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griz

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Posts posted by griz

  1. Geez louise whats wrong with you people!  Yes it IS POSSIBLE to have SOME movement while being able to throw a nade.  This would be more realistic.  So the only two options you guys can see is either frozen solid or bouncing around like super powered idiot? 

    I prefer to think there can be a middle ground where it can be realistic and flexible.

    Describe your realistic and flexible middleground.

  2. SWAT4 randomly places characters. Combine that with its completely dynamic nature (sometimes they'll surrender, sometimes they'll fight) and you have a very, very replayable game. I only wish the server options and MP interface / loading procedures were more thought-out ... the game is a real pain unless you're actually playing.

    Something like that would be great for GRAW, but let's not forget - this is the PC version. We can (hopefully) customize little things like this ourselves through scripting and modding, though it'd be nice to have it right out of the box.

  3. This video is demonstrating the destructable enviroment, i don't see the problem with 50 rounds before a car blows up, man most hollywood films it only takes one bullet in the tyre to blow it up  :D also the petrol tank is usually at the back and its not the engine that blows up.So don't see the fuss in what causes the explosion.

    i don't suppose you get 'mythbusters' over there, but they proved a car will not explode when you put rounds into the gas tank. this is my anal retentive opinion: it doesn't matter how many rounds it takes ... blowing up vehicles with bullets will always be cheesy and unrealistic.

    that doesn't mean it's a bad game, though :)

  4. doesn't anyone think it's silly to make decisions based off the console version? ubi, rse, grim, whiteknight, your mom and my can of RC cola have repeatedly said that the PC version will be a completely different game, catering to the original crowd ... which, ironically enough, is immediately shunning it.

    no offense intended, but you guys are coming off like spoiled brats. you can read multiple positive reviews, see screenshots showing features you've asked for, read interviews that confirm this will be the type of game you want ... and then one article that isn't up to your standards turns you off the series forever? if that's how it is, maybe you SHOULD be playing another game.

    now i'm going to go dig the cactus needles out of my ankle and arm. i knew i never should've put one in my house.

  5. speaking of additions/tweaks to the AS mod ... is it at all possible for a patch to be created that brings the pips back to the rets? the pips were the only representation of recoil in GR. i realize i might be the only one that feels this way, but it feels LESS realistic without them. other than that, it's a good mod!

    also ... i haven't seen any rules on minimum squad size for the tournament. is a 2-man team allowable?

    (yo creatch!)

  6. That was the case with first time GR2 for PC was cancelled almost 2 years ago.

    That development team was several months along, before they were disbanded.

    I'm not purposely trying to be negative, but there really is no cause for all this optimism due to the past performance.

    thank you for being a realist

  7. don't take this the wrong way ... it isn't my intention to be a cynic, ubi's marketing decisions have brought this mindset upon me. also note that i'm not at all upset, just thinking logically according to the events that've taken place so far.

    ubi has said that they don't have the resources to dedicate to ghost recon 2 pc. what makes you think ubi or rse is going to allocate even a single developer to releasing an sdk/update for a 4 year old game that currently isn't making enough $$$ to refill the toilet paper in 1 bathroom at ubi's headquarters? rse is dedicated to their fans - this is a well known fact - but they are still a business, and bidniz (gr3) comes first.

    the 1.4 patch was released almost 3 years ago ... if they thought they could've gained anything by continuing development, we wouldn't be asking for this right now. it makes me wonder if you guys enjoy putting yourself under ubi's boot to be stepped on.

  8. Thanks for the links ... I've spent a lot of time at guns.ru but the other one is new to me and looks like a keeper.

    I looked through Google Images for about 30 minutes trying to find appropriate images. There were tons of side-shots but no front views to make it easy, and I was searching for some of the most popular weapons out there. I guess I'll just have to go with the angled images and feel it out like you said.

    Thanks for the advice!

  9. Hi,

    (Forgive the FNG question...)

    I'm trying to get into modelling but one major wall I've hit is that I can't seem to find any front-view images for any weapons. I'm having a hard time figuring out the proportions without an image to base them off.

    Where do you find your source images, and if you can't, how do you get around it?

    Thanks!

  10. I've also been killed outside a building after throwing a grenade inside of it. If I remember correctly it was the 2-story building with the briefcase in it.

    I know it happens quite a bit when throwing grenades into a window but I'm not sure about doorways. They actually appear to go inside but they explode outside. It's probably too late by now but that's a pretty serious bug (considering it's reproducable) to be hit by during the tournament.

    Anyway, great map. Good atmosphere and the all-around quality is superb.

  11. It's a 2 page article that pretty much mirrors what the Official XBOX Magazine article says. They do say they have "very exciting plans for vehicles," that the command interface has been streamlined and that a lot of work is going into the sound aspect.

    I can post images of the articles but I'm not sure if there are any legal issues involved. They're not scans, though, so they aren't perfect quality but the text is completely readable.

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