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moakes2783

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About moakes2783

  • Rank
    Recruit - 1st Class
  • Birthday 07/02/1983

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  • Location
    U.S. Armed Forces - Pacific
  • Interests
    war games, art, snowboarding, computers, writing, etc...and MODDING!!!

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  • Favourite Ghost Recon Mod.
    Nishi's NMM Mod v.20
  • Favourite website
    www.militarymorons.com

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    moakes2783
  1. In case anyone's interested, the US ARMA MP Demo is available at Fileplanet. I've played it a few times, and it's a bit of a learning curve, but still a good tactical game. I also agree with KRP 56, it's a very different game than [GR] or the R6 series, but if you liked OFP, then you'll fall right into this one. Armed Assault Multiplayer Demo - English
  2. While I understand it's a very impressive for a gamer to see a full city sprawling in front of them in immaculate detail, the tactical considerations for them doing what they did are pure Hollywood. What would be the advantage of dropping into a heavily populated, convoluted, dangerous landscape at a TOD when you're perfectly visible? Not to mention the fact there are clear political and diplomatic consequences to having American troops fully armed and running a seemingly clandestine operation in the capitol of Mexico. The whole plan lacks the subtlety and discretion required of delicate o
  3. No, it doesn't seem like a whole lot of time. I expect it will be new maps, some new weapons, objectives that are the same as the x360. Pretty much more of the same with some improvements I would guess. But nothing that drastically changes the formula of GRAW-1. On the other hand, they could have been working on GRAW2 as other depts were wrapping up on GRAW1. Who knows. But look on the bright side, at least we don't have to wait another 5 years between games! Agreed. My guess is that it's going to be a rehash of GRAW with a new campaign, some new weapons and features based on GRA
  4. You guys remember when you played a mission in GR, you carefully considered every step, plotting and planning every movement over wide and varying terrain in order to have the upper hand on a challenging and often unforgiving enemy? What happened to that? That feeling of tension you felt, knowing that any wrong move could often prove fatal? That tension is long gone for me. As I bound from objective to objective, encountering the same scenario of a group of guys waiting to ambush me in one direction, just so that I can blow something up and then run off to my next task of 10 in a mission,
  5. Dude, that is some great work! Is this a or a texture/bump map template in the file heirchy somewhere(I hope what I said just made sense), or did you personally reskin everything? Either way, thank you!
  6. First, those are F-15's... I have yet to see an F-22. Second, I always figured it was artillary or mortars. Oops, you're right. doh!
  7. Well, it seems we're all in a race to turn out an ACU mod. Nice work, man! Always good to see talented "shoppers" out there.
  8. My gripes: weapon innaccuracies: -totally overlooked is the M16 family of weapons, although I suspected it might be due to licensing issues w/ Colt. Still, I miss my M4! -Optics selection for all weapons is also mediocre. Operators should be able to choose between aimpoints, eotechs, and more! An ACOG Trijicon is my preferred medium-range optic for CQB. It was in Ravenshield. Why not here? -backup ironsights should be mounted on weapons that have optic sights, just folded down. This is for redundency, in case the sight malfunctions, runs out of batteries, is damaged, etc..
  9. It's war, man. Look overhead. There are F22's and gunships overflying the area all the time. It could be from that. There's also tons of AA in all parts of the city, so it could be errant shells. It could be artillery support from Ontiveros' men, or even from coalition forces. I think the intention is for you to feel the chaos that is a hot zone, so your experience is more fluid and real. It's not just about hearing incoming, but seeing it too. Besides, it's just plain fun to see s--t blowing up to the left and right of you. These guys are special forces. They do this stuff be
  10. I don't think the red dot is a laser-sight/laser beam, you know what I mean He's right. The reticle is only visible to the shooter. It's not a laser sight. If you guys want a good breakdown on the tech side of dot sights and holo sights, check out this link... Understanding E-sights
  11. The sights that the standard weapons utilize are red-dot(Aimpoint Comp) or holographic(Eotech 552) sights. None of them zoom, only scopes zoom. They are designed to be sighted with both eyes open, allowing one to maintain their peripheral vision, increasing situational awareness as well as provide a quick point of reference for snap-shooting and low-light conditions. Also, the dot isn't centered in the glass like you usually see. It actually floats around alot, depending on the angle in which you're viewing. The neat part about that is that if your sight has been zero'ed, then anywhere the
  12. Hey all, I was interested to see what the ghosts would look like with ACU camo, so I started editing the default skins and plan on releasing a mod where all Army characters are using ACU. I started on Saturday, so all I've gotten done is the armor chassis and helmet, so far. More updates later. *sorry for the low-res textures. My texture setting are maxed at medium, as I've only got a gig of RAM.
  13. LOL, sorry. I, for the most part refer to the technique of move-to-contact as recon-by-fire. If you looked at my example, then you see what I am talking about.
  14. Well, I'm glad you enjoyed it, but IMHO, the realism and suspenseful edge that was present in the GR1 series of games seemed to be all but lost in the GR2 series. The GR1 series gave me alot more freedom and tools to take on a mission full of formidable and unforgiving enemies. You had to play it safe and smart if you wanted to get through with most of your team alive. Now, the game seems to have migrated to more of an action game where you can run through and take on most groups of enemies without any real planning at all. The most effective tactic is recon-by-fire(not really preferred by
  15. Here's the best advice...Do not expect this game to be anything but the same washed-out gameplay from GR2. That way, anything better than that will be a blessing. The days of Red Storm realism are gone and have been replaced by those of UBIsoft adventurism, unless proven otherwise. Buyer beware and, if possible, try out the upcoming games before you take UBI on their word and throw 40-50 on their new stuff. I personally own over $200.00 worth of dissappointments from UBI that I rarely am excited or motivated to play. I hope that I am wrong about GR:AW, but that doesn't mean I expect the
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