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Stalker

GR.net Supporter
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Everything posted by Stalker

  1. hehe, just look in the download section
  2. hmm, maybe you haven't set the playersplatoon to the player contr. platoon
  3. sorry...------> Topic Title is Animation file
  4. how can I create a crashing model for a vehicle and what software do I need??? I'm sure it is very,very difficult... Stalker
  5. looks great (cant stand the waiting time for this mod)
  6. the main menu pic looks great (the others too)
  7. drag the zones named Base1....,Base2 and the Base which has SP/Coop Base checked
  8. some screenies of sixpence's payback mod and my mod Payback (click at projekte and then on payback Stalker v1
  9. El Oso's Igor for dummies Red Storm's Basic Igor Guide check out the recon section on this site
  10. I don't play as sniper very often, but when: on huge maps with nearly no cover: m82 on other maps: m98 and m24
  11. can I change the intensity of the weather in the response weatherchange??? or do I have to set up e.g rain in the map properties then a startup block with weatcher change to clear and after some time.... weather change to rain (other intensity??) ????? (I need heavy rain.....)
  12. lol, just copied from DWilliams' link
  13. my french suckz (better : I don't understand a word)
  14. -----> just want to know ------> hmmm.? maybe....?
  15. sixpence is working on a big mod with 8 - 10 new maps................... the release date is far away...
  16. I think,playing mods in mp makes only fun when it is coop
  17. you can change the intensity(quality) but not the colour...
  18. but the cover angle must be symmetrical to the direction of the fixed weapon
  19. place some landmines.. increment the max spotting range ( very hard..) when a player has killed/destroyed a specific Actor/vehicle assign a bad kit to him ( like m9 only or the ak74) that makes a lot of fun but it is not much realistic
  20. hehe--->>> Types that work without settings: - EXPLOSION_LARGE_DIRT - EXPLOSION_LARGE_ELECTRICAL - EXPLOSION_LARGE_TYPE1 - EXPLOSION_LARGE_TYPE2 - EXPLOSION_LARGE_TYPE3 - EXPLOSION_LARGE_WATER - EXPLOSION_MEDIUM_DIRT - EXPLOSION_MEDIUM_ELECTRICAL - EXPLOSION_MEDIUM_TYPE1 - EXPLOSION_MEDIUM_TYPE2 - EXPLOSION_MEDIUM_TYPE3 - EXPLOSION_MEDIUM_WATER - EXPLOSION_SMALL_DIRT - EXPLOSION_SMALL_ELECTRICAL - EXPLOSION_SMALL_TYPE1 - EXPLOSION_SMALL_TYPE2 - EXPLOSION_SMALL_TYPE3 - EXPLOSION_SMALL_WATER Types that use X=Delay, Y=Duration: - FIRE_LARGE_TYPE1(X)(Y) - FIRE_LARGE_TYPE2(X)(Y) - FIRE_LARGE_TYPE3(X)(Y) - FIRE_MEDIUM_TYPE1(X)(Y) - FIRE_MEDIUM_TYPE2(X)(Y) - FIRE_MEDIUM_TYPE3(X)(Y) - FIRE_SMALL_TYPE1(X)(Y) - FIRE_SMALL_TYPE2(X)(Y) - FIRE_SMALL_TYPE3(X)(Y) - SMOKE_LARGE_TYPE1(X)(Y) - SMOKE_LARGE_TYPE2(X)(Y) - SMOKE_LARGE_TYPE3(X)(Y) - SMOKE_MEDIUM_TYPE1(X)(Y) - SMOKE_MEDIUM_TYPE2(X)(Y) - SMOKE_MEDIUM_TYPE3(X)(Y) - SMOKE_SMALL_TYPE1(X)(Y) - SMOKE_SMALL_TYPE2(X)(Y) - SMOKE_SMALL_TYPE3(X)(Y) - GENERAL_TYPE14(X)(Y) - Explosion Napalm Fire and Smoke can be used without settings for a infinite effect. Type that use X=Range (0=3m 1=6m 2=12m),Y=Delay: - DAMAGE(X)(Y) Types that use X=Size, Y=Delay: - DECAL_TYPE1(X)(Y) - DECAL_TYPE2(X)(Y) - DECAL_TYPE3(X)(Y) Types without fully known settings. (The AMOUNT of settings for them are not fully know either. - DEBRIS_TYPE1 - DEBRIS_TYPE2 - DEBRIS_TYPE3 - GENERAL_TYPE01 - ? - GENERAL_TYPE02 - Smoke Low - GENERAL_TYPE03 - ? - GENERAL_TYPE04 - Flame Low - GENERAL_TYPE05 - Debris Large - GENERAL_TYPE06 - Smoke - GENERAL_TYPE07 - Smoke - GENERAL_TYPE08 - Smoke Explosion Small - GENERAL_TYPE09 - Smoke Explosion Large - GENERAL_TYPE10 - Debris Medium - GENERAL_TYPE11 - Blood Explosion - GENERAL_TYPE12 - Debris Small Dirt - GENERAL_TYPE13 - Explosion Silent - GENERAL_TYPE21 - Flame Low w/Bang - GENERAL_TYPE22 - Flame Low - GENERAL_TYPE23 - Smoke Explosion - GENERAL_TYPE24 - Bullet Hits Asphalt - GENERAL_TYPE25 - ? - GENERAL_TYPE26 - Bullet Hits Dirt - GENERAL_TYPE27 - Flame Large - GENERAL_TYPE28 - Splash Large - GENERAL_TYPE29 - Splash Small - GENERAL_TYPE30 - Flame Low - GENERAL_TYPE31 - ? - GENERAL_TYPE32 - ? - GENERAL_TYPE33 - Flame Medium - GENERAL_TYPE34 - Flame Large - GENERAL_TYPE35 - Flame Medium - GENERAL_TYPE36 - Smoke Small - GENERAL_TYPE37 - Fire Embers - GENERAL_TYPE38(X)(Y)(Z)(Delay) - Sparks - GENERAL_TYPE39 - Flame Low - GENERAL_TYPE40 - Flame Low - GENERAL_TYPE41(X)(Y)(Z)(Delay) - Debris Large - GENERAL_TYPE42 - Smoke Light - GENERAL_TYPE44 - Smoke Large - GENERAL_TYPE45 - Fire Medium - GENERAL_TYPE46 - Splash Small - GENERAL_TYPE47 - Fire Large - GENERAL_TYPE48 - Smoke Large - GENERAL_TYPE49 - ? - LIGHTHALO_TYPE1 - LIGHTHALO_TYPE2 - LIGHTHALO_TYPE3 - SHELL_CASING - SHOCK_WAVE_TYPE1 - SHOCK_WAVE_TYPE2 - SHOCK_WAVE_TYPE3 - SPOTLIGHT_TYPE1 ATTENTION: Do not try the following types. They throw you back out to Windows. - GENERAL_TYPE15 - GENERAL_TYPE16 - GENERAL_TYPE17 - GENERAL_TYPE18 - GENERAL_TYPE19 - GENERAL_TYPE20 - GENERAL_TYPE43 - GENERAL_TYPE50
  21. place the stationary gun and the actor nearly at the same place on the map. add a plan: movement roe : all costs Alertness : locked itno combat Stance: locked into upright combat roe: supress cover
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