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Posts posted by =3dS=rOOk

  1. For example the BDA server now has a 3 respawn maximum, even for team deathmatch. That's quite frankly just a recipe for sniper camping, which makes for boring matches.

    A matter of taste, to me 3 respawns is way too much.

    I remember that in in golden ages of [GR] there were lot of server full of ppl at zero respawn. Too bad that now to find one you have to compete on some tournament.

  2. Lot of interesting comments :)

    I can stay with damage model, 1 shot on head (working about it :P) and 3/4 on big target seems fine.

    Is the zero effect on aim when receiving bullets allowing to reply instantly and accurately to enemy fire that is badly affecting online gameplay (imho).

    Having limping or other wound effects would be a dream, but GRIN already said from GRAW1 to forget about it.

    But GRAW1 recieved a 'punishment patch', basically a camera tilt and, beside the effect was still too weak, is what I was thinking about. Welcome any more complex feature.

    Someone with a better english grammar than mine could cast a poll... :-

  3. ...like camera tilting/not be able to raise weapon immediately/extreme bullet spread for a while...

    Lot of times I'm the first to fire and hit target, just to see enemy get aware of my position, point at me and BAM!..I'm dead.

    For me this is the first thing that should be adjusted on GRAW2 and major reason to see such run 'n gun style of play.

    To me the first to hit someone else should have 90% of chance to win a firefight exp. in open areas without covers.

  4. It's me, or M8 rifle is less powerful compared to GRAW1?

    Usually played with M8 in GRAW1 and had a good feeling with it, enough power and precision for my tastes.

    Now the precision is still good, but a bit of the power seems to have gone...

    Or soldiers are more resistant...

    I'm insisting on using the scoped M8 for a reason: I'm a nade lover (no to spawn kills btw :-)) and in HH n° 9 assault is the only one kit with nade (1! :/).

  5. I have an Audigy 2 PL, lot of sound bugs in hardware, have to play software.

    Tried with updated Creative drivers and also with KX ones, bugs are still there (mainly no sound from my gun, it's the most annoying). These bugs exists from closed beta...

    All other games (not many tried btw...) are OK.

    P.S. thinking to change Audigy (I need a new soundcard for my work PC) with an X-Fi, I would like to know if every model is OK (Xtreme Gamer line) to have a full effect sound with GRAW2 or I need a very expensive one with X-Ram?

    Does GRAW2 have an advantage in terms of FPS from X-Ram equipped cards?

  6. Try that:

    1) uninstall all (demo, beta, etc)

    2) cleanup the registry (remove everything that contains "Warfighter" in HKEY_LOCAL_MACHINE\SOFTWARE\UBISOFT

    3) install demo in a path without any space or weird character

    4) ensure you have ~1gb left on this drive

    5) run game, autopatch


    1) done

    2) 'warfighter' in Ubisoft registry placement should be related also to GRAW1, so I don't think this is a good idea. BTW I already cleaned registry with a specific program.

    3) I'll try

    4) I'll check

    5) done

    Thank you ;)

    P.S. GRAW2 release is around the corner, not a big problem not to be able to run demo :)

  7. remove the demo, do a fresh install and just start the game, the patch is an auto download by the demo to demonstrate the new feature of having an automatic update to relieve you from all teh hussle trying to find the right patch.....

    Done already, before trying manual install.

  8. I have an issue with the demo.

    A couple of minutes after launching patch install (tried also manual download), a message appears saying 'patch was NOT installed on your system'.

    Tried also reinstalling demo and restarting XP.

    Maybe something related to closed beta, that I was not able to uninstall and had to remove manually (recycle bin and registry clean)?

    Please help me.

    Operating system Windows XP.

  9. When it comes to "wounds" then I think GRAW2 is worse then GRAW. In GRAW you could only take like 2 hits in MP. In GRAW2 you can take up to 4-5 bullets. That's insane!

    The thing I really like about tactical shooters is that your mistakes are usually devastating. If you're not cautious then someone might sneak up on you and kill you from behind (GR1, GRAW, ArmA etc.).

    In GRAW2, I've sneaked up to people with my pitiful MP5 and when I start shooting at them they can just turn around and kill me with their Scar or w/e. They should have died when I shot them first! :wall:

    I'm not a fan of health bars either btw...

    yes, that can be sometimes really frustrating.

    there could be 3 solutions:

    stronger weapons


    less health


    shaking view when hit

    Totally agree.

    Best solution is a hit penalty (eg. not able to take accurate hits AND heavy camera tilt).

  10. What i can't stand about GRAW is that there's no bullet spread. peeps use that mk48 and fire until the box is emtpy and narry a round drop.

    I've sat in dark corners on my belly as a sniper and i miss with my sniperrifle but these guys with a XM8 do those short 3 round burst and shoot more accurate than snipers. :wacko:

    LOL :rofl: Why do you need a spread of bullets? when GRAW is the first game in history, where you can off load a full clip into another player "ONLINE" and still not kill him. The lag "net code" is all you need and GRAW has it, I've never played a game where a full clip does not kill, but on closer inspection I've found via deathcam, that the person shooting, is aiming at a lagged image of the enemy and not the actual position.

    There is something defiantly wrong with GRINS "NET CODE" or should I say the implementation of it. So there is no need for bullet spread, because if it existed, I'm sure no one would get any kills in GRAW, except by NUKE TUBE ! :rolleyes:


    Most online FPS have similar problems, doesn't seem to me that GRAW online is worse compared to games like BF2 (make a search of BF2 hitbox on youtube), Swat4, Raven Shield, AA, just to name what I've played.

    I know that GRAW is far from perfect, but I never experienced major problems like an entire clip not killing.

    I think we must live with the fact that an online gaming perfection is not achievable....said that, I hope GRAW2 will be better than GRAW in that compartment. The worst 'bug' to me is that generally waiting standing still to an enemy you heard coming is a disadvantage.

  11. After looking at some of the pics I noticed the same pics several times but with different lighting. Does that mean we can choose what time of the day we play the mission or is it a day/night cycle as in the 360 version? :hmm:

    Judging from screenshots, it seems to be day/night cycle, too many light changes to be a fixed option....I hope so at least :)

  12. Hmm.. I liked GRAW single player, but MP wasn't as good as GR - GR MP is a legend actually, mostly 'cause of its maps I think. What I missed at GRAW MP was real STEALTH (you know you can walk without making footstepsounds - it was great though there should been some kind of 'sneaking-button' or quieter steps..), wider maps (updating Strongpoint actually kept me playing GRAW MP...), and better console control (those little things wich makes count - starting timer like GR (30sec, 1min, ...)

    Without a sniper you could spot easily enemy sniper & take him down, places were rare at MP-maps where sniper could really snipe at cover. What I read there should be uprages to these matters at GRAW2, right? Sounds good.


  13. New battlefields in wide rural, deserts zones, on both sides of the US/Mexico border

    So, yellow still here!

    No vegetation? :(

    If it's like hollow in GRAW1 after 1.35 ... i'll still be happy. They vastly improved the use of post effects on it

    Yes indeed and the green on the tress is way better on that single map too.

    mmmm, maybe modified post effects on Hollow were done to hear community feedback for the upcoming GRAW 2.... :hmm:

    ...speculation anyone? :P

  14. PPS. One more thing, GRIN said that GRAW is so bugged and unfinished because they only had 1.5 year for production. Assuming that they started to work on GRAW2 day after GRAW1 release ant release date is march 07 they will have 10 month to create sequel :)

    GRAW was made from scratch, GRAW2 sould be basically a GRAW more polished and with new features...

  15. About maps, some servers do display a wide range of custom maps and it is a piety that others haven't done the same.

    Italian community is trying to have shortly a single map pack, our aim is to load it on major italian servers.

    Map pack will be periodically modified/updated when new/better maps will be available.

    Version n° should be displayed on server's name.


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