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bugkill

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Posts posted by bugkill

  1. While I have not read the Bios on Mitchell and the others, I haven't even downloaded or installed either demo, If they need boosting some then no problem. We know that the Green Berets in the past did help with training and such, but if one recalls that our old 5th SFG friend HF said that even the GB's are moving towards more direct action type missions.

    Maybe GRIN could fix up the Bios, but as it is, the Ghosts are in an Army unit and outside of the specialists in GR which were a fluke to begin with, assigning anyone even if temporary from other branches of the services is a no go. Ths also applies to those who want weapons from everywhere under the sun. Sure, there may be times when an SF unit uses weapons indegineous to a country to help blend in, they still have the typical Army issue weapons from the US arsenal.

    dude, the direct action (meaning going after high level personnel) mission is not up to SF. there is alot of politics involved and they (USASOC and USSOCOM) are the ones that will decide what units will do what. now, there are moments when SF units will get to do some form of direct action, but not on the level of "tier one" units. the reason i felt that the "ghost" unit would be better suited as a TAD unit is because the mission of the unit appears to be on the lines of a specialized unit for specific purposes, much like CAG.

    SF units have a wide range of uses in theatre and there is no other unit in the military that can do their mission like they can. it's easy to make a tactical game and consider the unit SF, but the missions that the unit conducts is not in anyway like true SF. you don't get to train indegious personnel and lead them on an attack or meet up with locals to gain favor. in this game it's all DA (direct action) and hunting down bad guys, which is not SF strengths or main mission.

    by the way, i responded to your email

    the funny thing is that i'm one of those military types and i've always extended a helping hand. i was in SOF and i know a great deal that could have been fixed in the game and the bios is a big one to me. there is nothing worse than playing a military game that is completely inaccurate on background info on a character and the way our uniforms look (they got the tactical gear right, but the general's uniform is a mess). like i said before, GRIN can feel free to use my bios for the game (i know it's wishful thinking and it may already be too late) and i sure hope that someone is able to edit the .xml file for me, so i can use it myself.

    sfg-logo.gif

    This is the original unit patch for the Ghosts. Note it says 1st BN. 5th SFG. The 1st BN. 5th SFG is a real unit and it is an Army Green Beret unit based at Ft. Cambell Kentucky. This is why the Ghosts are all Army and does not include Navy Seals, Marine Force Recon or even Air Force PJs.

    To find out more about the Ghosts of GR and US Army SF try the US Army Special Forces.

    Now if you were SF, you have some questions that need answering via PM.

    You're right. I first served at the 1st BN 502nd INF at FT. Campbell which at that time was north of the 5th SFG. But I met a couple of them and and asked them basically what they do. they train local national troops, help with giving medical aid to locals. each member has 2 specialties. But the guys are normal cool guys like you and I.

    holy crap!!! i was in the 50 deuce back in 98-01!!! lol, that is hilarious! 5-0-deuce!!! you gotta deal with it!!!!! remember those days.

    First Strike!!!!

  2. In the meantime, though, cheesy Hollywood bios are as annoying to those of us age 4 and older as are the cheesy cinematic sequences that played in GRAW in-game. The general's uniform was cheesy (either general- take your pick), the lieutenant wearing a suit was supremely cheesy, and the rank confusion with Ramirez (was he a CPT or SFC- depends on when you read/listen) was simply a pathetic lack of quality control in Ubishaft's LA studio, which purportedly kicked out all the common animation and sound.

    All I need to know to fire those dingleberries from ever working another Clancy title again is the GRAW demo. That alone should have justified their being fired, beaten, and hanged. It was like 6th Grade again, when we had to write our first piece of fiction. Horrible.

    I'm glad I'm not the only one who found the bios lacking. Compare them to the bios written for the characters in the original R6 or GR games.

    http://ghostrecon.3dretreat.com/grspecialists.htm

    GRIN does not create the background for the GR characters, they use assets already created by Ubi for the 360 and plug them in to the PC version.

    Saddest thing is that Ubi DOES have access to authentic "real-life" Ghosts through contacts from Red Storm - consultants in the military who are more than happy to provide authenticity info, but the game designers refuse to use them in favor of sticking to tired Hollywood stereotypes. :(

    the funny thing is that i'm one of those military types and i've always extended a helping hand. i was in SOF and i know a great deal that could have been fixed in the game and the bios is a big one to me. there is nothing worse than playing a military game that is completely inaccurate on background info on a character and the way our uniforms look (they got the tactical gear right, but the general's uniform is a mess). like i said before, GRIN can feel free to use my bios for the game (i know it's wishful thinking and it may already be too late) and i sure hope that someone is able to edit the .xml file for me, so i can use it myself.

  3. people who have played the console version knows exactly what i'm talking about. the character models of the ghosts are too bland and they look too much alike in SP. in MP, you do not have the freedom to choose the camo you want or be allowed to wear different helmets and gear. all the models would be made by GRIN, so the tactical look would still be there and you would not have to worry about seeing a guy in a pink thong running around on the map. the 360 version had many diffent choices of headgear and faces based off of 4 chr models. you could only change the face and helmet of your character. i don't like the futuristic look of the ghosts and i prefer to have my character wear what we use today or at least have a choice.

    i can live with it in SP (even though i hate it), but not having the models available in MP is simply ridiculous and i don't want to hear about budget, timeframes, or all that other crap. it is just simply adding new chr models and if they want the community to do it (which runs the risk of seeing the pink thong), they need to release the tools with the game. guys, it is just simple models of what we wear today. they only need to change the helmet and take away the shoulder pad, not a lot of work.

  4. The only problem is, being a Green Beret and assigned to a SF unit is not a temporary assignment via TAD or TDY. It would be a PCS type of duty.

    ok, let me clear this up for you. i felt that the unit should have been a specialized SOF unit that draws it's personnel from different branchs, not just the army. the basis for making the ghosts did not stack up and i felt that the ghosts were more of a unit with a diffeent mission than being standard green berets (direct action seems to be their specific mission template) and the use of all of these futuristic gadgets is a key indicator. this is what i envisioned and i feel that it makes the ghosts more realistic.

    also, i tried editing the .xml file, but it won't work. i would appreciate it if any of you guys could edit for me with the info i posted and PM me.

  5. ok, i might be a bit picky here, but i'm a stickler when it concerns military bio's. the bio's of the ghosts is absolutely horrible. there are many of us in the military and it would have made sense for one the guys from GRIN, red storm, or whoever to ask us to come up with a realistc bio for the characters. the characters are SF operators, but their bio is completely jacked! so, i did an edit and if it is not too late to update the breifing.xml file, i hope GRIN can be able to use this as the bio for each ghost. here is the layout:

    SCOTT MITCHELL\n\n<c=txt_pos1>DATE OF BIRTH: <c=txt_pos7>08/13/76\n<c=txt_pos1>AGE: <c=txt_pos7>38\n<c=txt_pos1>RANK: <c=txt_pos7>Captain\n<c=txt_pos1>SERVICE: <c=txt_pos7>US Army, 7th SFG\n<c=txt_pos1>POSITION: <c=txt_pos7>Ghost Team Leader\n\n<c=txt_pos1>PROFILE: \n<c=txt_pos7>Scott Mitchell is a professional soldier. He believes that whatever job one does, one should do it to the best of one's abilities, and he applies that philosophy to soldiering. As a leader, Mitchell leads by example and believes that respect is earned. Mitchell speaks fluent Spanish and passable French.\n\n<c=txt_pos1>MILITARY BACKGROUND:\n<c=txt_pos7>Graduated West Point and attended the Airborne and Ranger Courses at Fort Benning, GA. Served as a Infantry Platoon Leader with A co. 2/75th Ranger Battalion before completing Special Forces selection and the "Q" course at Fort Bragg, NC. Assigned to C co. 2/1 SFG and deployed with the unit to Afghanistan and Iraq as a Special Forces detachment commander . He was selected by SOCOM to serve as commander of the "Ghosts" and Served in Eritrea and Cuba, where he earned the Silver Star. Awards and decorations include the Meritorious Service Medal, the Army Commendation Medal, the Army Achievement Medal, the Good Conduct Medal, the National Defense Service Medal, the Armed Forces Expeditionary Medal, the Humanitarian Service Medal, the Iraq Campaign Medal, the Afghanistan Campaign Medal,and the Global War on Terrorism Service Medal, Combat Infantryman's Badge, Master Parachutist Badge, Military Freefall Master Parachutist Badge, Scuba Diver Badge, Malaysian Parachutist Badge, Special Forces Tab, and Royal Thai Army Airborne Wings."/>

    <string id="bio_ramirez" value="&lt;c=txt_pos7&gt;JOE RAMIREZ\n\n&lt;c=txt_pos1&gt;DATE OF BIRTH: &lt;c=txt_pos7&gt;12/12/87\n&lt;c=txt_pos1&gt;AGE: &lt;c=txt_pos7&gt;27\n&lt;c=txt_pos1&gt;RANK: &lt;c=txt_pos7&gt;Sergeant\n&lt;c=txt_pos1&gt;SERVICE: &lt;c=txt_pos7&gt;US Army, USASOC\n&lt;c=txt_pos1&gt;POSITION: &lt;c=txt_pos7&gt;Rifleman, communications\n\n&lt;c=txt_pos1&gt;PROFILE: \n&lt;c=txt_pos7&gt;He is quiet and polite, never forgetting his manners. In combat, he transforms into an intense no nonsense warrior. He understands the chain of command and follows orders without question. Growing up in the woods has made him into an efficient battlefield hunter. Joe is usually the first to see or contact the bad guys. He always walks the lead. Fluent in Spanish.\n\n&lt;c=txt_pos1&gt;MILITARY BACKGROUND:\n&lt;c=txt_pos7&gt;He served with various units to include the 75th Ranger Regiment, Fort Benning, Ga. After a brief separation from active duty, he reenlisted and was assigned to the 5th Ranger Training Battalion serving as a team leader and Ranger instructor. In February 1998, he volunteered for Special Forces and graduated from the Special Forces Qualification Course in September 1999. Ramirez was then assigned to the 1st Battalion, 7th Special Forces Group (Airborne) where he served as a senior Special Forces weapons sergeant. In 2001, He was selected to be a member of Combat Applications Group (Delta Force), where he conducted many classified missions in Iraq, Afghanistan, and Bosnia. Awards and decorations included two Bronze Star Medals, one with Valor Device, the Defense Meritorious Service Medal, the Meritorious Service Medal, the Joint Service Commendation Medal, the Army Commendation Medal, three Army Achievement Medals, six Army Good Conduct Medals, the National Defense Service Medal with bronze service star, the Armed Forces Expeditionary Medal, the Afghanistan Campaign Medal, the Iraq Campaign Medal, the Global War on Terrorism Expeditionary Medal, the Global War on Terrorism Service Medal, the Humanitarian Service Medal, the NATO Medal, the Combat Infantryman’s Badge, the Expert Infantryman’s Badge, Military Freefall Jumpmaster Badge, the Master Parachutist Badge, the Scuba Diver's Badge, the Ranger Tab and the Special Forces Tab."/>

    <string id="bio_beasley" value="&lt;c=txt_pos7&gt;MATT BEASLEY\n\n&lt;c=txt_pos1&gt;DATE OF BIRTH: &lt;c=txt_pos7&gt;06/13/82\n&lt;c=txt_pos1&gt;AGE: &lt;c=txt_pos7&gt;32\n&lt;c=txt_pos1&gt;RANK: &lt;c=txt_pos7&gt;Sergeant\n&lt;c=txt_pos1&gt;SERVICE: &lt;c=txt_pos7&gt;US Army, USASOC\n&lt;c=txt_pos1&gt;POSITION: &lt;c=txt_pos7&gt;Rifleman\n\n&lt;c=txt_pos1&gt;PROFILE: \n&lt;c=txt_pos7&gt;Matt is a loner who sees and hears everything around him. His wariness leads him to rarely volunteer for an assignment. He has not, nor does he ever want to command anyone. Yet in a fight, he is quietly committed to the team and will never leave anyone behind. Speaks Spanish and Farsi (Persian), and a few Afghani dialects.\n\n&lt;c=txt_pos1&gt;MILITARY BACKGROUND:\n&lt;c=txt_pos7&gt;he enlisted in the U.S. Army as an infantryman on Aug. 15, 1995. He served with various elements of the 75th Ranger Regiment until his graduation from the Special Forces Qualification Course in August 2001. He served with the 2nd Battalion, 7th Special Forces Group (Airborne) as a senior Special Forces communications sergeant until his reassignment to USASOC in early 2004. Beasley was a veteran of ENDURING FREEDOM in Afghanistan and IRAQI FREEDOM in Iraq. Awards include the Bronze Star Medal, two Meritorious Service Medals, five Army Commendation Medals, two Army Achievement Medals, two Joint Meritorious Unit Awards, four Army Good Conduct Medals, two National Defense Service Medals, Iraq Campaign Medal, the Afghanistan Campaign Medal, Global War on Terrorism Expeditionary Medal, Global War on Terrorism Service Medal, Humanitarian Service Medal, Noncommissioned Officer Professional Development Ribbon, Army Service Ribbon and the Kuwait Liberation Medal,the Ranger and Special Forces Tabs, the Combat and Expert Infantryman Badges, Military Freefall Jumpmaster Badge, and the Master Parachutist Badge."/>

    <string id="bio_brown" value="&lt;c=txt_pos7&gt;MARCUS BROWN\n\n&lt;c=txt_pos1&gt;DATE OF BIRTH: &lt;c=txt_pos7&gt;06/11/83\n&lt;c=txt_pos1&gt;AGE: &lt;c=txt_pos7&gt;31\n&lt;c=txt_pos1&gt;RANK: &lt;c=txt_pos7&gt;Sergeant\n&lt;c=txt_pos1&gt;SERVICE: &lt;c=txt_pos7&gt;US Army, 5th SFG\n&lt;c=txt_pos1&gt;POSITION: &lt;c=txt_pos7&gt;SAW gunner, heavy support\n\n&lt;c=txt_pos1&gt;PROFILE: \n&lt;c=txt_pos7&gt;Extremely tough and reliable, Marcus is the veteran talkative-always-friendly guy of the team, but in combat, everybody's old brother becomes a deadly gunner of seemingly unlimited stamina.\n\n&lt;c=txt_pos1&gt;MILITARY BACKGROUND:\n&lt;c=txt_pos7&gt;Assigned at Fort Campbell with the 5th Special Forces group as a Special Forces weapons sergeant. Served in Iraq and Afghanistan where he earned a purple heart and Bronze Star with "V" device. Brown also was TAD to the CIA SOG (Special Operations Group) and participated in many missions that led to the killing or capture of many known members of Al Qaeda in Iraq. He was later assigned to the Ghosts for their operation in Asia. Awards and decorations include the Joint Service Commendation Medal, the Army Commendation Medal, the Joint Service Achievement Medal, the Army Achievement Medal, the Good Conduct Medal, the National Defense Service Medal, the Armed Forces Expeditionary Medal, the Afghanistan Campaign Medal, the Iraq Campaign Medal, the NCO Professional Development Ribbon, the Army Service Ribbon, the Global War on Terrorism Expeditionary Medal, the Global War on Terrorism Service Medal, the Special Forces Tab, the Ranger Tab, the Combat Infantryman Badge, Military Freefall Jumpmaster Badge, and the Master Parachutist Badge."/>

    <string id="bio_jenkins" value="&lt;c=txt_pos7&gt;BO JENKINS\n\n&lt;c=txt_pos1&gt;DATE OF BIRTH: &lt;c=txt_pos7&gt;05/18/86\n&lt;c=txt_pos1&gt;AGE: &lt;c=txt_pos7&gt;28\n&lt;c=txt_pos1&gt;RANK: &lt;c=txt_pos7&gt;Petty Officer 2nd Class\n&lt;c=txt_pos1&gt;SERVICE: &lt;c=txt_pos7&gt;US Navy, DEVGRU\n&lt;c=txt_pos1&gt;POSITION: &lt;c=txt_pos7&gt;Demolitions, heavy support\n\n&lt;c=txt_pos1&gt;PROFILE: \n&lt;c=txt_pos7&gt;Bo tends to talk a lot and can be quite animated. The only time he seems to calm is when working with explosives or lining the rangefinder on his Javelin. He is fluent in Spanish and Tagalog.\n\n&lt;c=txt_pos1&gt;MILITARY BACKGROUND:\n&lt;c=txt_pos7&gt;Following basic training at Recruit Training Command, Great Lakes, IL and completion of his basic rating, Jenkins completed BUD/S training and was assigned to Seal Team 10. After serving in Afghanistan, he was selected to be a member of DEVGRU where he deployed on many classified operations with the unit before being TAD to the Ghosts. Jenkins completed many special operations courses and is a graduate of the Airborne and Military Freefall courses, and a Ranger school graduate."/>

    <string id="bio_hume" value="&lt;c=txt_pos7&gt;JOHN HUME\n\n&lt;c=txt_pos1&gt;DATE OF BIRTH: &lt;c=txt_pos7&gt;10/19/85\n&lt;c=txt_pos1&gt;AGE: &lt;c=txt_pos7&gt;29\n&lt;c=txt_pos1&gt;RANK: &lt;c=txt_pos7&gt;Sergeant\n&lt;c=txt_pos1&gt;SERVICE: &lt;c=txt_pos7&gt;US Army, 7th SFG\n&lt;c=txt_pos1&gt;POSITION: &lt;c=txt_pos7&gt;Sniper\n\n&lt;c=txt_pos1&gt;PROFILE: \n&lt;c=txt_pos7&gt;John is so cold blooded that he sometimes scares his own team mates. Extremely sharp when it comes to spot enemies and unravel camouflaged vehicles and weapons nests.\n\n&lt;c=txt_pos1&gt;MILITARY BACKGROUND:\n&lt;c=txt_pos7&gt;graduate of the Special Forces Engineer Course, Sniper School, the Special Operations Interdiction Course, the Survival, Evasion, Resistance, and Escape Course, the U.S. Army Ranger School, the Basic Noncommissioned Officer Course, the Primary Leadership Development Course, and Airborne School. Military awards and decorations include the Army Commendation Medal, three Army Achievement Medals, Noncommissioned Officer Professional Development Ribbon, Army Good Conduct Medal, National Defense Service Medal, Army Service Ribbon, the Afghanistan Campaign Medal, the Iraq Campaign Medal, Global War on Terrorism Service Medal, Combat Infantryman Badge, Basic Parachutist Badge with a Service Bronze Star, Military Freefall Jumpmaster Badge, the Bronze Star Medal for valor, the Purple Heart, and the Meritorious Service Medal."/>

    this is a more professional bio and is accurate. i took the liberty of making the GHOST team have a team of operators that are TAD (Temporary Assignment Duty or "sheep dipped") and that included a navy seal to be part of the team. you will notice that some of them come from USASOC (which means Delta) or DEVGRU because assignment to the ghosts is only temporary due to the specific nature of the unit. also, the other SOF units will not magically disappear if such a unit would ever exist.

    some of the info is based off of real world SOF operators and i felt that the game could use this. i hate reading a bio that is ridiculous and is obviously written by a civilian. take a look at it and let me know what you guys think. i wish i had a .xml editor that could actually work, so if any of you guys can make a .xml file with this info to work ingame, please PM me.

  6. i'm still disappointed with the lack of new chr models because the feel is still GRAW 1.

    Understandable, but in terms of plot, new models wouldn't make sense. The SP (and thus MP) game is set the day after the last mission in GRAW1. Too many changes to the models/skins wouldn't make sense.

    As for the new weapons, that's probably just one of those things that would get the developers lynched if they didn't, and may kill a funding source, that being advertising for Ruger's new weapons.

    it would be nice to have had some of the ghosts wear a t-shirt or have their sleeves rolled up to the forearms. some of them could have had the other variant of the cross comm helmet or we could have a choice of wearing either 3 color desert, ACU, or multicam uniforms. it is only making the team members look like individuals and the 360 showed this. it would not have been hard or cost extra money to make it. hell, we got guys making quality stuff here for free with limited tools and support, but you are trying to convince me that a company can't do it? makes no sense.

  7. i'm waiting on some of the guys here to play it and report what they got. the SP campaign does not seem to show any big additions to the game, except some tweaks to gameplay and graphics, but it's essentially the same game as GRAW 1. mark my words, GRIN would have been better off concentrating on adding more chr and weapon models available to the player during SP. most of the GR and GRAW community are gear and weapon freaks, something that the RB6 series provided heavily (which most of us came from). GR was in the same frame as RB6, but GRAW went in the opposite direction and had seriously limited the amount of substance we are used to having. i don't need another futuristic game with a limited amount of weapons and lack of squad customization (both in SP and MP). hopefully, GRAW 2 will be more mod friendly than the first GRAW, and we'll see from there. i'm still on the fence when it concerns getting GRAW 2, not yet convinced to get it.

  8. Lets put this into prospective.

    To have what you would like would come at a price a big one.

    Longer development time being the biggest, more cost, more staff.

    You cant have your cake and eat it, I remember Serellan posting here a comment a while back it went something like this.

    It would be impossible to make a game that offers everyone every thing or words to that effect.

    It is just not possible to have all you want in a game, in my very humble opionion the loadout is fine I can use a least a dozen weapons and I know who are the bad guys for me that covers it, later down the line maybe a couple of mods.

    Some of you mentioned about the weapons not being in there I am sure if time was available they would be, but no the time has been well spent on imroving the engine and game play which is what was needed and they have added more game types.

    One of the BPR guys mentioned he could not understand this post I must admit I agree there are far more importent things to be done than make various kits a hoards of weapons.

    You guys need to understand the console version has some where in the region of 300 people working on it, where Grin has as far as I can remember about 75 to 90 correct me if Im wrong.

    So time is the problem, this is why the game will be shiped with moding tools that will be far superior than graw 1 as has been said by Grin themselves.

    I think in reality SOF teams wear much the same kit any way.

    http://www.youtube.com/watch?v=ymtEQypLEAQ

    colin,

    your video link is exactly what i'm talking about. some of the operators were wearing different camo and gear. GRIN could have at best made some SOF models for MP. we are only talking about models to choose from and if they did'nt have enough people for the job, a simple email to snowfella and brettzies would have been enough for those guys to add some quality work for the game. thanks for the video link, it brought back memories of my time in SOF support and when i was in afghanistan. i can assure you that we did not wear the same gear or uniforms when we went outside the wire. some guys even wore their bdu's every now and then. all i'm saying is that we know GRAW is set in the future, but more chr models should have been made because GRAW 2 is looking still like GRAW 1, and i see nothing yet to make me want to drop another $40-$50 bucks.

    i know that i brought up the 360 version, but that was for a reason. the PC game is better because of the tactical options provided, but the 360 got it right with the customization aspect of the game and that is where GRIN is failing the PC game. GRIN has still done a good job, but i'll be honest with you. if GRIN would have just added more weapons ,chr models for SP and MP, and some optimization to the game engine, i would buy it in a heartbeat. the first game was very good (the specs a bit too high, but i got a new rig now), but it lacked substance. they just needed to add more stuff to the game (like weapons and chr models) and i think that their priorities were wrong this time around.

  9. Does anybody remember the days when you actually identified opponents by the color of their uniform's? I'll be honest, there is no way I'd be able to do that the way it is now. Just thought I'd get that off my chest.

    my point is that GRIN would provide the proper chr skins, just like the 360 version. i just want more chrs wearing different helmets, bloused or unbloused boots, civilian hiking boots or military boots, etc. i don't want all the chrs to look alike. why can't brown have a mich 2001 helmet (with tan camo) in SP? why can't i have a choice of wearing woodland or 3 color desert uniforms that most SOF units still wear? it's not about guys making stupid uniforms, but that GRIN would provide these skins in the game from the start.

    I agree and disagree. I like uniformity for the teams. In R6V you could select whatever you want to wear and half the guys are out their with pink uniforms, no helmets, and sunglasses. That's lame IMO. I would like it so that team A is a certain color and team B is a certain color but you can easily identify friend or foe without the use of "friendly tags" to determine whether you should shoot or not. Add some arm patches and bingo!

    ghost, i 100% agree with you and that is why i said that GRIN would be the ones to provide the different camo schemes. the uniforms would already be preset, so you can only choose the one you want. it would be like you are going on a blackhawk industries shopping spree. you would have your choice of chest rig, leg holster, tactical helmet, etc. the camo would only come in the schemes that are actually used by real world units from many different countries.

    the uniformity issue could easily be solved by having one team as ghosts and the other as rebels or terrorists from around the world, not just mexico. the MP maps should not only be based on the arc of the SP game and there should be maps from other areas of conflict, and each team would take turns playing as ghosts or opfor.

  10. Does anybody remember the days when you actually identified opponents by the color of their uniform's? I'll be honest, there is no way I'd be able to do that the way it is now. Just thought I'd get that off my chest.

    my point is that GRIN would provide the proper chr skins, just like the 360 version. i just want more chrs wearing different helmets, bloused or unbloused boots, civilian hiking boots or military boots, etc. i don't want all the chrs to look alike. why can't brown have a mich 2001 helmet (with tan camo) in SP? why can't i have a choice of wearing woodland or 3 color desert uniforms that most SOF units still wear? it's not about guys making stupid uniforms, but that GRIN would provide these skins in the game from the start.

  11. i cant believe that someones biggest worry is about the skins tbh it just seems to go over my head.

    id rather the game worked yes its nice to have good scenery background detail, i play my game on all low settings so the game runs smoothly rather than looking at my own teams outfits etc..

    i no everyone has there own opinion and is entitled to it, but it just baffles me when i see threads like this that is all

    believe it! i've stated that the GRAW gameplay is excellent, but the game was limited and the lack of weapons and character models were an issue. it took snowfella and brettzies to give us guns that should have been available from the start. we have no new chr's for SP or MP, which makes the game looks too bland. i need a good reason to drop down money for GRAW 2 and a couple of tweaks to the gameplay is not going to cut it.

    the problem is that i had the 360 version and i saw all the stuff that was in it, especially for MP. the PC version is lacking the customization and weapons, and i just don't see any major improvements in that area. there is a reason why the community did not provide many mods for the first GRAW and i just don't see anything new that makes me want to drop more money for this game. i will wait and see how the community will respond to the game and if GRIN will release new chr's or provide customization for SP or MP. i want the choice to wear different types of headgear and chr models just like the 360 version and give us MORE weapons to choose from.

    the fun factor in tactical games for me was having the freedom to setup the look of my squad in SP and my character in MP with many choices of gear and weapons, and the GRAW series has completely forgotten about it. why else do i spend more time on GR or RB6 games? because of the choices that is provided to me in those games.

  12. exactly my point! the gameplay is great, but GRIN has forgotten that the GR community is based on customization, from the weapons to the gear. GRAW lacked it and it suffered, and GRAW 2 seems to have the same problem. it still has a lack of weapons and character models, and the modding side of the house does not look that great either.

  13. ok, after playing the MP demo, i've decided at this point to pass on GRAW 2. i have a question that maybe someone from GRIN or someone associated with them can answer. is there going to be more variety of skins available for MP and SP? i have a real problem with the lack of SOF skins and gear, which is well represented in the console versions, and i was hoping to see my team look like a real SF team.

    i know the game is set in the not too distant future, but the team would still wear different gear. my teammates lacked personality and individuality because they all looked the same, just different faces. i truly like to customize my team, both in SP and MP. the GRAW series on PC has totally eliminated that and this makes the game too sterile.

  14. mother,

    looking good and i like the paint. i will be back at my comp next week and i'm gonna share pics with you of some weps we had in group. you will be able to get a good look at the camo style of the weps and you might be able to gain some ideas to use it for your mod. i only ask that you hold off releasing your update and give me the time to hook you up. just let me know :thumbsup:

  15. i would say it is up to you if you want to paint the optics. some times we had camo weps, but some of us had our optics painted and some did'nt. you sometimes get assigned a weapon that is already painted and when you got your optic, some just did'nt bother or did not have enough time. i would say don't paint all of the optics, but it would not matter if you did paint them all. great pics by the way :thumbsup:

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