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zulater

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Posts posted by zulater

  1. PC Gamer is about the only mag that i would come close to trusting. Even then their scores are usually higher than they should be. why? they get the bulk of their money for advertisments for the games they are rating. why ###### off your revinue source?

    Wanna know how good a game is? See how many people are playing it.

    from cert clan i see 106 graw

    from ase 53 [GR]

    from ase 112 RvS

    from ase 880 ut2k4

    from ase 67 quake 4

    from ase 2339 quake3

    from ase 88 fear

    from ase 44413 css

    from ase 3779 AA

    from ase 1591 cod

    from ase 5606 cod2

  2. Ok ok so we're done arguing linearity. ofp, soldner, [GR] do it well.

    how about the other issues that are left out that "will be"

    Gun camera (this would have been nice for SP but I am glad this is not in MP)

    Direct IP

    Kick/Ban

    Medic (though the way it is described it would be useless unless they implemented a bleed out option like AA)

    http://www.ghostrecon.net/html/interview-grin-2.htm

    All questions are by me, shown in green. Unless otherwise noted, all responses are from Bo Andersson, CEO of GRIN.

    Is the gun camera from GR2 in the game? Is it in MP? Are there restrictions on its use?

    We will have the gun camera in the game. Gun cam will be in first person and never as in GR2 where you saw it in 3rd person at times. Using the gun cam will be a bit like sniper zoom but with more intel attached to it.

    Will the pc version use an in game server browser instead of UGS? Will it support direct IP and ASE, Firefox?

    There will be an in game browser and GRAW will have direct IP support.

    What are the kick/ban options for MP?

    It’s no problem to create it. We are looking at it as a way to keep out cheaters.

    Is there a medic feature in MP?

    This is a tricky feature to include in a game. We will have a medic feature, but only to stop the bleeding, but not revive someone. There will be an increase in the stress level for an injured player and that will stay even after being patched back up.

  3. from my understanding grin didn't do the netcode roco, rse did.

    No, we wrote it all ourselves. :g_guns:

    then i guess my connection on the inside got it mixed up as the story was you guys sent your netcode to rse to fix before being released.

    :lol:

    You really shouldn't trust that connection anymore, that's pure slander. GRAW is is fully home made, save for some graphical reuse.

    After double checking my connection she confirmed the story. The netcode was sent to rse for refinement.

  4. we're dealing with symantics here. You think because there is more than 1 way to get to the objective that it is not linear. I'm saying that it's linear because you can only complete one objective at a time.

    http://en.wikipedia.org/wiki/Linear_gameplay

    Linear levels are described as...

    ...there is only one route that the player must take through the level ie. to get from point A to point B,

    In GRAW you can take which ever route you like.

    Non linear levels are described as....

    Project IGI, on the other hand, had notably non-linear levels. You were given an objective within each level (usually a small mountain military base), but the route through each level was deliberately left open. There were very few obstacles preventing players from taking whichever route they found to be successful.

    You're quoting wikipedia as a difinitive source for what defines linear gameplay....

    while a good concept wikipedia is far from a difinitive source. Nice try though.

    It will be non-linear. We wanted to expand the maps and let the player decide how to complete the missions as in the [Ghost Recon].

    I'll quote Bo again since you seem to gloss over it. To complete the mission you must complete all the objectives. To be able to "decide how to complete the missions" we would have to be allowed to decide which objectives to complete in what order "as in the [Ghost Recon]." We are not allowed to do that thus our objectives are linear making the mission linear espeically when compared to [GR]. Insert-A-B-C-D-Extract

    You also can't "take which ever route you like." There are routes that would get you to your objective that are defined as being out of the mission area.

  5. we're dealing with symantics here. You think because there is more than 1 way to get to the objective that it is not linear. I'm saying that it's linear because you can only complete one objective at a time.

    It will be non-linear. We wanted to expand the maps and let the player decide how to complete the missions as in the [Ghost Recon].

    We have no way to decide how to complete the mission. we are told what to do in a step by step procedure, thus linear. if we were given all the objectives and could plan out how to handle them and in what order then I would then say that is is not linear. Sure there are parts that must proceede in a certain order to remain coheisive. Alpha Squad took non linear to the next level. You could complete some objectives in different orders however there were certain objectives you had to complete before proceeding where depending on how you completed the objective your new objectives would be different. That's non linear.

  6. That's the price dev teams pay for bringing the fans news that they crave for ahead of time, it's easy for anyone to go thorugh archives and pick out the stuff that never made it in for one reason or another.

    Maybe they shouldn't release any information until publication. </sarcasm>

    Before any levels the "linear" stick at GRAW they should try other titles, such as HL2 perhaps. :whistle: To me linear means only one way to achieve an objective, in GR:AW there are many ways to achieve objectives, some (a lot) harder than others.

    in GR1 you had multiple objectives and could do them in whatever order you wanted. In GRAW you have multiple objectives and can do them in 1 order. There are different routes to take but stray too far to get a good flank and you get yelled at.

    maybe the information released before publication should be information that is for certain to be in the game. if it's not for certain then it shouldn't be released. or at least say 'might be' instead of 'will be'

  7. I was amused at this interview with Bo. This interview was done in Sept 05.

    Basically just some noteable things obviously missing from the release that were supposed to be in the game. ie the camera gun (to shoot around corners). Direct IP connect support, Kick/Ban options and interesting enough a medic. Also a promise of a non linear game "Mitchel get back here you're leaving the mission area"

    http://www.ghostrecon.net/html/interview-grin-2.htm

    All questions are by me, shown in green. Unless otherwise noted, all responses are from Bo Andersson, CEO of GRIN.

    Is the gun camera from GR2 in the game? Is it in MP? Are there restrictions on its use?

    We will have the gun camera in the game. Gun cam will be in first person and never as in GR2 where you saw it in 3rd person at times. Using the gun cam will be a bit like sniper zoom but with more intel attached to it.

    What will happen with tracer ammunition? Will the NATO sides be using RED and the OPFOR using GREEN this time? Yellow tracers are no longer acceptable.

    We aren’t sure at this time. We are trying to avoid the “Star Wars” feel with different colors for friendly and enemy fire. We want to give assault rifles a yellow/white color while heavy weapons get a different color altogether. Remember, tracers only have the phosphorescence on the end of the round so the shooter can see where it goes. Basically it’s to show the shooter where the round actually goes.

    While I can handle new weapons and new uniforms, what, if anything will make GRAW for PC a non-linear, thinking mans game like the first one was?

    It will be non-linear. We wanted to expand the maps and let the player decide how to complete the missions as in the [Ghost Recon].

    Will the pc version use an in game server browser instead of UGS? Will it support direct IP and ASE, Firefox?

    There will be an in game browser and GRAW will have direct IP support.

    What are the kick/ban options for MP?

    It’s no problem to create it. We are looking at it as a way to keep out cheaters.

    Is there a medic feature in MP?

    This is a tricky feature to include in a game. We will have a medic feature, but only to stop the bleeding, but not revive someone. There will be an increase in the stress level for an injured player and that will stay even after being patched back up.

  8. Our # hit 1265 last night.

    also to add the that graw.php... that isn't total... that is current players.

    you have about 275 people that have more than 200 points. that tells me that not many of those people are dedicated to the game.

    how many did you have stopping by before this latest patch? Again a number without a reference means nothing.

    and yeah that graw.php isn't total it's how many people are actually playing the game each night which I personally haven't seen go above 200.

  9. You're just getting the casual people that play once or twice a week. I haven't seen anything over 200 people playing at a peak time.

    http://www.cert-clan.com/graw.php

    how many were you seeing before the patch? A number without a reference means little.

    also does it rack up a visit for anyone that logs on or only for a unique visit from a single account. as in if i joined your server 5 times would it count as 1 join or 5 in your stats?

  10. True, the engine was killer. VERY true...

    Man, think of the hybrid DooM vs. Ghost Recon thing....

    Kinda like DooM anyhow, though, but with TACTICS! Wonder if there's a psychotic crackhead modder out there willing...

    I would love to see Id do Ghost Recon. At least it would be finished on release.

    I can't wait for their new IP. they are being hush hush about it.

  11. http://ve3d.ign.com/articles/719/719367p1.html

    I would be willing to bed that GRAW PC doesn't have much of that 800K share. It's not even listed in the top 20 for June and what is listed isn't very high on my list.

    1) World Of Warcraft - Vivendi

    2) Elder Scrolls IV: Oblivion - 2K Games

    3) Guild Wars Factions - NCsoft

    4) The Sims 2 - Electronic Arts

    5) Heroes Of Might & Magic V - Ubisoft

    6) The Sims 2 Open For Business Expansion Pack - Electronic Arts

    7) Age Of Empires III - Microsoft

    8) Half-Life 2: Episode 1 - Electronic Arts

    9) Rise Of Nations: Rise Of Legends - Microsoft

    10) Star Wars: Empire At War - LucasArts

    11) Civilization IV - 2K Games

    12) The Sims 2 Family Fun Stuff Expansion Pack - Electronic Arts

    13) Cars Radiator Springs Adventures - THQ

    14) Lord of the Rings: Battle For Middle Earth II - Electronic Arts

    15) Battlefield 2 - Electronic Arts

    16) Hitman: Blood Money - Eidos

    17) Warcraft III Battle Chest - Vivendi

    18) Guild Wars - NCsoft

    19) Call Of Duty 2 - Activision

    20) The Sims Complete Collection - Electronic Arts

  12. rabbi,

    1.6 mill for all

    xbox 360 half

    that means 800,000 is split between the PC, xbox, and ps2. I would like to see some numbers for those

    also ubi doesn't see the 50 bucks. that's what the retailers make, ubisoft will see 35-40 bucks per copy.

    and you're leaving out marketing, printing costs, shipping

    also there has to be a total profit for the shareholders.

  13. And GRiN hasn't been supporting GRAW? So far it seems to me that they're standing by their game, even with so many disliking the game and letting down a good chunk of the [GR] players. GRiN hasn't been around long enough long enough to establish themselves as a name like Valve and id Software have. The console vs PC debate is something probably better left in another thread though.

    supporting a game and finishing the game are 2 different things in my opinion. They have yet to give us SADS, Direct IP Connect, any server control, switch maps in game, kick, ban, then we can get into the coop side of things no FF etc..

    The only thing they have done at a request of the community was add the fake AA and I believe you can skip the intro movies in coop now. Everything else that they have done should have been included in the retail release.

  14. I was going by the stats on this website

    http://cert-clan.com/graw.php

    currently shows 200 players at peak time for europlayers.

    last night it showed 150 at peak time for us players.

    so there are 1000 different people that have stopped by the AFZ server. 1000 out of how many that originally bought the game? This all hinges on how many copies the PC version sold. if we assume for every 20 players that buy the game for SP only there are 1 that play MP. so there are 20,000 players that bought the game for SP and 21,000 total copies. let's bump it up to 50 to 1 so there are 51,000 players say they make 25 bucks (gross less printing/distribution/marketing) on the game that's only 1.275 million dollars. GRIN was a pretty big company. assuming an average salary of 40K USD and 30 employes that's 1.2 million in salary for a year. so they are almost over budget already on the game. They are continuing to put our patches and I would assume they are still getting paid but we don't have to pay for the patches. something has to give somewhere.

  15. Ubisoft attributed the gains in market share to the performance of its first three Xbox 360 games: Peter Jackson's King Kong: The Official Game of the Movie, Ghost Recon Advanced Warfighter, and Blazing Angels: Squadrons of WWII. Ghost Recon in particular sold more than 1.6 million copies for the publisher, with roughly half of them being the Xbox 360 version of the game.

    In a statement accompanying the results, Ubisoft CEO Yves Guillemot stressed the importance of the publisher's establishing a foothold on the Xbox 360. "The tremendous success of Tom Clancy's Ghost Recon Advanced Warfighter confirms our ability to be at the forefront on new consoles," Guillemot said. "It should support Ubisoft's financial performance during the coming fiscal year, as we expect the Microsoft Xbox 360, Sony PS3, and Nintendo Revolution installed base to ramp up rapidly."

    For the full year, Ubisoft posted a 3 percent increase in revenues, from 532 million euros ($672 million) to 547 million euros ($691 million).

    This figure since this was printed has gone way up.

    You are probably looking at nearer 2 million copies total for all platforms by now.

    The fact that Grin and Ubisoft have said they will support this game long after release is in itself proof enough how well the game is doing.

    In your eyes the game is not a success, well that is your problem, the single player element alone is one of the best single player games ever made, and this is plastered all over the net.

    You have to realise that not all players have good internet connections and dont even play online, these people play single player thats it.

    So in closing I would say that we will have support for a good few months to come and also we have Team members here that help out with the modders, thats pricless in my book, and a lot of this is done on the Dev Teams own time no pay, just love of the game.

    I have still yet to see any facts on how well the PC version sold. If the PC version is not paying for itself it will get dropped. There are maybe 150 players online each night. is it really worth the time/money on patches for MP for 150 people? In the long run something is going to give and if more people aren't buying the game and coming online to play the PC will be dropped.

  16. When D3/HL came out I ran those games on moderate settings with a video card that was 2 generations old. Try even running graw with a video card that was 2 generations old at release, oh yeah you couldn't.

    And it's not folly to say they didn't need a demo. D3 and HL2 both had alpha's leaked that ran better than graw. That's not the point though. The point is that Id Software and Valve have proven that they stand by their products and (Id for sure, valve not as much) do not release them until they are polished and will run well.

    Expectations are built based on what is given out by the publisher. I expected a different AND BETTER game than what was released on the xbox since the PC has more power. We got different but not better. We got a wireframe cross-com, fewer game modes, fewer maps, and fewer weapons.

  17. direct ip connection has been asked for since the game was released. since we don't have it by now i would assume we won't have it.

    The favorites actually use a sort of ip connection. Check out your profile.xml after adding a server to your favorites. That means it is possible once ubi lets the GRin guys make a go of it.

    it's been possible since the beginning and they haven't made a go of it yet...

  18. No matter how screwed you may feel, that was still the 360 version shown zulater. As for the demo....Doom 3 didnt' have a demo until AFTER it was released, same as Half-Life 2. BF2 had a demo before release with almost every feature except maps and the ability to switch the demo map size. Oblivion never had a demo. All four of those are extremely popular and well-selling games. If you've noticed, usually a demo is released no more than a month before the release date of game. This is so as soon as you finish the demo, you know the release is right around the corner and are anxious to get the game immediately instead of eventually forgetting the game.

    And like Rabbi said, the game DID have MP, but only LAN (which using certain programs is still playable over the net). I DID have a chance to try Coop and Domination before buying the game because I had a chance to LAN up, and I liked it. GRAW's problems in regards to demos, delays, and play on words (what some seem to think of as false advertising) can be related to almost any other game out there.

    No matter how far you stick your head in the sand you were lied to. It is not a play on words it was an expectation that the pc version would be just like the xbox version (which i showed in screenshots to show you what we don't have) but it was not. Doom3/hl2 don't need a demo because they have proven in their previous games that they produce a complete product that isn't buggy as hell. All the games you mentioned are popular and well selling because they are completed, work well, and run on most any recent pc.

    The game had local play. You cannot rate how the game will play online by playing it on a LAN where you have unlimited bandwidth.

    I'm trying to grasp the 'theory' of it's the fans fault for the faulty game in question.

    Well said.

  19. zulater

    plain and simple thats the 360 verson not the pc verson. rember how much biotching there was about the posibilty of the shoot aroudn a coronor without exposing yourself gun was going around? thats way it isnt in the pc ghame. should they have taken those words off? yes but they did it the cheap way and used the samething for the sxsboxc verson i bet

    I guess you are missing my point about this house concept being invalid.

    if you read the box there are features presented that are not available in game. Had we been able to try out the game before buying it (like you can walk through a house before buying it) we could possibly had made a different decision.

    Laziness is no excuse for false advertisement.

    @zulater- we got a demo for free prior to the game itself. Sure the demo came literally DAYS before the game's release, but we got it. While it didn't cover all the bases, it DID cover the issues in question from the box. Anyone who buys this game without trying the demo first has no one to blame but themselves (unless, of course they have no internet access) when it turns out to fall short of their individual expectations. So we DID get to walk through the house, or at least the house's family room.

    sorry every demo that i have played has never had all the features of the finished product. sadly, with the exception of internet play, this one did. either way there are features on the box that are not present in the game.

    to make the car example complete you would have to include features that you paid for (like power windows or tint or something) that were not on the car you were given when told you would get them.

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