LOL Why do you need a spread of bullets? when GRAW is the first game in history, where you can off load a full clip into another player "ONLINE" and still not kill him. The lag "net code" is all you need and GRAW has it, I've never played a game where a full clip does not kill, but on closer inspection I've found via deathcam, that the person shooting, is aiming at a lagged image of the enemy and not the actual position.
There is something defiantly wrong with GRINS "NET CODE" or should I say the implementation of it. So there is no need for bullet spread, because if it existed, I'm sure no one would get any kills in GRAW, except by NUKE TUBE !
viii
Most online FPS have similar problems, doesn't seem to me that GRAW online is worse compared to games like BF2 (make a search of BF2 hitbox on youtube), Swat4, Raven Shield, AA, just to name what I've played.
I know that GRAW is far from perfect, but I never experienced major problems like an entire clip not killing.
I think we must live with the fact that an online gaming perfection is not achievable....said that, I hope GRAW2 will be better than GRAW in that compartment. The worst 'bug' to me is that generally waiting standing still to an enemy you heard coming is a disadvantage.