-
Posts
4,256 -
Joined
-
Last visited
-
Days Won
59
Content Type
Profiles
Forums
Blogs
Calendar
Posts posted by pz3
-
-
The bones Drust uses are the same I sent to Zee (I think). You can grab them here.
*edit* I went ahead and uploaded most everything else I have. Feel free to post any cached/archived tutorials so I can save them. I might convert them over to pdf later. Anything helps even without files. Especially the missing helicopter and boat rigging ones.
https://www.dropbox.com/sh/ds3rovslt9b97yr/AAD14jcj63r93Sb2pvattZYra?dl=0
-
-
Yeah even though I've done all this in the past, I still have to relearn it a lot of times, couple years ago I started saving the tools and taking notes just so I myself wouldn't forget it all. Apex actually helped me do some of that. I guess we lost a few of the example assets from RSE too which hurts a little bit. Not sure If I'll be able to remember the exact rig and tags for certain things. HX mod might have a few things I need to look at as well. I think it had a few max files in it.
-
-
I'll get to them at some point maybe. I've been way to occupied trying to get something else going outside of modding. I really want to setup a laptop with all the modding stuff on it so I can just pull it out when I need a break from unity or unreal. I have my old dual core Crysis machine which would probably work too.
-
Yes max5 for rig and export. No videos I know of, there might be a pdf or html tutorial somewhere here on gr.net. I'll do one eventually but no idea when.
-
If you are doing modeling and texturing you can use anything else and bring it into max later. For rigging and exporting you have to use max5 until someone finds a way to update exporters somehow.
-
Looks like its going good to me. As far as max5 goes, thats why I always try to do as much as possible outside of it.
-
Its one of my channels. YouTube isn't a job though. Going through a tutorial any faster, in any meaningful way, usually requires prep, a script, and video editing after. I don't have time for all that. 1 take to upload is all I do so the info is at least out there.
Way to much other stuff I'm working on. That stuff probably won't be seen for a bit. Pipeline, Pre-production at the moment.
My main channel if you want to take a look. They even get thumbnails lol.
https://www.youtube.com/channel/UCIBKjxrP7MHnWUG7H2aKPDw/videos
-
2
-
-
-
Some tips on character modeling
-
1
-
-
Message inbound.
-
All of the Southpaw stuff is yours? I've been listening to a lot of house, lo-fi, cyber punk type stuff and Dusk Nebula is pretty dang good Para.
-
I dunno. I don't expect anything.
-
2
-
-
Cookie cutter games for profit over exploration of gameplay. Might as well use a template.
-
-
Not at the moment SKIP. Been busy working on an environment for a company.
The little free time I get I've been doing blender tutorials which you can check out here.
-
1
-
-
I've thought about this pretty hard. If I did anything it couldn't be real crazy. I stay pretty busy.
-
-
Yeah its just an older fbx format so you can import that way instead of using a OBJ format.
-
Photoshop 7 will work on windows 10. Although kinda glitchy at times and it will fight with photoshop cc if you use that.
-
1
-
-
Im still lurking. Been pretty busy. Doing some environment art for a mobile game. Sooner or later I'll find the time to mod a bit.
-
1
-
-
A star is added to a cib to symbolize participating in a second war. No oak clusters. Army commendation medal orders list how many missions you have participated in.
Also there is a V device that was never in the game.
-
1
-
-
Just want to keep everyone updated. Haven't had time to mod anything. Got sub-contracted on at a indie studio as a concept artist. Lots of sketching at the moment.
-
2
-
Anyone can/has already made a SPAS-12 model?
in GR - Weapon Modding
Posted
Im not doing it right now. Working on other things.