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Nevyn

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Posts posted by Nevyn

  1. I hope these questions haven't already been asked (if so, I apologize):

    1) Is the enemy AI going to react more realistically to incoming fire? Are they going to take cover when on the recieving end of effective suppressive fire? Tactics are not really possible in single player if the enemy AI shows no real regard for their own lives....

    2) Do we now have the option of issuing more realistic friendly AI commands, like "Flank left" or "Retreat"? Again, serious tactical play is not truly possible without this...

    3) Will friendly AI be a bit brighter when under heavy incoming fire? Taking the "Hold" movement ROE is a good start, but unless they do a bit more, they are going to get wiped out by an intelligent enemy :(

    I realize that to some extent co-op is available to deal with the above issues, but I'd like to see the single player campaingn be a bit more "tactical" than it currently is...

  2. All the GR1 maps are too small ;) I'm hoping the maps in GR2 will be at least 2-3 times bigger - with LOTS of different routes to/from objectives (and with any luck the objective positions will change each time you play the map).

  3. Great mod! I've only played the first 3 missions so far, but I've really enjoyed them.

    I've bumped into a small problem, just thought I'd let you know: I lost 1 of my squad during the 3rd mission and when the "cinematic extraction" started the truck just sat there with nobody in the drivers seat. I went and made myself a cup of coffee, came back and the truck was still there. It seemed like the guy I'd lost had been the "designated driver".... and everyone was waiting for him to pitch up and drive off.

    As luck would have it, my last "quick save" was after I lost the teammate, so I've had to restart the mission - which I didn't mind that much since it was such a fun mission :)

    Again, great mod - thank you!

    P.S. I have only 56k - took me forever to D/L, but well worth it :P

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