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pz3

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Everything posted by pz3

  1. All of the Southpaw stuff is yours? I've been listening to a lot of house, lo-fi, cyber punk type stuff and Dusk Nebula is pretty dang good Para.
  2. Cookie cutter games for profit over exploration of gameplay. Might as well use a template.
  3. Not at the moment SKIP. Been busy working on an environment for a company. The little free time I get I've been doing blender tutorials which you can check out here. PzThree - YouTube
  4. I've thought about this pretty hard. If I did anything it couldn't be real crazy. I stay pretty busy.
  5. Just a heads up. I haven't forgotten the series. Been busy doing environment art for a mobile game. I'll be doing more tutorials here in a few weeks possibly.
  6. Yeah its just an older fbx format so you can import that way instead of using a OBJ format.
  7. Photoshop 7 will work on windows 10. Although kinda glitchy at times and it will fight with photoshop cc if you use that.
  8. Im still lurking. Been pretty busy. Doing some environment art for a mobile game. Sooner or later I'll find the time to mod a bit.
  9. A star is added to a cib to symbolize participating in a second war. No oak clusters. Army commendation medal orders list how many missions you have participated in. Also there is a V device that was never in the game.
  10. Just want to keep everyone updated. Haven't had time to mod anything. Got sub-contracted on at a indie studio as a concept artist. Lots of sketching at the moment.
  11. Nothing real major to talk about as of late. Started up my main channel on youtube and will be doing some vlogs there. Trying to get better at making modular kits and I talk a bit about that in this video here. https://youtu.be/jlisElwcPqs
  12. new tree line / temporary bush. Slowly coming together. Grass still needs some more work. The idea is to improve everything not just swap textures around. A remaster if you want to call it that.
  13. Thank you Skip. Not a mod related video here.
  14. Look at that. $260 annual in the US. 22$ a month. They did it for maya too. If it was both maya and max I would be there. Staying with Blender for now.
  15. Still at it. Tweaked the enviroment file. Trying a few different ways of repainting the terrain colors. Think if I slowed down and took my time on it this could end up really killer. Also swapped the grass textures with my own from a model I made in blender. Also swapped the small grass model. Had enough of that for today. I'll keep at it another day. Attempt 1 Attempt2
  16. Okay, I made a quick updated tools video. It's geared for the people on youtube. Thanks again RussiaGhost for pointing out the fix. Video is HERE
  17. Welp, I'll be danged. It does work on windows 10. I got it working by doing something slightly different. Thanks RussiaGhost. Surprisingly not much a performance difference between win10 and the virtual machine. I'll make a video about it soonish. Just so every ones in the know. 200 a month for new max versions though. I will still be using blender most of the time.
  18. Not much modeling as of late. Getting the sounds all straightened out, played with some kit ideas, worked on the UI a bit and started messing around with retexturing things for the 2021 mod.
  19. You got max 5 to work on windows 10? How on earth lol
  20. Virtual machines are more or less a system emulator. You can install whatever OS you want really. Has some drawbacks and oddities but nothing to crazy. 3DSM5 really needs windows XP to run. That's the main reason to use it. CS2 is legacy for myself. Something I only need for GR. I use CC on win10.
  21. New video is a big one. Rigging and Exporting weapons into GR. Also setting up kits, kit icons, various other things. VIDEO HERE Example File Pack HERE Kit Restrictions Video: HERE Weapon Sounds Video: HERE
  22. This is my new modding thread where I'll keep everyone up to date with what I'm up to. Right now I know there are 4 mods I really want to make. I would need an insane amount of time or a lot of help making them but None the less, I'll push in that general direction for all of them. No promises but here's what I have in mind.... Ghost Recon 2021 Edition: Basically a full update to as many original game files as possible. Clean up the UI etc. Replace or Reskin as much as possible. Basically re-polish the game until it looks, sounds, and feels close to being remastered. Afghanistan Expansion Pack: A full expansion pack based around Afghanistan and operation enduring freedom. Loosely based on real life events and locations but adapted for A Ghost campaign. M4 Sopmod v2: No reason not to update the old mod since a m4 model would have to be in the works with the other 2. This version would definitely need Blocks I, II, and III. AK Variant Mod: as the name implies. GR needs more Kalashnikov love. I'll be chaotically focusing on all this but can't say when if any of it might be finished, if ever. I'll be posting rough progress shots and videos here as I work through this massive undertaking. As of late I have been working on Afghanistan level assets. I'm really starting to get the feel for it and seeing how this could all come about fairly quickly. I'll be doing iterations of different designs and workflows until I find something I really like. Here is just a few shots taken out of Blender using Eevee. A couple post processing effects added for fun. This will eventually become a level based around a conex Yard. I want to see how far I can push GR in a few different ways and this level will be where that happens. Video Update 01/17/2021: Here
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