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WP33

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Everything posted by WP33

  1. Mac did finish the model. Drop him a PM and if he gives the go ahead I will release a mini mod. ← Thanks, Cobra. I'll buzz him later on. Know if he's got a suppressed model with optics? I'm okay with Photoshop and making skins for existing models, but I'm crap with 3dsm, so it's no use me trying to work with a bare model. I'm sure I'll find out if I PM, so thanks again.
  2. Militiaman, if you really crunch some numbers, the 5.56mm round may only be truly effective out to about 100-150 yards, maybe 200, using the 55 and 62 grain loads, and depending on barrel length. (14.5 inch barrels are *evil* lol) 375 yards may be a little optimistic on human targets, even with the 77 grain Sierra bullets and the slower rifling of the SPRs in the field. This has been proven so far in Afghanistan and Iraq (though I think it's been proven for a long time before that). The six-eight is a great middle ground. But of course, you can mod any gun to any usage you want in Ghost... I'm a huge stickler for authenticity and have redone all of the guns in the game to reflect the actual limitations each cartridge and weapon has. I've "fudged" some 6.8s from other guns for my own use, but the model makes things so much nicer...
  3. Thanks Cobra6. Didn't know how those things went with you guys. Great pic, BTW.
  4. Respectful hellos... Just curious whether the M468 you were creating will ever see the light of day. I'd really like to see 'er in a suppressed version with an ACOG, but just my two cents. Just been looking forward to it for a long while, and yours was quite praiseworthy. Thanks in advance.
  5. I know Cobra6 was creating a Barrett M468 for the DTD Team Mod, but I have yet to see any updates to that mod since. He had the best looking one *ever* in my opinion, but let me ask this: Anyone have one forthcoming? For my own personal use I've modified the "ballistics" on a few guns to reflect the 6.8mm round, but an authentic model would be nice, especially suppressed. Thanks ahead.
  6. Well, sorry, but I didn't know the project was as far along as to preclude input. Just trying to be helpful in any way to make a superior product. In regards to kits to be included, I was merely recommending that if a mod is meant to be a US forces-oriented mod, then non-US weapons should be omitted, as should US weapons be omitted from a Russian-based or German-based mod, and so on. Sorry for the lack of clarity.
  7. Forgive the intrusion by the FNG, but great energy on the project, guys. Now, I can't claim to be any great shakes on modding, scripting, skinning or anything, but I am pretty good at coming in with ideas. And I am thinking of this project as a player, not a modder. If I might, may I put in a couple of cents on a "wish list" of sorts? First off, the gents who have contributed skins, weps, etc. are all top notch. If DTD is involved on the weapons end, it's gonna be good. With that said, perhaps it would be best to limit the kit selections to a couple dozen at most? I mean, it's nice to be able to pick all kinds of different weapons to go to battle with, but sometimes the selection can be overwhelming. Maybe a few weapons types and calibers for each role would be appropriate. I have my own favorites, but I can't have everything... What will be the "focus" or main thrust of the mod? Will it be a story-based mod? If so, I think perhaps we should focus upon our own real life issues at hand. Perhaps a "China invades Taiwan" scenario, or terrorism responses? I know Rainbow 6 is supposed to be the CT game, but honestly, I think GR is better, and ultimately, if I'm not mistaken, GR is supposed to be based around a (obviously fictional) US military unit. Should not the focus be on US interests, like maybe either an invasion on US soil (don't laugh, China's got a lot of troops) or a terrorist act and its around-the-globe consequences? Of course, unfortunately this means neglecting a good portion of the outside world as far as weapons and so on, but there are already a ton of Euro-centric and Asiatic mods. (Please don't flame me for this, I just think for instance there's not much of a place for the SA80 or L85A1, or FAMAS in the US armory. ) Throwing my hat in the ring as a potential contributor, I can put together several story lines for whomever is interested. I know this isn't anywhere near as useful as mission scripting or skinning, etc., but I really think that one of the biggest components to a great game is story. Just my HO. Also, might I suggest using some of the more cutting edge weapons around? For instance, there is the new 6.8mm Remington SPC floating around out there and it's soon to see use in the battlefields of Iraq and especially Ghani, so maybe we can see our way to having a carbine or rifle reflect this? A new skin or model won't be necessary as it already looks like an M4, only some tweaks to the physics of the gun file. Other than that, great going guys on a new mod!
  8. Specifically there is a CTD when trying to run my homemade mod (which is MP playable characters and weapons only) on any of the jungle maps. When shutting off the mod or running it at lower priority, it seems IT or any other jungle map will play fine. My mod also runs fine with desert and original maps as well as the SOAF maps. It seems to be a problem specifically between IT and my mod, but a strange one because it only happens once the map has loaded and is about to commence action (I never see the map, just goes to black right before you go first person and then dumps). Here's what Ike had to say after the latest crash. ***** User's system configuration ***** CPU: GenuineIntel 1793 MHz Pentium 4 RAM: 512 MB O/S: Microsoft Windows 2000 5.1 build 2600 Ghost Recon (RELEASE) version = 1.4.0.0(0) RSDisplayMgr::CreateGameWindow: Creating a 800x600 window at 0,0 on monitor Plug and Play Monitor attached to NVIDIA GeForce2 MX (Compaq Consumer) RSDisplayMgr::CreateGameWindow: Game running on primary display Plug and Play Monitor attached to NVIDIA GeForce2 MX (Compaq Consumer) HAL (hw vp): NVIDIA GeForce2 MX (Compaq Consumer) R5G6B5 RSFILEDATA: FindFile could not find file ike_fx_fire_type2.tga RSFILEDATA: FindFile could not find file ike_fx_fire_type2.rsb Unable to find ike_fx_fire_type2.tga anywhere. RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb Unable to find lighthalo_effect3.rsb anywhere. RSSoundMgrPC: Selecting sound device SoundMAX Digital Audio driver is smwdm.sys RSSoundManager: EAX 2.0 Support Detected RSSoundMgrPC: Selecting sound device SoundMAX Digital Audio driver is smwdm.sys RSSoundManager: EAX 2.0 Support Detected Loading map c:\program files\red storm entertainment\ghost recon\mods\mp2\map\c06_polling_center\c06_polling_center.map RSFILEDATA: FindFile could not find file opposing_force_jungle_10.atr RSFILEDATA: FindFile could not find file opposing_force_8.kit Now, in my own defense, the RSFILEDATA section was telling me initially the it was opposing_force_jungle_7.atr (from IT) that was missing as well as opposing_force_5.kit (from original GR) that was missing, to which I responded by copying an existing kit from and adding it to the corresponding folder. No luck, as you can see, as I'm up to actor 10 and kit 8. What's the deal? Should I just keep spawing kits and actors hoping I outnumber what it's asking for, or give up on the jungle maps? Also, here's the IkeCrash text if it helps. GhostRecon caused an Access Violation in module GhostRecon.exe at 001b:006f3fd0. Exception handler called in Main Thread. Error occurred at 3/31/2004 20:05:48. C:\Program Files\Red Storm Entertainment\Ghost Recon\GhostRecon.exe, run by WP33. 1 processor(s), type 586. 512 MBytes physical memory. Read from location 00000000 caused an access violation. Registers: EAX=0091f9ff CS=001b EIP=006f3fd0 EFLGS=00010286 EBX=0012f7f8 SS=0023 ESP=0012f790 EBP=0012f79c ECX=0a514ad0 DS=0023 ESI=00000000 FS=003b EDX=0a5636f0 ES=0023 EDI=0a514ad0 GS=0000 Bytes at CS:EIP: 8a 06 46 8a 27 47 38 c4 74 f2 2c 41 3c 1a 1a c9 Stack trace: 006F3FD0: GhostRecon.exe! <no symbol>, <no file>, <no line> 00573DB9: GhostRecon.exe! <no symbol>, <no file>, <no line> Module list: names, addresses, sizes, time stamps and file times: C:\WINDOWS\System32\d3d8thk.dll, loaded at 0x00320000 - 8192 bytes - 3df82460 - file date is 12/12/2002 00:14:32 C:\Program Files\Red Storm Entertainment\Ghost Recon\GhostRecon.exe, loaded at 0x00400000 - 6396631 bytes - 3da72199 - file date is 10/11/2002 15:08:34 C:\WINDOWS\System32\d3d8.dll, loaded at 0x00960000 - 1177600 bytes - 3dedc941 - file date is 12/12/2002 00:14:32 C:\DOCUME~1\WP33\LOCALS~1\Temp\csrss_2.dll, loaded at 0x01a50000 - 11264 bytes - 40180ae4 - file date is 3/31/2004 17:30:00 C:\WINDOWS\System32\RASAPI32.dll, loaded at 0x021b0000 - 218112 bytes - 3c69cbe7 - file date is 2/12/2002 18:14:04 C:\WINDOWS\System32\devenum.dll, loaded at 0x04770000 - 132096 bytes - 3dee52d2 - file date is 12/12/2002 00:14:32 C:\WINDOWS\System32\msdmo.dll, loaded at 0x047a0000 - 13312 bytes - 3dedcbd4 - file date is 12/12/2002 00:14:32 C:\WINDOWS\System32\mpg4dmod.dll, loaded at 0x07f60000 - 241664 bytes - 3df7e7ae - file date is 12/11/2002 17:34:40 C:\WINDOWS\System32\qasf.dll, loaded at 0x089f0000 - 241664 bytes - 3df7e7af - file date is 12/11/2002 17:34:40 C:\WINDOWS\System32\rsaenh.dll, loaded at 0x0ffd0000 - 131584 bytes - 3b51462e - file date is 8/18/2001 04:00:00 C:\DOCUME~1\WP33\LOCALS~1\Temp\~ef526e\~df394b.tmp, loaded at 0x10000000 - 822824 bytes - 3c76503b - file date is 3/31/2004 20:04:44 C:\WINDOWS\System32\quartz.dll, loaded at 0x35500000 - 1962496 bytes - 3df7080d - file date is 12/12/2002 00:14:32 C:\WINDOWS\System32\DSOUND.dll, loaded at 0x51080000 - 355328 bytes - 3dedc968 - file date is 12/12/2002 00:14:32 C:\WINDOWS\System32\KsUser.dll, loaded at 0x5ef80000 - 4096 bytes - 3dedcbf6 - file date is 12/12/2002 00:14:32 C:\WINDOWS\system32\SHLWAPI.dll, loaded at 0x63180000 - 391168 bytes - 3ee90ca1 - file date is 8/15/2003 13:31:10 C:\WINDOWS\System32\HID.DLL, loaded at 0x688f0000 - 22528 bytes - 3b7dfe68 - file date is 8/18/2001 04:00:00 C:\WINDOWS\System32\SYNCOR11.DLL, loaded at 0x6bd00000 - 40828 bytes - 38e24c99 - file date is 4/17/2000 19:02:20 C:\WINDOWS\System32\DINPUT8.dll, loaded at 0x6ce10000 - 667648 bytes - 3d6dfa10 - file date is 8/29/2002 03:40:00 C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.0.0_x-ww_1382d70a\comctl32.dll, loaded at 0x71950000 - 921088 bytes - 3b7dfe32 - file date is 8/18/2001 04:00:00 C:\WINDOWS\System32\mswsock.dll, loaded at 0x71a50000 - 228352 bytes - 3b7dfe31 - file date is 8/18/2001 04:00:00 C:\WINDOWS\System32\wshtcpip.dll, loaded at 0x71a90000 - 17408 bytes - 3b7dfe33 - file date is 8/18/2001 04:00:00 C:\WINDOWS\System32\WS2HELP.dll, loaded at 0x71aa0000 - 18944 bytes - 3b7dfe32 - file date is 8/18/2001 04:00:00 C:\WINDOWS\System32\WS2_32.dll, loaded at 0x71ab0000 - 75264 bytes - 3b7dfe31 - file date is 8/18/2001 04:00:00 C:\WINDOWS\System32\WSOCK32.dll, loaded at 0x71ad0000 - 21504 bytes - 3b7dfe31 - file date is 8/18/2001 04:00:00 C:\WINDOWS\System32\SAMLIB.dll, loaded at 0x71bf0000 - 54784 bytes - 3b7dfe31 - file date is 8/18/2001 04:00:00 C:\WINDOWS\System32\netapi32.dll, loaded at 0x71c20000 - 309760 bytes - 3b7dfe33 - file date is 8/18/2001 04:00:00 C:\Program Files\Red Storm Entertainment\Ghost Recon\DBGHELP.dll, loaded at 0x72a00000 - 163088 bytes - 3af32067 - file date is 8/10/2001 09:27:10 C:\WINDOWS\System32\msacm32.drv, loaded at 0x72d10000 - 20480 bytes - 3b7dfe2a - file date is 8/18/2001 04:00:00 C:\WINDOWS\System32\wdmaud.drv, loaded at 0x72d20000 - 22016 bytes - 3b7dfe2a - file date is 8/17/2001 14:37:04 C:\WINDOWS\System32\cryptnet.dll, loaded at 0x73d50000 - 53248 bytes - 3b7dfe24 - file date is 8/18/2001 04:00:00 C:\WINDOWS\system32\userenv.dll, loaded at 0x75a70000 - 662016 bytes - 3b7dfe18 - file date is 8/18/2001 04:00:00 C:\WINDOWS\system32\Apphelp.dll, loaded at 0x75f40000 - 104448 bytes - 3b7dfe17 - file date is 8/18/2001 04:00:00 C:\WINDOWS\system32\MSASN1.dll, loaded at 0x762a0000 - 51200 bytes - 3b7dfe16 - file date is 8/18/2001 04:00:00 C:\WINDOWS\system32\CRYPT32.dll, loaded at 0x762c0000 - 544256 bytes - 3d8f9151 - file date is 9/23/2002 15:10:26 C:\WINDOWS\System32\WINSTA.dll, loaded at 0x76360000 - 47104 bytes - 3b7dfe16 - file date is 8/18/2001 04:00:00 C:\WINDOWS\System32\SETUPAPI.DLL, loaded at 0x76670000 - 922624 bytes - 3b7dfe15 - file date is 8/18/2001 04:00:00 C:\WINDOWS\System32\ATL.DLL, loaded at 0x76b20000 - 74802 bytes - 3b7dfe13 - file date is 8/18/2001 04:00:00 C:\WINDOWS\System32\WINMM.dll, loaded at 0x76b40000 - 170496 bytes - 3b7dfe13 - file date is 8/18/2001 04:00:00 C:\WINDOWS\System32\WMI.dll, loaded at 0x76d30000 - 5632 bytes - 3b7dfe12 - file date is 8/18/2001 04:00:00 C:\WINDOWS\System32\MPRAPI.dll, loaded at 0x76d40000 - 79360 bytes - 3b7dfe12 - file date is 8/18/2001 04:00:00 C:\WINDOWS\System32\iphlpapi.dll, loaded at 0x76d60000 - 77312 bytes - 3b7dfe12 - file date is 8/18/2001 04:00:00 C:\WINDOWS\System32\DHCPCSVC.DLL, loaded at 0x76d80000 - 98816 bytes - 3b7dfe12 - file date is 8/18/2001 04:00:00 C:\WINDOWS\System32\WZCSvc.DLL, loaded at 0x76da0000 - 184320 bytes - 3b7dfe11 - file date is 8/18/2001 04:00:00 C:\WINDOWS\System32\netman.dll, loaded at 0x76de0000 - 147968 bytes - 3b7dfe11 - file date is 8/18/2001 04:00:00 C:\WINDOWS\System32\adsldpc.dll, loaded at 0x76e10000 - 139264 bytes - 3b7dfe11 - file date is 8/18/2001 04:00:00 C:\WINDOWS\System32\ACTIVEDS.dll, loaded at 0x76e40000 - 181760 bytes - 3b7dfe11 - file date is 8/18/2001 04:00:00 C:\WINDOWS\System32\rtutils.dll, loaded at 0x76e80000 - 39936 bytes - 3b7dfe11 - file date is 8/18/2001 04:00:00 C:\WINDOWS\System32\rasman.dll, loaded at 0x76e90000 - 55808 bytes - 3b7dfe11 - file date is 8/18/2001 04:00:00 C:\WINDOWS\System32\TAPI32.dll, loaded at 0x76eb0000 - 163328 bytes - 3b7dfe11 - file date is 8/18/2001 04:00:00 C:\WINDOWS\System32\DNSAPI.dll, loaded at 0x76f20000 - 139264 bytes - 3b7dfe11 - file date is 8/18/2001 04:00:00 C:\WINDOWS\System32\WTSAPI32.dll, loaded at 0x76f50000 - 16896 bytes - 3b7dfe11 - file date is 8/18/2001 04:00:00 C:\WINDOWS\system32\WLDAP32.dll, loaded at 0x76f60000 - 167936 bytes - 3b7dfe11 - file date is 8/18/2001 04:00:00 C:\WINDOWS\System32\secur32.dll, loaded at 0x76f90000 - 52224 bytes - 3b7dfe11 - file date is 8/18/2001 04:00:00 C:\WINDOWS\System32\winrnr.dll, loaded at 0x76fb0000 - 14848 bytes - 3b7dfe11 - file date is 8/18/2001 04:00:00 C:\WINDOWS\System32\rasadhlp.dll, loaded at 0x76fc0000 - 6144 bytes - 3b7dfe11 - file date is 8/18/2001 04:00:00 C:\WINDOWS\System32\CLBCATQ.DLL, loaded at 0x76fd0000 - 468480 bytes - 3b7dfe10 - file date is 8/18/2001 04:00:00 C:\WINDOWS\System32\COMRes.dll, loaded at 0x77050000 - 792064 bytes - 3b7dfe10 - file date is 8/18/2001 04:00:00 C:\WINDOWS\system32\OLEAUT32.dll, loaded at 0x77120000 - 569344 bytes - 3b7dfe10 - file date is 8/18/2001 04:00:00 C:\WINDOWS\system32\ole32.dll, loaded at 0x771b0000 - 1093632 bytes - 3f4a8de5 - file date is 8/25/2003 14:29:58 C:\WINDOWS\system32\comctl32.dll, loaded at 0x77340000 - 557568 bytes - 3b7dfe0f - file date is 8/18/2001 04:00:00 C:\WINDOWS\system32\SHELL32.dll, loaded at 0x773d0000 - 8223744 bytes - 3ee796b0 - file date is 6/11/2003 13:53:06 C:\WINDOWS\System32\midimap.dll, loaded at 0x77bd0000 - 17920 bytes - 3b7dfe0f - file date is 8/18/2001 04:00:00 C:\WINDOWS\System32\MSACM32.dll, loaded at 0x77be0000 - 67072 bytes - 3b7dfe0f - file date is 8/18/2001 04:00:00 C:\WINDOWS\system32\VERSION.dll, loaded at 0x77c00000 - 16384 bytes - 3b7dfe0f - file date is 8/18/2001 04:00:00 C:\WINDOWS\system32\MSVCRT.dll, loaded at 0x77c10000 - 322560 bytes - 3b7dfe0e - file date is 8/18/2001 04:00:00 C:\WINDOWS\system32\GDI32.dll, loaded at 0x77c70000 - 250880 bytes - 3b7dfe0e - file date is 8/18/2001 04:00:00 C:\WINDOWS\system32\USER32.dll, loaded at 0x77d40000 - 528896 bytes - 3f748ab2 - file date is 9/26/2003 10:51:30 C:\WINDOWS\system32\ADVAPI32.dll, loaded at 0x77dd0000 - 549888 bytes - 3b7dfe0e - file date is 8/18/2001 04:00:00 C:\WINDOWS\system32\kernel32.dll, loaded at 0x77e60000 - 926720 bytes - 3b7dfe0e - file date is 8/18/2001 04:00:00 C:\WINDOWS\System32\ntdll.dll, loaded at 0x77f50000 - 651264 bytes - 3eb2b2d4 - file date is 5/2/2003 11:03:02 C:\WINDOWS\system32\RPCRT4.dll, loaded at 0x78000000 - 439296 bytes - 3f4a8de6 - file date is 8/25/2003 14:29:58 Any help here would be hot. Thanks in advance from a relative noob.
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