-
Posts
171 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Calendar
Posts posted by Keen
-
-
Hey Snowfella! Looks like a Nuclearplant.
Edit: btw there is a lot more to do ...
-
GRAW was crap, just because the weapons looked detailed doesnt n=make it good - it won't be long before new animations and highly detailed weapons are incorporated into ArmA.
It can't be the part of an community to made "today" better parts for a game (ArmA)
that is brandnew and up to date and gives his self the claim "...best of all time!".
Gameart has changed!
-
I bought the game at the release date.
... it is totally different from GR:AW: the weapons from AW are so detailed and well
animated, in ArmA not even a mag change is really scripted. ArmA is an allround
man but GR:AW is something special.
It is really to hope that the GR community will come back to his strenght and made
the game so great as it was before.
-
I just ask for information:
why has everybody problems with the original designed
scopes and the new modded models? There is always space
between sight and model.
Because the aiming down ironsights and scopes is tied to the character animations. It's not a problem to lower the scope via the dummy null in max and make it look like it's attached to the weapon, but then you won't be able to aim properly. You'll be looking at a bad angle making it unusable. GRIN has released no information on how to line up your own sights. If it's something simple, I think they would have told us by now, but I'm pretty sure it has to do with re-creating lots and lots of char animation files. They haven't provided any examples and it would take a lot of trial and error to guess what the solution is. So, the next simplest solution is to put a spacer like Snowfella did in his M4 mod.
Thank you! But that's not Mod - friendly ...
-
I just ask for information:
why has everybody problems with the original designed
scopes and the new modded models? There is always space
between sight and model.
-
Great!
-
After reinstalling and patching up to 1.30 - several times now - my cross com
doesn't work.
That means that I can activate it with my Mouse 2 Button (Wheel/Click) but
I can't give any commands to my squad members!
-
I'm looking for short descriptions, tutorials or steps how to do this.
For example:
how do I get the XM8 Compact with Combatsight in the primary
weapons list togheter with the right micrographic for weapon and
scope for the activate button.
Thank you for reading and help ...
-
1
-
-
Thank's for the link Rocky, great site!
-
I watched the animation ... very cool!
-
@ Boltic: What happend with this mod?
-
Ghost Recon is not the same it was so the people too ...
-
Half and half thinking about retiring from modding alltogether and maybe offer my services to one of the RE forums regulars
This would be a great loss for the active modding scene on this board ...
-
Well, I ain't about to start porting characters....from the Xbox or any other platform!
GR:AW is what it is, like it or not...and if you don't like it well pull a finger out and acctually make something new for it. The exporter plugins has been released for months now and asfar as I know I'm the only one who's acctually released any new model content
As my modding career ended for GR I ought to of expected GR:AW modding to take the same turn once I released something. PM's and emails are flowing in about things ppl think ought to be changed, about stuff they want to see and requests to use the models in other mods...and they ain't even been released a week yet.
I half and half knew it was a bad idea to head down this road but I did it anyways.
I'm sorry to read all of this - after such a "new" start. Please don't take this all too
serious ...
I'm not in 3D Max but it wasn't hard to read in this thread that bringing this
mod to work really wasn't easy! What you have done here was in the first way
for you.
-
@Keen: About the silencer model. I tried setting things up so the M4QD can only was used on the M4 but unfortunately I couldn't find any reference in the .xml files that says what model will give the suppressed effect. So nomatter what I tried with the M4QD it the M4 always sounded unsuppressed even with it mounted.
So in the end I got forced to, through an .xml edit, overwrite the original primary suppressor model.
There is a big note about it in the readme file, including how to revert back to the original model.
Thanks
-
@ Snowfella
You did nothing wrong!
Just as you said, it's another model. I'm so glad
to have this mod now!
Edit: You created a Knight's M4 Silencer. Is it your purpose that the silencer
is present on every rifle now?
-
@ Snowfella
I just ask for information. What sort of grenadelauncher
did you build for your m4 mod? It looks different to Colt's
M203 40mm.
-
Tack så mycket Snowfella!!!
Thank you very much for bringing this to an succesfull end
and start too.
Your Models looks - as always - absolutly brilliant. Perfect!
-
Tack sa mycket for that impressive M4!
-
I got the expansions but it's nice to do this too!
-
Thank you all togheter for this new piece of entertainment!
-
I'm glad to hear that!
-
Every format is welcome.
-
ok..where to start.
The heli missing the drop point in mission 1 is a rare issue that seems to be happening on a few rigs. We so havnt been able to troubleshoot it or even get the problem to happen to us.
For mission 5 (the sampan stealing one), am I correct in assuming that you were not spotted by any enemys? Because I think if you were spotted, you have to kill them all..and I think you also have to have all of your troops at the boat. I'll have to go back and review that mission more.
Also, the reason why you dont see any troops in the boat during the exit cinema is because GR has this issue where it will load up all troops even if they have been killed. Dead troops in the boat look really funny so a fix for the issue was to just an empty boat leaving.
Bottom line...use your imagination and pretend they are hiding behind the crates.
Nothing of that is a problem in my opinion. See my post just as report not as
criticism.
I'm sure you have a vital interest of YOTM in progress. This is my reason for
writing the post " ... about Insertion and Extraction"
Thanks and Greetings
I've made the switch
in ArmA / Combat Operations - General Discussion
Posted · Edited by Keen
I totally understand.
ArmA has a lot of features GR had: you can switch between
your teammembers, it's absolutly tactical and the modding
scene moves in hyperspeed.
But it's a released beta version atm. It is really to hope that
a lot of bugs get fixed soon.
The game has a lot of potential ...