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Shadowraithe

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Everything posted by Shadowraithe

  1. Yeah, but you've got to admit, the inability to move them is a bit of a handicap...unless our government wants to waste more money on adequate second hand transports, but that's bordering on a political debat so I'll stop right there. I'm just wondering...did they consider the Challenger design at all?
  2. I don't actually think the M1 is a good pick for us. Firstly, they're too damned big for our transports. That's right: we can't move them offshore without American help. And since all our current conflicts are elsewhere that's just a bit of a problem. Also, these supposedly indestructible behemoths have proved themselves not quite so indestructible in Iraq - I remember clearly pictures of an American tank crew crawling out of what was left of their M1 Abrams. And many of them have been disabled temporarily by RPGs. In my opinion, the Leopard 2 was a fine choice. Sure it didn't have the rep of
  3. I think perhaps he means defining a custom reticule in the .gun file. Try notepad
  4. Tasmania? Enlighten me... No Canberra either? Then again, they rarely contact the outside world except when there's a fire...
  5. Thanks for the help. I think I've narrowed the problems I'm having down to an incorrect .rsb plugin, so I think I'll put GR modding on hold until I've got Gold Edition.
  6. Yeah, this is sad - even an Australian doesn't know of films about Australians in Vietnam. This is very sad...sad...
  7. Uh oh, Indonesia has steyrs...say, those'd make a good christmas decoration!
  8. I'm busily planning a modern warfare mod for Warcraft 3 (or another engine if I can find a suitable one). It's going to be set in about 2020, I'm just wondering if anyone knows where I can find information on weapons that are still in the production and design stages?
  9. Go to www.google.com.au (note the .au) and type in something like "Australians in Vietnam". That should give you some results somewhere on the first 10 pages... EDIT: Only film I could think of was "The Odd Angry Shot". I wouldn't rely on it for accuracy though...
  10. Indonesians? I thought they used M16s? I thought that was the only reason we'd stand any chance at all of owning them!
  11. Yeah, it does look a bit off level now you mention it...
  12. Someone's just gotta compile a Steyr kits mod! Original GR compatible plz!
  13. shadowraithe@hotmail.com Cool, I'm actually just working through the 3DSM tutorials.
  14. Meh, I'm indifferent. But they kick ass as weapons.
  15. I'm on dial-up, so big files are a bit of a problem. What about if you strip away everything except the weapons, and tell me how big it is?
  16. Yeah there's one in NMM GR Weps mod too. I tried to model it in rhino, but it's just beyond me. I'm only good at modelling my own weapons. Sorry, maybe someone else would like to try...
  17. lol, a sawn-off AUG. I'll see what I can do about a model... EDIT: Look like the same thing? They've got shorter barrels than most AUGs. EDIT 2: Don't think the images came up. They're here.
  18. I just tried to make a Dragunov/MP5-SD kit. After going to the trouble of making what I thought was a working kit icon (this tutorial was what I used) and copying the layout of NMMGR weapons mod, these were the results: First time I ran it, GR crashed. Second time, I got it to work but no kit texture, and the MP5 was acting weird and caused a crash when I tried to use it. Basically, the questions I want to ask (I know, I've done nothing but ask questions since I came here ) are: - Is there a tutorial that goes through making a weapons mod from start to finish? - Is the kit icon I use
  19. I just tried to use it on Ghost Recon, but whenever I go on to a new kit GR crashes and exits to my desktop. Is this a common problem, and is there an easy solution to it?
  20. Basically, I download mods for the weapons. I don't mind if there's no new skins or characters in them (or for that matter, even missions ). So I gues what I'd like to see is cutdown mods that carry just the weapons from the mod. And any new multiplayer maps the mod may contain.
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