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herbie136

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Posts posted by herbie136

  1. Thanks for the replies.

    I tried Buehgler's script as well and it still didnt work.

    I know Bullet from Deltaforce has already done this with deltafight3, but:

    A. I dont want to rip his hard work off and

    B. his script will only support 9 players and I want the ability to have more than 9 players.

    I will keep trying.

    Cheers

  2. :wall:

    I have a script that should display a message with the name of the last player alive. I have looked and looked at it and I cannot see why it doesn't work. Sometimes it will display the correct name and other times it doesn't!

    Can some very kind scripters tell me what I am doing wrong. :wall:

    Oh I forgot to say, it is a coop gametype and I have tested it on a small network with 3 people.

    Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you

    Group: ManDown

    Comment:

    90. Check for players alive

    Trigger Event:

    5 second(s) elapsed.

    Responses:

    Allow this block to be reactivated.

    Skip the remaining responses if ((The number of active actors on Player Company) is greater than 1).

    Prevent this block from being reactivated.

    Use LoopLastMan to loop over all actors in Player Company after this block.

    Group: LoopLastMan

    Comment:

    91. Display message

    Trigger Event:

    An actor loop is ready to process LastManStandiing.

    Responses:

    Prevent this block from being reactivated.

    Display ((The owner of LastManStandiing) + " you are the last player alive. The success of the mission if on you! Good Luck!.") to all players for 5 second(s).

  3. I'm afraid your script, Tinker, shows the message only when the last player is killed

    Just tried, it`s no good. :(

    Using the loop as suggested by Buehgler worked though!

    :thumbsup:

    Hmm....I must be doing somthing wrong. I tried the loop script and yes it display the last player, but then on starting a new game it then started to display the previous lastplayer.

    Here is my script

    Group: LastManCheck

    Comment:

    90. Check number of players still standing

    Trigger Event:

    A member of Player Company has been killed.

    Responses:

    Allow this block to be reactivated.

    Set MenAlive to (The number of active actors on Player Company).

    Display (((The value of MenAlive) as text) + " men still alive.") to all players.

    Skip the remaining responses if ((The value of MenAlive) is greater than 1).

    Use Message to loop over all actors in Player Company after this block.

    Prevent this block from being reactivated.

    Group: Message

    Comment:

    91 Display Last Actor

    Trigger Event:

    An actor loop is ready to process LastActor.

    Responses:

    Prevent this block from being reactivated.

    Display ((The owner of LastActor) + " you are the last man alive!") to all players.

    If anyone can see why then please let me know!

    Thanks

  4. Okay, I'm hitting a brick wall and definatly need help!

    Ok, I am currently changing a coop firefight script, so that when all but one player is still alive, it will display to say "playername is the lastman alive!"

    I have used the script below.

    Group: <Default>

    Comment:

    Display last player alive

    Trigger Event:

    5 second(s) elapsed.

    Responses:

    Allow this block to be reactivated.

    Continue executing responses if ((The number of active actors on (The player-friendly company)) is equal to 1).

    Display ((The owner of (The first active actor)) + " you are the last man alive!") to all players.

    Prevent this block from being reactivated.

  5. Not sure what you intend to do. However

    Group: <Default>

    Comment:

    Display last player alive

    Trigger Event:

    5 second(s) elapsed.

    Responses:

    Allow this block to be reactivated.

    Continue executing responses if ((The number of active actors on (The player-friendly company)) is equal to 1).

    Display ("Winner: " + (The owner of (The first active actor))) to all players.

    Prevent this block from being reactivated.

    I believe it's not what you want but it can give you some inspirations

    Thanks for the reply, I have rough what you have posted already, but when I tried using "first active player" it didn't work - I will give you script a go and go from there.

    Many thanks

  6. Running with Frost Bite Misson 7 where you have to eliminate to bunkers, locate and retreive intel and capture officer.

    I can do all but find the Intel :wall:

    I have been in every room of the castle and cannot find it!!!

    If anyone has done this mission please, please, please tell me where the heck the Intel can be found.

    Ta

    :stupid:

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