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rcrph

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Everything posted by rcrph

  1. Lookin' good. How about cookin' up some terrorist, Afghan or Iraqi insurgent skins ?
  2. You're so right about No Easy Day. The character models are great !!!
  3. How about a WW2 vintage US halftrack with a mannable 50 Cal. and open roof that could carry tangos ?? I know that this is not in keeping with the vehicles pack time orientation but I think halftracks look cool !!
  4. Where's the link ?? Must..have..BlakOps..US..(gasp)..vehicles..(pant)..pack
  5. thx, I'm looking forward to this !!
  6. Has anyone released a mod of different character types, Afghan, Iraqi, etc., that could be incorporated into user created missions ? I've seen some posts with different models but haven't seen them released as such. A compilation mod would be terrific !!
  7. must ... have .. (pant) .. BlakOps US Vehicles .. (pant) Pack
  8. Any ETA on the release of this fantastic mod??
  9. Impressive doesn't do justice to this compilation of vehicles
  10. Must .. have.. (gasp) .. Afghanistan Cave Map ..
  11. With modders contributing to GR such as you, GR will continue to reign as king of the 1st person tactical shooters !! Bravo !!!
  12. sweeeet I'd love to see HumVee's and Bradley's that could carry player platoon members as well.
  13. Please let these be multiplayer compatible. Then all of my prayers would be answered.
  14. It should be no suprise to anyone as to why GR is such a great game. I would credit the efforts of guys like you who are continually enhancing and expanding GR. Well done !!
  15. Any chance of releasing the vehicles in a combined vehicles mod ?? That would really rock !!
  16. I was really impressed with the StarGate SG1 mod and thought that I would like to create a mission. I've been able to create missions for other map mods before but for some unknown reason, my attempts with this mod have failed with CTD's. I created a duplicate folder of Ghost with all the mods that I've downloaded that are compatible and renamed it StarGate mod. I've created a shortcut to IGOR to this folder and can access all the maps. I can play the original StarGate mod with no problem. All that I have done is to place a few actors making sure that the mission can be played single,multi
  17. As far as I'm concerned, nothing works as well as play-testing, especially with coop missions. It really helps to play with a bud so that you can take notes not only on script errors and omissions but mission pacing as well.
  18. Great post !! I never could quite set mines up properly and in a coop mission my buds would trip a mine and kill me. I think I'll have another go at it. thx rcrph
  19. thx for the help, Jack. You are one with IGOR. rc
  20. thx for the advice. If I may ask another question, it is my understanding that team actions are followed in a top down order. If that is the case, then if I wanted my team to run in a set path, pace should precede path. But, I can't get the team to run the path. I have orders set as follows: 1. Enter vehicle {(the crrc which takes the team to the beach ) I've scripted that proximity to zone unloads the team } 2. Pace 3. Path 4. Patrol. What am I missing here? thx rc
  21. I'm trying to script a mission where friendly forces approach a beach in a rubber boat, exit the boat, then follow a path up the beach to confront hostile forces. I can get the troops into boats and have them exit when approaching a zone, but I can't get the friendlies to patrol a path. I must have the orders (path,patrol,combat,move) out of sequence or have orders under trigger plans where they don't belong. I tried to execute the plans by scripting path,patrol after the tm exit boat . But this isn't correct. Any suggestions ? My player platoon can get out of the boat and move but the r
  22. thx for the help. I hope this works in multiplay. rc
  23. I would like to have the player platoon ride in a convoy of trucks which is later ambushed. How can I get the members of the player platoon to stay on the trucks while the trucks are in motion ?
  24. Jack, you are the master, truely one with igor. thx for the help !! I'll give this a try tonight.
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