 - file date is 3/31/2003 11:00:00 C:\WINDOWS\system32\RPCRT4.dll, loaded at 0x78000000 - 535552 bytes - 4049346b - file date is 3/5/2004 21:16:12 C:\WINDOWS\system32\SHELL32.dll, loaded at 0x7cd00000 - 8348672 bytes - 43337621 - file date is 9/22/2005 22:27:32 C:\WINDOWS\system32\GDI32.dll, loaded at 0x7f000000 - 260608 bytes - 43b9ab4b - file date is 1/2/2006 17:38:04
  24. I've been trying to make a simple mod in IGOR. I wanted to experiment with the actor editor... making actors of different sizes... some 5X and some .2x. The first attempt worked but when I tried to make small .2x actors the mod would "crash" GR... crash in the sense that it shut down. Other mods continue to work fine. What in a mod can cause such GR "crashes"? Thanks!
  25. We got the problem solved. GS was trying to play the Bot Hunt MLP map mod without the MLP map pack mod installed.
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