redneck
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Posts posted by redneck
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I got him beat. Running out of room in the safe: http://www.imagedump.com/index.cgi?pick=get&tp=19827
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Sorry there's no 9mm, but I don't have any 9mm guns.
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Experimenting last night with Susan Grey, her MP5 and a ######load of determined Russians trying to sneak around the southeast shack in the Creekbed map, I discovered it takes an average of 4.2 9mm hits to kill a Russian.
The dudes with the M16s and M4s were much more effective. As were the bad guys with their 7.62x39.
Sadly, I don't have any M1911s in my kit; nor my personal favorite semi-auto, a CZ-75 in 40 S&W.
What is really needed as a sidearm is my Smith & Wesson Model 629. One shot from a 44 Magnum should be all it takes.
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Man, that AK-47 is a beautiful rifle.
We can't buy them here in California. So I make do with an SKS.
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American Rifleman had an article on military-issue Remington 870s a few months ago. I don't know how to quickly find which issue and of course the NRA website is completely useless.
A partner and I are working on marketing a scope/laser/light kit for the Model 870 which can also be used with AR-15s, for law enforcement use. An effective tactical combination which would also make for a gnarly Ghost Recon mod. You can probably get a lot of ides by looking at the SureFire site:
http://www.san.surefire.com/cgi-bin/main.p...r=16&sesent=0,0
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If you were shot once in the leg, there WAS an exit wound and it did not hit anything important, you could possibly take some morphine, lay down and keep shooting.
Moving is a different story.
Oh pish. These are Tom Clancy characters we are talking about.
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So am I a schmuck for buying two copes of Ghost Recon, one for me and one for my wife?
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3)-Be sure that the soldiers you take on a mission are the right guys for the job, in terms of class,weaponry and completing all assigned objectives. In determing the number of soldiers to take, more is not always better. Ask yourself, "can I justify taking this many on this mission?"
Something I learned early on (I am still a noob): usually bringing a lot of guys just means more targets for the enemy.
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Given that the year is supposed to be 2008, perhaps the features of the command map won't be so far-fetched by then.
Threat indicator, tho, that's science fiction.
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There's no real universal standard for cartridge designation.
In America in the 19th century, there would be two numbers, the caliber and the amount of blackpowder in the case, in grains. so a 45-70 was a .45 caliber bullet with 70 grains of blackpowder. The latter number became nonsense with the advent of smokeless powder.
Then the US military started using a caliber-year of adoption format, the most famous being the 30-'06 (.30 caliber, adopted in 1906).
The caliber x length convention was a European one that the Americans finally adopted after the establishment of NATO.
Commercial cartridges have completely different conventions. Sometimes, as with the 38 Special, the number doesn't even refer to an actual caliber, and was designated as such for marketing purposes.
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whoa i feel an anti-anti-war tirade brewing inside me now so ill stop.
I am strongly anti-war myself.
If you really intend to take Edmund Burke's quote to heart in Africa, you will have your work cut out for you.
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Just saw it last night.
Impressive portrayal of a US special forces squad deep in rebel-occupied Nigeria. There were specialists galore, one guy with a shotgun and another with - I'm not making this up - a Kalishnikov. The scenes of them sneaking around were very good, and their assault on a rebel-held village was spectacular. Real Ghost Recon stuff.
Then it all falls apart during the set-piece battle scene, when all that great sneaking around and being stealthy gives way to Hollywood Automatic Weapon Insanity. Very sad. The bad guys were superhuman: they could run through jungle literally for days and maintain field effectiveness carrying nothing more than their rifles. Where their ammunition came from (and there was lots of it expended) is anyone's guess. They were, of course, terrible shots. This is Hollywood, remember.
Also curious that the commander was always talking to the squad from the active flight deck of an aircraft carrier. ######? Also, I doubt that anyone parachutes into jungles, where you are likely to become hung up in the forest canopy 50 feet or so off the ground. And how many 45-year-old lieutenants are there in the US Army?
Still, my wife and I enjoyed the movie very much. The political scenario was unusually accurate and chilling, by Hollywood standards. Tribal and ethnic conflict are perennial problems in Africa, and civil wars there are especially vicious and horrific.
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Gave up on Clancy over a decade ago.
Black Hawk down is an excellent book, but perhaps not what movie-viewers expect. For example, when you read the book, you understand why the Somalis wanted to kill our blue-eyed American boys.
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I'm glad I can't see the weapon. I think that's hokey. Still, to each his own.
If you can see your weapon, one thing that would enhance realism is you would have to spend a second or so bring it up to your face to use it. You can't run with a rifle against your cheek.
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Red Storm Rising was primarily a battle of mechanized armies which hinged on logistical support. Hence the reason for the NATO victory: they could bring more to the battlefield more quickly than could the Warsaw Pact. This also made interdiction of NATO supply routes from the US (at Iceland) a key Soviet tactic. When it failed they lost the war.
The only similarity with Ghost Recon is the bad guys speak Russian. The Russian government, its aims and objectives, battlefield, pretty much everything else is completely different from the earlier scenario.
Heck, there's no longer a Warsaw Pact, and most of the old Warsaw Pact members are now in NATO.
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Any military weapon will have at least two names: the manufacturer's model and the military designation (assuming a commercial provenance for the weapon). For example, what Remington calls their Model 700, the US Defense Dept calls an M24.
On top of that, you have a lot of different naming conventions used by the different services. In Ghost Recon, you are using US, NATO and Russian weapons, as well as some commercial models such as the MP5. No one uses the same naming convention, and even individual services will change their naming systems.
Until the 1930s, the US would use the year as a model designation (hence the US Rifle, Caliber 30, M1903).
o Then they would add suffixes for new modifications: US Rifle, Caliber 30, M1903A3.
o Then in the 1930s they started using numbers to represent a specific design: US Rifle, Caliber 30, M1 (the Garand); or US Carbine, Caliber 30, M1 (M1 Carbine).
o By the 1950s they had adopted on the 14th rifle design tested: US Rifle, Caliber 30, M14.
o In the 1960s they adopted the M16. Now we are up to the M16A4, and the carbine version is the M4 (fourth carbine design).
Keep in mind there are governments behind this, so it doesn't actually have to make any sense. Personally, it confuses me too, so I apologize if some of the details above are incorrect.
Calibers are not a part of the nomenclature because it's just one of the characteristics of the weapon, in the same way that the engine size is rarely a part of the name of a car model.
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Even in team vs team or coop, as soon as the game starts, everyone bursts out of the blocks like a flock of quail and runs headlong. Soon after the dying and tk'ing commence. No one uses TS or RW, no one communicates, no one wants to move like a squad.
Surely squad tactics is the point of GR? It's what attracted me to the game (I am not much of a PC gamer, and certainly have little experience with FPS types; more of a Civ III guy, actually).
So wouldn't a team which employed squad tactics win against a bunch of Rambos every time (assuming other skills being equal)? Hide, ambush, flank, supporting fire.
I am working on a detailed game concept which combines FPS with squad tactics with strategy, all the way up from a private soldier to diplomats to leadership council for an entire country. Any dork who can follow orders can be a private and do the shooting, but the majority of players would have to be interested in other aspects of trade, diplomacy and combat; basically, most players would have to do things the AI can't do.
I might start another thread on this idea. I need input from the gaming communities.
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Sniper - SL9SD+frags (I dont like those loud .50 rifles)
You'd hate carrying a 50 BMG so much the sound wouldn't bother you. But the M24 is 308. Basically a Remington 700 hunting rifle.
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didnt know it was illegal.....thats original
"I forgot, Your Honor. I forgot that armed robbery was a crime."
- Steve Martin (before most of y'all were born)
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The are wrong for teaching me to aim low to hit the center of the target at 200 yards. Aim where I want it to hit at 300 and aim high at 500 so it drops into the center of the target there.
Nope, this does not contradict anything I - or Galileo or Newton - have said.
Draw a shallow curve on a piece of paper, about five inches long and, from left to right, rising about a half inch before falling back. This represents the trajectory of a bullet. The way your rifle was sighted, the top of this ballistic trajectory would be at around 200 yards. Draw a vertical tick at that point and mark it "200 yards."
Now, moving further right, estimate where 300 yards might be and make a vertical tick, labelling it accordingly. Note that the bullet trajectory crosses this line lower than it does at 200 yards. Where the trajectory and the tick intersect represents the centerline of all the targets.
Moving further to the right, at an estimated 500 yards, make another tick and note that the trajectory is below the target centerline.
So what happens when your rifle is sighted at 300 yards is you point it upward enough that the bullet travels upward, reaching its apogee at about 200 yards, then falls, hitting the 300 yard target in the center, and continue to fall as it hits the 500 yard target below center. With your rifle sighted in this way, you can hit 200 yards by aiming below the target, and 500 yards by aiming above it.
Now, here's the important part:
o You can consistently change the point of impact by moving the target up or down in your sights, because in doing so you do not change the chape of the curve.
o However, changing the sights changes the curve because it changes the angle at which you will hold the bore of the rifle.
All that aside, just think about it: the bullet cannot rise against gravity unless there is a force pushing it up. Lacking an airfoil, the only force available must be the ballistic vector, ie, you are pointing the rifle at an upward angle.
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Redneck, is that a CZ or Tanfoglio?
Sorry, that's a CZ 75B. Wonderful handgun, excellent value (costs about the same as a Ruger P-series, but much nicer looking and you know looks count).
Hmm, ###### down rain here this morning. Looks like the wife and I will be heading over to the indoor range...
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The 10mm is somewhat under represented in GR. Kinda hoping it catches on
Too much muzzle flip, too sharp of a recoil, and too much training required to use it effectively. This, I believe, is why the 40 S&W was developed (primarily for US law enforcement), as an intermediate cartridge between 9mm and 10mm.
I am sure in the hand of a trained and practiced shooter it's a great cartridge. After all, my favorite is the 44 S&W Special, fired from a large-frame 45oz Model 629.
I didn't like the sharp recoil of 40 S&W in my lightweight Glock 22C, so I got this:

That's now my favorite semi-auto (though I admit I am revolver guy).
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The .223 is exactly the same round as 5.56mm
This is not true either. As Parabellum said, there are differences. In fact, SAAMI (the people who maintain cartridge standards) warn against intermixing the two:
http://www.saami.org/unsafe3.htm
However, despite SAAMI's warnings (publishing warnings like that is one of their jobs), there is no important practical difference between the two cartridges, nothing the typical shooter needs to worry about. They are fully interchangeable in almost all modern sporting rifles chambered for one or the other.
Private Lynch gets a flying lesson
in GR War Journal
Posted