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Everything posted by griz

  1. E6420, 2GB RAM, X1950XT 256MB, all settings on high ... averaging 45FPS online. At least that's what I was averaging until the narrow FOV made me nauseous and I decided to uninstall.
  2. That's why TS keybinds exist. Use them.
  3. It's not playable at 10km VD. It's not realistically playable at half that for most people.
  4. New GRAW2 interface and advanced 3D CrossCom image:
  5. Also interested to know if there are any plans for release...? The weirdest thing is, I swear I've played it before ... maybe a beta or a teaser, but I'm completely convinced I've played it. Driving me nuts
  6. Sorry, but that's making excuses. If all the other FPS games jumped off a bridge, would GR:AW do it too? GR:AW is touting itself as a more realistic FPS compared to the action shooters like BF2 ... having no reaction whatsoever when hit is a step backwards. Little details like this are a big contributor to the overall feel of the game and what separates the men from the boys.
  7. Not much to say except that I agree with everyone else here. Cancelled my order of GR:AW with the intention of checking back after El Patchio. $50 is too much money to spend on hopes and prayers.
  8. Two bugs I noticed today ... not sure if these have been reported yet. If you have an AI Ghost selected with the wireframe CrossCom visible when he dies, attempting to view his full-screen CrossCom overlays some of the effects (black & white and surrounding lines) that remained in my own view even though his CrossCom wasn't viewable. Health status of AI Ghosts isn't being saved at checkpoints. Reloading a checkpoint gives full health to my entire team. Lots of other issues (design decisions, not bugs) are bothering me but I'll wait until the full version to pull the trigger on those. Overall, though, I'd have to agree with everyone else ... 7-7.5 so far with a lot of obvious potential that should be exciting to see unravel. OH YEAH ... THE SOUND ROCKS!
  9. You should be able to play at 800x600 with everything on low and shadows off. I'm on a slightly slower system than yours and that's all that's playable for me, though mouse-lag is still a problem. That's basically what you'll have to live with on your current video card ... nothing else you can do.
  10. Nice find. Strange and interesting results, to say the least. Seems like GRIN's engine is different in ways (has deferred lighting been used before?) that puts it at a disadvantage with current drivers ... or at least the odd behavior would point to a need for driver optimization. For all I know Diesel is poorly coded. Why would high textures perform better than medium? Wandering outside my little box of comprehension but is it possible the difference in performance has something to do with the overhead incurred from texture compression on medium textures? Just look at the high/medium image comparison ... they're virtually the same but IIRC there was a 130MB difference in memory usage. Would definitely appreciate someone with more knowledge to chime in...
  11. CC: First to Fight is probably the worst you could try. FOV made me nauseous within 4-5 minutes of playing ... the level design made it even worse. GR3's isn't that bad but I agree it feels a little tight. Movement becomes frustrating when you can't "see" right ... very disorienting. Seems like GRIN would've paid more attention to something like this considering all the time dedicated to the "body-awareness" features.
  12. Audio sounds fat! My Grado's are anxiously awaiting
  13. Yeah, one month from release and the entire GRIN crew takes a 4 day vacation. That doesn't mean anything at all. I'd wager that, at this point, assuming the game's development is complete is a more logical deduction than yours. Have a good one GRIN!
  14. New MP mode? All I'll say is it looks like we're getting the whole 9 yards
  15. You wouldn't nade-spam the other side of Red Square after magically transporting there IRL, nor is there a spawn zone to run up on and rape. Regardless of realism, it's still a game and not many people stick to real world tactics in MP ... at least not with good results. I think HackCam has good intentions but the concept just bothers me.
  16. ASE and IP-to-IP would be perfect. GR was super easy to set up for online play ... very few ports had to be opened and I never had any problems hosting or joining. I never bothered installing the UBI 'service' and I'm glad I didn't 'cause it's given me nothing but problems in their other games. Hopefully GR3 will take after its predecessor in this department
  17. You rock, Des. Very refreshing to see your opinions and approach on sound. I'm honestly surprised how much of a passion this game is to you GRIN boys ... seems like you're doing it YOUR way and I really admire that. Looking forward to hearing your work in the game!
  18. Even I'm impressed, and I'm a cynical jerk. I have a feeling we'll still be spotting little features and details after playing for a few months ... I never would've imagined they went so deep as the reload example. Rock on GRIN!
  19. Just look for Bo's avatar and read his replies. He quotes the questions he's answering so that's all you really need to do.
  20. Trailer looks fantastic, nice work GRIN! I don't want to sound like a fanboy but there wasn't a single thing I didn't like in the trailer or in Bo's answers. Actually, every answer Bo gave made me more excited about the game because I can see that GRIN took the right approach from the foundation and up. That's really impressive ... makes me wonder how many times you guys started over from scratch on the concepts and implementations. Looking forward to more
  21. Seems to be SP/cooperative only, not even remotely close to BF2.
  22. Waiting for a price drop sounds like a good idea ... I won't be around as much in the summer either. BTW, anyone notice the Aegia cards are already available to Dell, Alienware, etc. while the rest of us have to wait until May? Strange coincidence, no?
  23. The business editions will be available to businesses through volume licensing in November. I think the minimum purchase is 5 licenses.
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