For GRIN devs..... in GR:AW 2 (PC) - General Discussion Posted July 7, 2007 · Edited July 7, 2007 by bugkill While I have not read the Bios on Mitchell and the others, I haven't even downloaded or installed either demo, If they need boosting some then no problem. We know that the Green Berets in the past did help with training and such, but if one recalls that our old 5th SFG friend HF said that even the GB's are moving towards more direct action type missions. Maybe GRIN could fix up the Bios, but as it is, the Ghosts are in an Army unit and outside of the specialists in GR which were a fluke to begin with, assigning anyone even if temporary from other branches of the services is a no go. Ths also applies to those who want weapons from everywhere under the sun. Sure, there may be times when an SF unit uses weapons indegineous to a country to help blend in, they still have the typical Army issue weapons from the US arsenal. dude, the direct action (meaning going after high level personnel) mission is not up to SF. there is alot of politics involved and they (USASOC and USSOCOM) are the ones that will decide what units will do what. now, there are moments when SF units will get to do some form of direct action, but not on the level of "tier one" units. the reason i felt that the "ghost" unit would be better suited as a TAD unit is because the mission of the unit appears to be on the lines of a specialized unit for specific purposes, much like CAG. SF units have a wide range of uses in theatre and there is no other unit in the military that can do their mission like they can. it's easy to make a tactical game and consider the unit SF, but the missions that the unit conducts is not in anyway like true SF. you don't get to train indegious personnel and lead them on an attack or meet up with locals to gain favor. in this game it's all DA (direct action) and hunting down bad guys, which is not SF strengths or main mission. by the way, i responded to your email the funny thing is that i'm one of those military types and i've always extended a helping hand. i was in SOF and i know a great deal that could have been fixed in the game and the bios is a big one to me. there is nothing worse than playing a military game that is completely inaccurate on background info on a character and the way our uniforms look (they got the tactical gear right, but the general's uniform is a mess). like i said before, GRIN can feel free to use my bios for the game (i know it's wishful thinking and it may already be too late) and i sure hope that someone is able to edit the .xml file for me, so i can use it myself. This is the original unit patch for the Ghosts. Note it says 1st BN. 5th SFG. The 1st BN. 5th SFG is a real unit and it is an Army Green Beret unit based at Ft. Cambell Kentucky. This is why the Ghosts are all Army and does not include Navy Seals, Marine Force Recon or even Air Force PJs. To find out more about the Ghosts of GR and US Army SF try the US Army Special Forces. Now if you were SF, you have some questions that need answering via PM. You're right. I first served at the 1st BN 502nd INF at FT. Campbell which at that time was north of the 5th SFG. But I met a couple of them and and asked them basically what they do. they train local national troops, help with giving medical aid to locals. each member has 2 specialties. But the guys are normal cool guys like you and I. holy crap!!! i was in the 50 deuce back in 98-01!!! lol, that is hilarious! 5-0-deuce!!! you gotta deal with it!!!!! remember those days. First Strike!!!!