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Stalker

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Everything posted by Stalker

  1. yeah, i began with that mission too you have to wait some time before they move, they always make breaks..... or you put the alertness(locked into combat) plan step before the pathplanstep now they will run
  2. yes, you had to change the sky and the fog, and if you have photoshop ,you can change the textures too........ when you dont change the textures and you use the night vision, its seems that it is day
  3. Types that work without settings: - EXPLOSION_LARGE_DIRT - EXPLOSION_LARGE_ELECTRICAL - EXPLOSION_LARGE_TYPE1 - EXPLOSION_LARGE_TYPE2 - EXPLOSION_LARGE_TYPE3 - EXPLOSION_LARGE_WATER - EXPLOSION_MEDIUM_DIRT - EXPLOSION_MEDIUM_ELECTRICAL - EXPLOSION_MEDIUM_TYPE1 - EXPLOSION_MEDIUM_TYPE2 - EXPLOSION_MEDIUM_TYPE3 - EXPLOSION_MEDIUM_WATER - EXPLOSION_SMALL_DIRT - EXPLOSION_SMALL_ELECTRICAL - EXPLOSION_SMALL_TYPE1 - EXPLOSION_SMALL_TYPE2 - EXPLOSION_SMALL_TYPE3 - EXPLOSION_SMALL_WATER Types that use X=Delay, Y=Duration: - FIRE_LARGE_TYPE1(X)(Y) - FIRE_LARGE_TYPE2(X)(Y) - FIRE_LARGE_TYPE3(X)(Y) - FIRE_MEDIUM_TYPE1(X)(Y) - FIRE_MEDIUM_TYPE2(X)(Y) - FIRE_MEDIUM_TYPE3(X)(Y) - FIRE_SMALL_TYPE1(X)(Y) - FIRE_SMALL_TYPE2(X)(Y) - FIRE_SMALL_TYPE3(X)(Y) - SMOKE_LARGE_TYPE1(X)(Y) - SMOKE_LARGE_TYPE2(X)(Y) - SMOKE_LARGE_TYPE3(X)(Y) - SMOKE_MEDIUM_TYPE1(X)(Y) - SMOKE_MEDIUM_TYPE2(X)(Y) - SMOKE_MEDIUM_TYPE3(X)(Y) - SMOKE_SMALL_TYPE1(X)(Y) - SMOKE_SMALL_TYPE2(X)(Y) - SMOKE_SMALL_TYPE3(X)(Y) - GENERAL_TYPE14(X)(Y) - Explosion Napalm Fire and Smoke can be used without settings for a infinite effect. Type that use X=Range (0=3m 1=6m 2=12m),Y=Delay: - DAMAGE(X)(Y) Types that use X=Size, Y=Delay: - DECAL_TYPE1(X)(Y) - DECAL_TYPE2(X)(Y) - DECAL_TYPE3(X)(Y) Types without fully known settings. (The AMOUNT of settings for them are not fully know either. - DEBRIS_TYPE1 - DEBRIS_TYPE2 - DEBRIS_TYPE3 - GENERAL_TYPE01 - ? - GENERAL_TYPE02 - Smoke Low - GENERAL_TYPE03 - ? - GENERAL_TYPE04 - Flame Low - GENERAL_TYPE05 - Debris Large - GENERAL_TYPE06 - Smoke - GENERAL_TYPE07 - Smoke - GENERAL_TYPE08 - Smoke Explosion Small - GENERAL_TYPE09 - Smoke Explosion Large - GENERAL_TYPE10 - Debris Medium - GENERAL_TYPE11 - Blood Explosion - GENERAL_TYPE12 - Debris Small Dirt - GENERAL_TYPE13 - Explosion Silent - GENERAL_TYPE21 - Flame Low w/Bang - GENERAL_TYPE22 - Flame Low - GENERAL_TYPE23 - Smoke Explosion - GENERAL_TYPE24 - Bullet Hits Asphalt - GENERAL_TYPE25 - ? - GENERAL_TYPE26 - Bullet Hits Dirt - GENERAL_TYPE27 - Flame Large - GENERAL_TYPE28 - Splash Large - GENERAL_TYPE29 - Splash Small - GENERAL_TYPE30 - Flame Low - GENERAL_TYPE31 - ? - GENERAL_TYPE32 - ? - GENERAL_TYPE33 - Flame Medium - GENERAL_TYPE34 - Flame Large - GENERAL_TYPE35 - Flame Medium - GENERAL_TYPE36 - Smoke Small - GENERAL_TYPE37 - Fire Embers - GENERAL_TYPE38(X)(Y)(Z)(Delay) - Sparks - GENERAL_TYPE39 - Flame Low - GENERAL_TYPE40 - Flame Low - GENERAL_TYPE41(X)(Y)(Z)(Delay) - Debris Large - GENERAL_TYPE42 - Smoke Light - GENERAL_TYPE44 - Smoke Large - GENERAL_TYPE45 - Fire Medium - GENERAL_TYPE46 - Splash Small - GENERAL_TYPE47 - Fire Large - GENERAL_TYPE48 - Smoke Large - GENERAL_TYPE49 - ? - LIGHTHALO_TYPE1 - LIGHTHALO_TYPE2 - LIGHTHALO_TYPE3 - SHELL_CASING - SHOCK_WAVE_TYPE1 - SHOCK_WAVE_TYPE2 - SHOCK_WAVE_TYPE3 - SPOTLIGHT_TYPE1 ATTENTION: Do not try the following types. They throw you back out to Windows. - GENERAL_TYPE15 - GENERAL_TYPE16 - GENERAL_TYPE17 - GENERAL_TYPE18 - GENERAL_TYPE19 - GENERAL_TYPE20 - GENERAL_TYPE43 - GENERAL_TYPE50
  4. open the .gun file of the weapon with notepad, and change the number under magazine capacity
  5. Stalker V1 Mod: Total Conversion it contains: new character skins (allied and enemy) new weapons >big< campaign some gametypes >maybe< some new vehicles Look here for first Screenshots ( from the first 4 missions )
  6. continue if (the number of members of the (player controlled platoon) are within 10m of extraction) is equal to (the number of active actors on )the player controlled platoon))
  7. if you want to shoot it in the air select destroy to target plan step BUT dont select a target
  8. hmmm??? I have no Problems setiing up effects in buildings. maybe try another type....
  9. did you change the program code of GR???
  10. write this in the Unlockedheroes.xml (open with notepad) For IT: <UnlockedHeroes> <Hero>c_will_jacobs.atr</Hero> <Hero>c_henry_ramirez.atr</Hero> <Hero>c_klaus_henkel.atr</Hero> <Hero>c_jack_stone.atr</Hero> <Hero>c_susan_grey.atr</Hero> <Hero>c_buzz_gordon.atr</Hero> </UnlockedHeroes> For DS <UnlockedHeroes> <Hero>d_lindy_cohen.atr</Hero> <Hero>d_dieter_munz.atr</Hero> <Hero>d_scott_ibrahim.atr</Hero> <Hero>d_nigel_tunney.atr</Hero> <Hero>d_jodit_haile.atr</Hero> </UnlockedHeroes>
  11. oh, no!!! why ate u so good at 3DSM?
  12. hmm, USMC 31st MEU is right
  13. look forward for mission 6,7,8,9
  14. looks great, (but where's the texture?)
  15. no, you don't only when you change the altidude
  16. you mustn't! when you don't set up a pace this things will appear: -->Boring: Walk -->Alert: Walk -->Combat: Run
  17. boah, looks great, hmm, are there weapons on the VCL??
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