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pz3

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Everything posted by pz3

  1. Im not doing it right now. Working on other things.
  2. The bones Drust uses are the same I sent to Zee (I think). You can grab them here. *edit* I went ahead and uploaded most everything else I have. Feel free to post any cached/archived tutorials so I can save them. I might convert them over to pdf later. Anything helps even without files. Especially the missing helicopter and boat rigging ones. https://www.dropbox.com/sh/ds3rovslt9b97yr/AAD14jcj63r93Sb2pvattZYra?dl=0
  3. This won't be going into game I just wanted to speed run with some of the assets I've made for mods. A lot of it was built as well. Around 11 hours of time put into this. Barely a corner of a map. Imagine a few more highly motivated people working together though.
  4. Yeah even though I've done all this in the past, I still have to relearn it a lot of times, couple years ago I started saving the tools and taking notes just so I myself wouldn't forget it all. Apex actually helped me do some of that. I guess we lost a few of the example assets from RSE too which hurts a little bit. Not sure If I'll be able to remember the exact rig and tags for certain things. HX mod might have a few things I need to look at as well. I think it had a few max files in it.
  5. I'll get to them at some point maybe. I've been way to occupied trying to get something else going outside of modding. I really want to setup a laptop with all the modding stuff on it so I can just pull it out when I need a break from unity or unreal. I have my old dual core Crysis machine which would probably work too.
  6. Yes max5 for rig and export. No videos I know of, there might be a pdf or html tutorial somewhere here on gr.net. I'll do one eventually but no idea when.
  7. If you are doing modeling and texturing you can use anything else and bring it into max later. For rigging and exporting you have to use max5 until someone finds a way to update exporters somehow.
  8. Looks like its going good to me. As far as max5 goes, thats why I always try to do as much as possible outside of it.
  9. Its one of my channels. YouTube isn't a job though. Going through a tutorial any faster, in any meaningful way, usually requires prep, a script, and video editing after. I don't have time for all that. 1 take to upload is all I do so the info is at least out there. Way to much other stuff I'm working on. That stuff probably won't be seen for a bit. Pipeline, Pre-production at the moment. My main channel if you want to take a look. They even get thumbnails lol. https://www.youtube.com/channel/UCIBKjxrP7MHnWUG7H2aKPDw/videos
  10. Some tips on character modeling https://www.youtube.com/watch?v=mleg8BARdyY
  11. All of the Southpaw stuff is yours? I've been listening to a lot of house, lo-fi, cyber punk type stuff and Dusk Nebula is pretty dang good Para.
  12. Cookie cutter games for profit over exploration of gameplay. Might as well use a template.
  13. Not at the moment SKIP. Been busy working on an environment for a company. The little free time I get I've been doing blender tutorials which you can check out here. PzThree - YouTube
  14. I've thought about this pretty hard. If I did anything it couldn't be real crazy. I stay pretty busy.
  15. Just a heads up. I haven't forgotten the series. Been busy doing environment art for a mobile game. I'll be doing more tutorials here in a few weeks possibly.
  16. Yeah its just an older fbx format so you can import that way instead of using a OBJ format.
  17. Photoshop 7 will work on windows 10. Although kinda glitchy at times and it will fight with photoshop cc if you use that.
  18. Im still lurking. Been pretty busy. Doing some environment art for a mobile game. Sooner or later I'll find the time to mod a bit.
  19. A star is added to a cib to symbolize participating in a second war. No oak clusters. Army commendation medal orders list how many missions you have participated in. Also there is a V device that was never in the game.
  20. Just want to keep everyone updated. Haven't had time to mod anything. Got sub-contracted on at a indie studio as a concept artist. Lots of sketching at the moment.
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