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Archon MkIV

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Posts posted by Archon MkIV

  1. I'm excited to see what modifications can be made to GR2!  (I think of the upcoming release as the REAL GR2 and I refuse to acknowledge the existence of the first "GR2")

    Snake@War,  What I was thinking of was when you zoom in, only a circular area in the center of the screen zooms in and the surrounding area does not.  Imagine looking through the sights or a low magnification scope and keeping your other eye open.  You'd still be able to see what's around you with your other eye.

    Thanks guys!  And I still LOVE this game.

    -Doc

    Signed, [GR] is the best game strategical shooter ever.

    PS: I couldn't agree more about GhR2.

  2. I searched for a while but gave up.  I appreciate any help.

    Question #1

    Can the speed of the zoom be modified?  (The speed at which the magnification changes)  I would like to speed this up since in real life the only "zoom speed" would be if you were cranking the zoom ring on a scope.  Looking into it and away from it is obviously an instant magnification change.

    Question #2

    Is there a way to create a zoomed in "area" in the center of the screen, yet leave the rest of the screen around it at 1:1?  I shoot with both eyes open, even in a scope, and this would simulate that.

    Thanks guys,

    -Doc

    No, none of the two are possible, sadly. :( I wish Ghost Recon offered more possibilities to us modders.

  3. I think I might already have them as .qob files (atleast I did in my GR test folder). I've recently cleaned alot of that stuff out though so there is a chance that they are gone forever, and I don't have the abillity to export for GR any more.

    @Prozac: That snow was a 2 minute job mate. And thanks for the offer but I don't think I have the energy to re-render all those screens again.

    Could you have a look and possibly email them to archon@forryktindustries.com? Proper credit will of course be given.

  4. Not sure if it was awesome or anything but I did indeed make a Beretta 93R, aswell as a Glock 18C.

    Renders of both can be found on my website, link to it underneath my sig.

    Woa, those are really cool. Would you be willing to make them into .qob files w/ textures and lend me them for my upcoming modification?

  5. Yeah, I've had a look, and the .qob files says it uses "m4a1_m203.rsb", which is present in my Textures folder. It's really weird... what does the part about the .gun file signify? What does "RSGameStateMgr::ProcessMessage() duplicate state change request" mean? I wish it would be a bit less cryptic.

  6. Hey.

    I'm having difficulties with my M4/M203 variations. For some odd reason, only half of the M203 model seems to apply, and the textures don't at all. Ike.log thinks the following of the matter...

    ***** User's system configuration ***** 
    
          CPU: 275
    
          RAM: 768 MB
    
          O/S: 4153
    
    Ghost Recon (RELEASE)  version = 1.4.0.0(0)
    
    HAL (hw vp): : Mac OS A1R5G5B5
    
    RSFILEDATA: FindFile could not find file .rsb
    
    Cannot read .rsb
    
    RSFILEDATA: FindFile could not find file gun.rsb
    
    Cannot read gun.rsb
    
    RSGameStateMgr::ProcessMessage() duplicate state change request
    
    
    My M4 w/M203 (named m4a1_m203.gun) gun file is this...
    <GunFile>
    
    	<VersionNumber>1.000000</VersionNumber>
    
    	<ModelFileName>m4a1_m203.qob</ModelFileName>
    
    	<NameToken>WPN_M4A1</NameToken>
    
    	<Weight>2.300000</Weight>
    
    	<MagazineCapacity>31</MagazineCapacity>
    
    	<MagazineWeight>0.455</MagazineWeight>
    
    	<MaxRange>475.000000</MaxRange>
    
    	<VelocityCoefficient0>411</VelocityCoefficient0>
    
    	<VelocityCoefficient1>-0.69</VelocityCoefficient1>
    
    	<VelocityCoefficient2>0.0040541</VelocityCoefficient2>
    
    	<KillCoefficient1>-0.1</KillCoefficient1>
    
    	<KillCoefficient2>0.004</KillCoefficient2>
    
    	<ReticuleTextureName>reticle_car.rsb</ReticuleTextureName>
    
    	<ReticulePipLeft>33</ReticulePipLeft>
    
    	<ReticulePipTop>0</ReticulePipTop>
    
    	<ReticulePipRight>37</ReticulePipRight>
    
    	<ReticulePipBottom>2</ReticulePipBottom>
    
    	<ReticuleBaseLeft>0</ReticuleBaseLeft>
    
    	<ReticuleBaseTop>0</ReticuleBaseTop>
    
    	<ReticuleBaseRight>32</ReticuleBaseRight>
    
    	<ReticuleBaseBottom>32</ReticuleBaseBottom>
    
    	<ReticulePipBaseOffset>4</ReticulePipBaseOffset>
    
    	<ReticulePipMaxOffset>240</ReticulePipMaxOffset>
    
    	<Selective>
    
      <SelectiveOption RateOfFire = "750" RoundsPerPull = "1" StartSound = "w_m4_ss.wav"/>
    
      <SelectiveOption RateOfFire = "750" RoundsPerPull = "3" StartSound = "w_m4_ts.wav"/>
    
      <SelectiveOption RateOfFire = "750" IsFullAuto = "1" StartSound = "w_m4_sf.wav" EndSound = "w_m4_rc.wav"/>
    
    	</Selective>
    
    	<Recoil>61</Recoil>
    
    	<RunStandAccuracy>430</RunStandAccuracy>
    
    	<RunCrouchAccuracy>650</RunCrouchAccuracy>
    
    	<RunProneAccuracy>250</RunProneAccuracy>
    
    	<WalkStandAccuracy>70</WalkStandAccuracy>
    
    	<WalkCrouchAccuracy>130</WalkCrouchAccuracy>
    
    	<WalkProneAccuracy>270</WalkProneAccuracy>
    
    	<ShuffleStandAccuracy>50</ShuffleStandAccuracy>
    
    	<ShuffleCrouchAccuracy>75</ShuffleCrouchAccuracy>
    
    	<ShuffleProneAccuracy>45</ShuffleProneAccuracy>
    
    	<StationaryStandAccuracy>20</StationaryStandAccuracy>
    
    	<StationaryCrouchAccuracy>15</StationaryCrouchAccuracy>
    
    	<StationaryProneAccuracy>12</StationaryProneAccuracy>
    
    	<TurnBandVelocity1>0.75</TurnBandVelocity1>
    
    	<TurnBandMultiplier1>1</TurnBandMultiplier1>
    
    	<TurnBandVelocity2>2</TurnBandVelocity2>
    
    	<TurnBandMultiplier2>5</TurnBandMultiplier2>
    
    	<TurnBandVelocity3>4</TurnBandVelocity3>
    
    	<TurnBandMultiplier3>10</TurnBandMultiplier3>
    
    	<TurnBandVelocity4>10</TurnBandVelocity4>
    
    	<TurnBandMultiplier4>30</TurnBandMultiplier4>
    
    	<TurnBandVelocity5>100000</TurnBandVelocity5>
    
    	<TurnBandMultiplier5>100</TurnBandMultiplier5>
    
    	<StabilizationTime>0.14</StabilizationTime>
    
    	<WeaponMotionType>1</WeaponMotionType>
    
    	<HasUnderbarrelWeapon>1</HasUnderbarrelWeapon>
    
    	<UnderbarrelWeaponName>m4a1_m203gl.gun</UnderbarrelWeaponName>
    
    	<Silenced>0</Silenced>
    
    	<ZoomSettings>
    
      <Zoom>1</Zoom>
    
      <Zoom>1.3</Zoom>
    
    	</ZoomSettings>
    
    	<MuzzleFlashScale>1.5</MuzzleFlashScale>
    
    	<TracerFrequency>3</TracerFrequency>
    
    </GunFile>
    
    
    My GL (named m4a1_m203gl.gun) gun file is this...
    
    <GunFile>
    
    	<VersionNumber>1.000000</VersionNumber>
    
    	<ModelFileName>m4a1_m203.qob</ModelFileName>
    
    	<NameToken>WPN_M203</NameToken>
    
    	<Weight>0.000000</Weight>
    
    	<MagazineCapacity>1</MagazineCapacity>
    
    	<MagazineWeight>0.23</MagazineWeight>
    
    	<MaxRange>1.000000</MaxRange>
    
    	<VelocityCoefficient0>1</VelocityCoefficient0>
    
    	<VelocityCoefficient1>1</VelocityCoefficient1>
    
    	<VelocityCoefficient2>1</VelocityCoefficient2>
    
    	<KillCoefficient1>1</KillCoefficient1>
    
    	<KillCoefficient2>1</KillCoefficient2>
    
    	<ReticuleTextureName>reticle_gl.rsb</ReticuleTextureName>
    
    	<ReticulePipLeft>43</ReticulePipLeft>
    
    	<ReticulePipTop>0</ReticulePipTop>
    
    	<ReticulePipRight>53</ReticulePipRight>
    
    	<ReticulePipBottom>24</ReticulePipBottom>
    
    	<ReticuleBaseLeft>0</ReticuleBaseLeft>
    
    	<ReticuleBaseTop>0</ReticuleBaseTop>
    
    	<ReticuleBaseRight>42</ReticuleBaseRight>
    
    	<ReticuleBaseBottom>42</ReticuleBaseBottom>
    
    	<ReticulePipBaseOffset>19</ReticulePipBaseOffset>
    
    	<ReticulePipMaxOffset>200</ReticulePipMaxOffset>
    
    	<Selective>
    
      <SelectiveOption RateOfFire = "600" RoundsPerPull = "1" StartSound = "w_gp25_ss.wav"/>
    
    	</Selective>
    
    	<Recoil>1.5</Recoil>
    
    	<RunStandAccuracy>600</RunStandAccuracy>
    
    	<RunCrouchAccuracy>800</RunCrouchAccuracy>
    
    	<RunProneAccuracy>450</RunProneAccuracy>
    
    	<WalkStandAccuracy>60</WalkStandAccuracy>
    
    	<WalkCrouchAccuracy>120</WalkCrouchAccuracy>
    
    	<WalkProneAccuracy>450</WalkProneAccuracy>
    
    	<ShuffleStandAccuracy>37.5</ShuffleStandAccuracy>
    
    	<ShuffleCrouchAccuracy>80</ShuffleCrouchAccuracy>
    
    	<ShuffleProneAccuracy>50</ShuffleProneAccuracy>
    
    	<StationaryStandAccuracy>15</StationaryStandAccuracy>
    
    	<StationaryCrouchAccuracy>10</StationaryCrouchAccuracy>
    
    	<StationaryProneAccuracy>7</StationaryProneAccuracy>
    
    	<TurnBandVelocity1>0.5</TurnBandVelocity1>
    
    	<TurnBandMultiplier1>1</TurnBandMultiplier1>
    
    	<TurnBandVelocity2>1.5</TurnBandVelocity2>
    
    	<TurnBandMultiplier2>10</TurnBandMultiplier2>
    
    	<TurnBandVelocity3>3</TurnBandVelocity3>
    
    	<TurnBandMultiplier3>20</TurnBandMultiplier3>
    
    	<TurnBandVelocity4>8</TurnBandVelocity4>
    
    	<TurnBandMultiplier4>50</TurnBandMultiplier4>
    
    	<TurnBandVelocity5>100000</TurnBandVelocity5>
    
    	<TurnBandMultiplier5>100</TurnBandMultiplier5>
    
    	<StabilizationTime>0.14</StabilizationTime>
    
    	<WeaponMotionType>4</WeaponMotionType>
    
    	<HasUnderbarrelWeapon>0</HasUnderbarrelWeapon>
    
    	<Silenced>0</Silenced>
    
    	<ZoomSettings>
    
      <Zoom>1</Zoom>
    
      <Zoom>1.3</Zoom>
    
    	</ZoomSettings>
    
    	<ProjectileFileName>40mmglgrenade.prj</ProjectileFileName>
    
    	<MuzzleFlashScale>0</MuzzleFlashScale>
    
    	<TracerFrequency>0</TracerFrequency>
    
    </GunFile>
    
    

    I've spent hours trying to figure out what's wrong, and now I really don't know what I'll do.

    Please help,

    verm.

  7. The kit pictures use alpha channels. I don't think you can change them on a Mac. Send me the files and I might be able to change them for you.

    Thanks for the offer. I think I'll be able to modify them with Photoshop, though. I'll get back to you. :)

  8. Hey,

    I'm having problems changing kit images on my Macintosh. Using the .RSB to .PICT convertor only outputs a distorted image I presume includes some alpha filters, masks and whatnot. Can it be done on a Mac, and if so, is there any good tutorials out there explaining how to do it?

    Thanks,

    z][t-Vermin.

  9. Hiyas.

    I'm wondering if there's any way of opening .rsb and .qob files? Is .qob a standard-compliant 3D model format openable in say, Lightwave? How about .rsb, I can't seem to be able to open it in Photoshop. Is there a plugin for this? I badly need to edit some of the .rsb files.

    I'm on a Mac.

  10. Hiyas.

    I've been playing [GR] and GhRDemo for ages, but I'm new to creating weapon mods. Thus I've some questions relating to the XML values of .gun files.

    What does "VelocityCoefficient" mean? There are three values... why? Huh?

    What are "KillCoefficient1" and its child "KillCoefficient2" for?

    Are the "ReticulePipOffset" etc. etc. properties for alignment of the reticule image?

    What are all the "TurnBandVelocity" and "TurnBandModifier" for?

    Thanks in advance,

    Archon.

  11. I have to admit that at first, a few days ago already, I started playing the game with a sniper as my main toy of pain. When I went online, the first few sessions I indeed picked again the sniper. Tho I soon found out that it wasn't really practical for me (you need to shoot, hit and move again, if you miss you're dead, too often I was reloading and AARRGGGHH). So I went from sniper to the support role and I seem to like that a lot better.

    Eeeeeh, support, eh? I'd advice you to pick a Rifleman or a Demolitions Expert.

  12. IMHO sniping is way too easy in GR. As was stated before, there is no need to account for bullet drop, nerves, wind or any of the other factors that come into play for the real thing. :(

    There is a mod, Enemy Realism, or something like that, that makes sniping a bit more realistic. The reticle is slower to recover after each shot which, I guess, is a way to simulate the time needed to set up for a second shot. I used that mod to replay the original missions. The reticle resets so slowly that it brings real meaning to "one shot, one kill." It keeps the sniper from being able to ice an entire squad of baddies without receiving any return fire.

    Agreed! I wish Ghost Recon featured bullet drop. I've been missing it. Sniping in Ghost Recon is way too easy, in my and many others opinion. This does not make sniping effective, though.

  13. Named rant may make very much sense in other games, but far from it in Ghost Recon. As stated above, snipers can be very useful in Single Player missions. In Multiplayer Games, however, they do nothing even near lay waste to enemy troops.. what they do, is lie scattered around, scoping about with an extremely limited view... enough said, they're target practice!

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