i3lack0p
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Posts posted by i3lack0p
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mission using script to make it adversarial
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game type is team... and i started the zone placement from scratch... btw just so you know i finished my game script and it works to perfection... if you want jack ill send you a copy... and as i listed before those are the only zones on the map and the Base 0 & 1 are marked as SP/Coop Base
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I am having an issue with insertions... my players are getting spawned everywhere but at the baseN, trNa, trNb and trNc zones... there are no other zones on the map other than MapCenter.... and random insertion zones is not turned on.
Map Base 0 = base 0 (SP/Coop Base)
Map Base 0a = base tr0a
Map Base 0b = base tr0b
Map Base 0c = base tr0c
Map Base 1 = base 1 (SP/Coop Base)
Map Base 1a = base tr0a
Map Base 1a = base tr0b
Map Base 1a = base tr0c
Map Center Area = center area
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ok thanks for the conditional info kind of knew those was looking more for an ifthenelse and seeing how there isnt one ill just have to deal... question it you use redirect if when it finishes the redirect function does it continue in the same script?.... also you didnt answer my question as far as the math goes... im want to add bonus points based on controlling the base/smoke for 10 consecutive sec intervals i.e if you control the smoke for 10 sec u get an additional 5 points... if you control it for 20 you get 10, 30 u get 15, so on and so forthe
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1st: Is there a way to execute a command as the result of a conditional statement.
Such as changing the valuse of a counter or variable based on a math
operation
i.e. If (score / 10 > 0) Then score = ((score mod 10) * 5)
2nd: Can i do math like in the above question. I want to give bonus points for
controlling this smoke in hamburgerhill like game I'm writing. I also wanna
give bonus points at the end of the game for most kills. Also i track kills and
base control seperately and need to add totals together for final scoring
its late so i cant think of anymore right this sec... but i ill ask some more later
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I think i just figured it out... if i make it a team mission the vehicles show up... so what i need to do is import the .gtf game into each of the .mis files i created and rather than selecting my game type i select a team mission
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i have done that... if you want, i'll email the .mis and .gtf file
if i open the .mis file and i go to Mission Properties i have check Multiplayer Solo and Multiplayer Team, Mission Name is blank, Combat Points = 0... and at the bottom Vehicles for Easy Vet & L33t is 2 each... i go the Vehicle proprties that i have placed and i do not have initially hidden checked. the Vehicles are in a company called DoorBlockers each jeep is named BlockadeNN (01, 02, etc)... the Company is not marked as allied. There are 2 MapBases and 6 submapbases, and a MapCenter.... there are no other points on the map in the .mis
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so how do i get vehicles to show up that i put into a .mis that i specifically created for the .gtf
im sorry for the attitude all of a sudden Jack it's just this is makin me frustrated and that previous comment the way i read it... it just seemed to have this u idiot feel to it
to explain what im doing... im trying to put vehicles to prevent people form exiting an area it is a "bloodbattle". I have seen this done is GRIM's server by their modder... but they are being asses and wont tell me how they did it...
on the map im current working on im blocking the doors to the courtyard of the training center... you spawn up in the courtyard and try to control the smoke between the 2 barricades.
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Im not stupid nor am i new to IGOR & Modding. This just happens to be the first time ive tried to place vehicles in a solo/team non coop/campaign mission
I created .mis xxmp01a_training_kotm with name XXMP01a Training KotM
I created .gtf blank game with name Blank Game, team multie player, no required points
In GR i select game type team then Blank Game, i selected map XXMP01a Training KotM
i launched game ... no JEEPS!!!!
if you want a copy of the files im using just email me @ i3lack0p@hotmail.com
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Here is setup:
GR v1.4 w/ DS & IT
in IGOR i have both DS & IT loaded but no mod default. I open training_mp.mis
on training i insert jeep.vcl into center courtyard. i save as test_training_mp.mis and call it Test Training. i close IGOR open Ghost Recon. set it to Team game is TestMaps( which is a empty game that only has initialize and no end) and select map Test Training. upon entering courtyard jeep is not there.
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No They are the regular maps ie Training, MBC, Polling, Castle
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I have been trying to make a set of custom maps for a team game i have written. Only problem is when I insert a vehicle into the map... in this instance they are to block doorways to keep people from passing through them... they are not appearing. im not setting them invisible on start... how do i get them to load up?


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The weapons grouping is a lot different than what DA did i have split it off by Nationality & Type.... i.e. AK47 will be under Russian Demo & Russian Rifleman whereas M16A1 will be under US Rifleman & US Demo and HK G36K will be under German Rifle & German Demo
about 20 groups in all...
also all guns are from factory/manufacturer balistic specs
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Thanks for ur help.... but my first question is still unanswered
i need how tall they are in for example squat mode because i want to make objects that u have to duck or crawl under
and as far as question number five goes there use to be a tutorial/forum article on how to do it but the link is no longer availableCoverting RS Maps To GR: Learn how to convert UrbanOps maps for Ghost Recon! by Low Profile
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Sure thing HOAX. Just as soon as i can get an answer to my question!
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I have a couple of questions
1st: What are the outlying demensions of the Characters and AI in different stances? ie: 80cm x 80cm x 120cm for standing and 120cm x 80cm x 80 cm prone
2nd: What is the min/max distance allowed between level 1 & 2?
3rd: What is the max angle for a climable object? ie stairs, leaning ladder or ramp
4th: What is the max world size? ie 2500m x 2500m
5th: I noticed an old tutorial on converting Rogue Spear maps to Ghost Recon, but the link is broken. I am wondering if anyone my have the tutorial on archive somewhere or can tell me how to convert those maps? I want to transfer some of my UrbanOp and BlackThorn maps to GR without building them from scratch.
Thanks in advance,
i3lack0p
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xx-i3lack0p-xx
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I have been play RS/UO & GR for years and i have yet to see a mod with the RogueSpear and Urban Operation maps and missions... i have resently decided to do it myself... i have come across a couple of articles stating how to convert them but the links are no longer available. I have noticed the file extenstions are the same but i doubt they are 100% compatable... if anyone could plz give me push in the right direction... and i dont feel like rebuilding them all from scratch in 3dsmax... already got enough 3dsmax drawings of guns... im putting about 350 to 400 different guns in this mod
thanks for ur help in advance
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xx-i3lack0p-xx
i3lack0p@hotmail.com
Insertion Changing
in GR - Mission Modding
Posted · Edited by i3lack0p
I found solution to my problem... on the properties of each Map Base zone 0-3 do not check SP/Co-op Base