Jump to content


GR.net Supporter
  • Posts

  • Joined

  • Last visited

Posts posted by JTF-2

  1. More info from one of the publishers, Viva Media:

    Viva Media CEO Carlo Voelker commented that, “PC Racing fans will be thrilled with extremely high standard of quality they will experience with this game. The bar for racing simulations has been pushed even higher by Simbin with this latest game in the GTR franchise.” He continued, “Also featured will be GT series cars like the Corvette C6R and Aston Martin DBR9; plus Production Car Class racers like the Dodge Viper SRT/10 and the Audi R8.”

    Viva Media’s 2007 title Race 07, GTR Evolution is scheduled for launch in Q3 2008.

    from Multiplayer.ro ???

  2. release date just says "2008" . . . who knows.

    GTR Evo will have its own content, PLUS all the content of RACE 07. That = one HUGE game! 997RSR on Zandvoort will be crazy! Remeber when SimBin was makin mods?

    ot/ does anybody know anything about SimBin's new "Lizard" engine?

  3. On the ramp, just like 53s.

    have they figured out how to mount any guns on it yet?? The props are in the way at the moment. Will it ever get mounted machine guns like the Blackhawks, Chinooks, and Ch-53s?

    So far, only the ramp gun. But BAe is has come up with the Remote Guardian System consisting of a remote controlled camera and a remote controlled 7.62mm Minigun mounted on the belly of the V-22 for 360 deg. coverage.

    Source: Defense-Update.com

    AFAIK, the system has not been purchased by the Marines yet.


    krise madsen

    Cool, thanks guys. I thought they were trying to do without the mounted guns, glad they're not. And that retractable remote minigun looks increadable, but they'll still have to program it not to hit its own propellers.

  4. Old thread, I know. But I just bought a G25 and RACE07 (early holiday present to myself for getting an ok GPA.)

    RACE07 is great! What a selection of cars! E30 M3 racer and a whole host of caterhams and radicals. A real great mix of cars. They're easier to drive than the 600bhp monsters in GTR/2. And I've gotta say, for the first time in any racing game, the AI is actually ok. I don't meant they're crazy fast or anything, I mean they behave like real drivers most of the time. And the graphics are great. The tracks look really nice, and the rain is a nice addition.

    Only complaint is the lack of new cars so far. SimBin locked down the files pretty tight it seems. I tried to stick some cars from GTR2 in there, but no dice.

    anybody else out there playin RACE07 ?

  5. Well, it's out now. Anybody around here had a chance to try it?

    I've had a quick play with it. I can't get over how awful the menus are. They couldn't have made them more annoying and confusing if they tried. ugh. I can't be bothered to custmoize any cars too much because the interface is so awful.

    other than that, it seems kinda... strange... to drive the cars. Physics are odd, but, it might just be because I'm using a keyboard. (normally I play GTR and nkpro with my old formula force). And there aren't any replays... ######.

    however, being a car nut (I can spend days looking at the pictures in EVO magazine), I can forgive all of these flaws because it's got so many great cars. Porsche GT3 RS, M3, NSX, Skyline R34, RS4... the list goes on. It's a pitty that some of the best cars (like the RS and McLaren F1 ) aren't finished. They're kinda half in the game and sometimes it ain't pretty (the Aston DBR9 has 140bhp and drives like a civic!) Anyway, it'll keep me amused for a little while until GT5 I guess.

  6. Excellent Snow! thanks!

    I got what you were saying about the smoothing groups. But those pictures do make the case pretty well.

    The non-boolean tutorial is very elegant. I was just lazy in this case, I cleaned up the boolean as much as I could and then just left it. Max 2008 has something called a ProBoolean, I haven't tired it out yet (EBR was made in max7), but Autodesk says it is supposed to work much better. We'll see.

    Here's how it came out. Ugly as hell eh?


    (click here for bigger image)

    But it did the trick, and it came in at 2230polys for the basic gun which isn't so bad (in my book). I shoulda just not been lazy and poly modelled the holes properly, although I must say, your solution is much more elegant that mine would have been.

    Thanks for taking the time to help me out Snow. I appreciate it. :thumbsup:

  7. Thanks for the answer Snow.

    I actually had a look at that tutorial last night. It's better than any of the others I've glanced at, even with your mistake. Basically, what you're saying about smooth groups is that I can use 'em how I like as long as it looks good in the end? The ArmA engine does so funky things with textures so it'll just be trial and error probably. I'll give your method a go on my next model.

    About the NVIDIA plugin, does it matter if I use it or the ATI one? I heard they have inverse colour values for top/bottom. Had any trouble with this?

  8. JTF-2. I like your EBR for ArmA.

    Check out out xNormal. Thats what I used for the SCARs that are in the 6th sense mod. You can generate normals, height maps, and AO maps. Its pretty easy once you get the hang of it.

    Thanks Scubaman! :thumbsup: M14 was almost a part of the 6th sense mod.

    Back to Snow and his normal baking: how in the name of :wall: !! I've been using CrazyBump to generate normals from 2d textures, but I'd like to be able to do high poly-->low poly bake.

  9. Pretty good!

    The next step is to make the pano shot into a globe, like this.

    I found the perfect spot for a circular shot like this today and took 21 images. It almost worked, I need to tweak it a little, will post the results soon.

    That pic is right near my house! (in toronto). sweet shot. did really well to get all that grass so perfect :blink:

  10. I love it how when your in that place and you seem like you're actually gonna buy stuff, they start handing over an endless number of free samples.

    nothing like beer and bbq on a cool toronto evening :cheers:

  11. nice! Kensington is where I spend my weekends usually. It's about a 15 minute walk from my house. Lived here all my life. Currently though I'm at Dalhousie (halifax) for school, so i'm in toronto only for summers. Leaving really made me appreciate all the good things here I took for granted. (like Moonbean, sarah's falafel, good record stores) :thumbsup:

  12. BREAKING news from the Onion!

    BALTIMORE—New York Times–bestselling author and noted putter-of-his-name-on-things Tom Clancy announced Monday that he is pleased with how Tom Clancy's Splinter Cell: Black Ops came out.

    "I was a little worried at first that this game wouldn't meet my high standards, but it turned out that the licensing agreement looked great, the check cleared fine, and the packaging featured my name in really large, embossed type," Clancy said. "I'd like to congratulate whoever's responsible for yet another Tom Clancy job well done."

    The author added that he is already excited about the team working on his next project, Tom Clancy's Renegade Sub Command, a military-techno thriller that will finance his next six trips to the Bahamas.

    it's actually a real quote. really.

  13. what? you guys didn't understand that?

    I'll admit I haven't used "chesterfield" in conversation for a while, but the others are pretty regular.

    Dannik, I didn't know you lived in toronto? or maybe I just never looked. great city eh?

  • Create New...