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Posts posted by CR6
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Well, I installed the beta on my work desktop (now it's triple booting XP, Vista and Win 7 beta) and it took me all of 20 minutes (Q6600/P35/4GB RAM). The cool thing is I forgot the Beta key at home (I downloaded it at home and burned it on a DVD to take to work) but it still installed fine without the key.
I only got to spend about 3 minutes taking a quick look before I had to take off from work but noticed it looks like they're copying the Mac "dock", the nice new wallpapers and interesting it comes with the IE8 beta.
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Best wishes and stay safe pz

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It's encouraging to hear that the docs are confident to let Leland go home and can continue to monitor the situation without having to stay in hospital longer or needing surgery etc. Like you said, hopefully this problem will naturally mend with time.
Congratulations SR and ZJJ!
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Anybody know when it's scheduled for release?
No official release date announced yet. I read somewhere MS is aiming for a 2010 release but Bill Gates said in a recent presentation it would be out by the end of 2009. At this point, don't believe anyone who claims they know the release date Windows 7, because MS doesn't know.
We'll see a Release Candidate 1 and 2 first, then a multi-million dollar launch campaign when the time comes ...
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Yes, Lexmark printers are evil. I've had the same prob as Tinker and you cannot uninstall that Lexmark printer thing in services that basically makes life miserable for the next printer you install.
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Anyone planning on trying Windows 7 out?
I am planning to give it a spin. I have an extra partition to run it on so hope to have time to dload and install in the next week.
I am actually primarily using Vista on all my systems now with XP dual-booting as backup. Even with all its bloat, Vista is fine as long as you were willing to spend enough to have a fast enough computer to run it. (I.e. don't buy a cheap laptop with an AMD Turion to run it)
I think Vista's bad reputation is generally undeserved, as all new OS's have growing pains initially, but everyone loves to hate Microsoft and Microsoft-bashing is a publically accepted( inter)national past-time.
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You can also review http://www.blackviper.com/ who covers services and what each do in windows XP or Vista.
Thnx for link, this is more to the case. Should be aware of what these services actually are.
Last point, ensure your system restore points are in order.

Yes, Black Viper is the man. I remember visiting his site years ago trying to learn about which services were unnecessary in order to squeeze the last bit of performance out of my P3 700MHz for GR
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Just a little reminder, people: At this point in time, kleaneasy is the only person wearing Ubi's colors who makes an effort in showing up here and facing all this criticism.
Sorry to go a bit OT here, but did kleaneasy do a Kimi and get hired by Ubisoft? If so congratulations!!!
When did you join up?And yes, I truly admire and appreciate kleaneasy for being active on these forums speaking for Ubi. It's not an easy job and I'm sure she's not getting paid enough for it

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Great interview! Thanks to both of you for a very interesting Q&A session

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I may be going out on a limb here, but sometimes I think that it is not unwillingness on the side of the developer that has left us wanting for a worthy Ghost Recon successor, but rather unawareness of the true essence of what defines the unique character of the original.
You might have seen this before, but for the benefit of others I thought I'd share this article I originally saw posted about in the BFS forums which was quite revealing that in fact Ubi as the developer is aware they are changing the true essence of the GR/R6 franchises and it is indeed a business decision:
http://blog.wired.com/games/2008/03/ubisoft-realist.html
Ubisoft: Realistic Shooters' Appeal Is Too NarrowBy Susan Arendt March 17, 2008
Don't expect Rainbow Six Vegas 2, or any other upcoming Ubisoft shooters, to follow Ghost Recon's lead, says game designer Philippe Therien. GR's one-hit kills and sprawling levels may have made the games more realistic, but they also made them more difficult, thus narrowing their appeal.
"I doubt we will ever go back to really hardcore only shooters. The market was too narrow for it to be a viable business choice. We would like to be able to please both sides but compromises have to be made," said Therien in a LiveText chat at Eurogamer.
Read the whole text chat here:
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Give Me Back My Old Ghost Recon, Rejuvenated! That's All!
If you share this sentiment, come in and shout it out!
Here's an interesting article that shows the attitude at Ubisoft towards development of new games. Here we have one of the designers of the latest Prince of Persia game who expected more kudos for innovation on the new title:
For years we've all been reading complaints about sequels and companies churning out carbon copies of proven formulas without focusing on innovation or taking risks. Fans, developers and critics alike seemed ravenous for new ideas -- new IPs; major innovations -- advances in this art-tertainment (I'm trying to coin a new term here
) form we all love. We tried to really embrace this challenge on PoP. We set out to keep a few core fundamentals but to re-imagine everything else, discarding some very well entrenched ideas not only about the brand but also about videogames in general (and we weren't alone. EA took some major risks this year with new IP and innovations - Mirror's Edge and Dead Space, for example).
What surprises me is how little these high level risks seem to be noticed and appreciated as attempts to shake up the industry and push things forward. Perhaps I'm an idealist, but I think perhaps I was expecting a few more virtual pats-on-the-back for our attempts to do something new.
What I am hearing here is that people basically want a remake of the first GR game with updated graphics. Ubi keeps trying to "fix" or "improve" things that aren't broken - trying to "catch the wave" of recent pop culture trends: Notice how R6 Vegas moved away from the globe-trotting formula to more emulate an episode of 24, or making Sam Fisher go on the run like Jason Bourne in the latest Splinter Cell 5. When will Ubi understand we are not asking for a GR version of Call of Duty.
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I finally got around to updating the Splinter Cell Retreat site today (first time this year as there was basically only 2 worthwhile bits of news for the whole year) and I noticed this old post:
http://splintercell.3dretreat.com/default.asp#6444
Here's the quote directly from IGN - perhaps Ubi actually listened?
http://insider.ign.com/articles/796/796220p4.html
Nowadays though, people are buying fewer and fewer of Sam Fisher's adventures each time out. With Ubisoft juggling the game between their Montreal and Shanghai studios, it's no wonder that the series has lost any form of continuity. Not so much in the story, but in the actual gameplay mechanics.Doctor's Orders: Stop releasing Splinter Cell games every year. This should not be on a yearly release cycle; it's too good of a franchise to rush it out the door. While it is true that tossing the game back and forth between two studios gives each more time to work on their game, the feel of the game changes too much between each iteration.
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Maybe I'm missing the point but isn’t that a contradiction in terms??
Surely if they're prepared to churn out games so easily they wouldn’t hold a game back from release to do more work on it??
Yes, it does seem a contradiction - thanks for pointing that out kleaneasy!
I guess what I'm saying is that:
1) Once Ubi gets the engine down-pat for a certain generation of games, we can expect at least another "sequel" or "expansion pack" of that game a year later - it just makes sense to some game companies, especially if the game is popular, people will be wanting more, and the cost of developing a new sequel/expansion title with the same engine is significantly less than waiting for the next "full sequel".
However, notice that not every company does this - especially Japanese companies like Nintendo etc. do not release a full Zelda or Mario game every year even though it might make 'em tons of cash in the short term. They generally wait til the next generation of hardware and their games sell for years at full-price based on their high standard of quality. Contrast this to what seems to me like Ubi releasing a game like R6 Vegas with hopes to recoup most of their development costs and turn a profit within the first 3 months of release, then abandoning support for the game after half a year or so to focus on the next iteration, fans then lose interest and the game ends up in the value/bargain bin 1 year later.
2) Something must have really gone wrong with Conviction to delay its release after starting hyping it in 2007 and totally missing 2008. I give any company credit for holding a game's release back to improve it instead of trying to release a broken game early just to prop up the year-end financial results.
my personal expectations towards Ubi's future plans are quite optimistic, especially in view of the more recent development, e.g. the very positive signal to refrain from implementing DRM technology in Prince of Persia.Once again I think ApexMod's optimistic attitude is excellent - we might as well all hope for the best and we may all be pleasantly surprised. Being negative just to be negative is generally useless, and I am glad that GR fans are adding their constructive suggestions in these forums to what they would like to see in GR4.
However, it is important not to forget negative experiences to keep expectations realistic and also prompt Ubi not to make the same mistakes ... i.e. this can be compared to if someone gets burned from touching a hot stove (a negative experience) will they do it again? So if someone gets burned by purchasing a game like R6 Vegas PC, will they buy another Ubi game?
Let me also add that I am very impressed that Ubi's new PoP game did wait for 3 years since the last iteration and that it did indeed ship without DRM. Kudos to Ubi for a gutsy move to listen to fans and remove the DRM that hurt paying customers much more than any software pirate.
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Bolstered by strong sales and overall well-filled pockets, this move on Ubi's part could be interpreted as a surprising new sense of humbleness in the face of a more and more enlightened clientele for computer games. Not to overestimate this - but one might consider cutting them some slack while waiting for their next maneuver.
Good discussion going here. I appreciate your optimism ApexMods, but you just have to look around old posts in these forums and Ubi.com to see that Ubi's track record over the past few years have been generally disappointing to older fans.
The general trend is that they have taken hit franchises like GR, R6, Splinter Cell etc in a direction that may have expanded the overall audience, but changed the the games in a way that have left fans of the original versions of the games scratching their heads why they "fixed" or "improved" features of the games that weren't broken.
My take on the real reason why Ubi isn't "churning" out games in the near future is the plain fact that they are just between major iterations of their big franchises. They've already milked the technology for GRAW/GRAW 2, R6 Vegas 1&2 and the last 2 Splinter Cell games with releases in consecutive years. Once the new engines for the "next-gen" versions of these games are done, I'm betting that we will see at least 2 games for each franchise released in back-to-back years.
For example, one can likely bet that something bad has happened to Splinter Cell 5's development at Ubi Montreal - i.e. they've found out the game was heading in the wrong direction and took it back to the drawing board - otherwise I'm sure Ubi would have been more than happy to release a Splinter Cell title in 2008 and pump out a follow up in 2009 made by their Shanghai studio based on the same tech. The next GR and R6 titles will follow the same pattern.
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Ubisoft's North American president, Laurent Detoc, has stated that the company has no plans to churn out sequels to its major games on an annual basis at the expense of quality and building excitement.I will believe it when I see it
I agree with WK - I'll believe it when I see it. Actions speak louder than words.
Ubi is a business that has to answer with its bottom line to shareholders, and they didn't invest in studios all around the world not to churn out product year after year. What Detoc says sounds nice, but do you think he'd admit the opposite was true?
How would Ubi compete with EA's Sims, Madden and other sports titles, Activision's CoD franchise, Guitar Hero etc. Only a few companies have strong franchises which games still generate sales more than a year after release like Blizzard, Nintendo etc. I don't think Ubi is yet in that league.
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Well said. With RSE in the driving seat
Wow! That is promising news! I haven't really been following GR4 news - sorry to ask if it's been posted elsewhere, but has there been an announcement about the team behind the game?
BTW, most of you know this but I'll just mention RSE has never left the GR series - they've worked on every iteration of the series: [GR] PC/Xbox, GR2/SS Xbox and GRAW 1-2 Xbox (just the MP side of things).
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There's a GR book? LOL
BTW, Clancy books have had a few different authors writing under the pseudonym of David Michaels.
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Take care and stay safe Ruin!
This blog page may answer some of your questions.
I tune in to this page daily. Interesting read, IMO.Yes, very good read indeed! Thanks for the link

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Hey Spaniard, good to see you around still

I just checked the link in your sig and realized you aren't with RSE/Ubi anymore
Minor detail -- we used Tawney and Stanley in Lockdown. This was their first appearance in an R6 game, to my knowledge.Trivial, I know. Sorry!
I stand corrected! Thanks for the reminder. Now that you mention it, I thought Lockdown had a lot of cool touches that were overlooked, including more characters from the original R6 novel showed up for the first time in the game: specifically Rainbow Five Rocky Stanley and Blackhawk helicopter pilot: Dan "Bear" Malloy.
What bugs me is how Ubi is now pretending Lockdown didn't exist in their R6 retrospective on their "Tom Clancy 10th Anniversary" promotion.
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Yeh, it's stored here, over 2000 downloads so far

Yeah, nice work Rebar! Good to see you around

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Wow Rocky and Whisper, that is a really special gift.
Haven't seen Saint on the boards for a while, so now we know why. Looking forward to his safe return.
Check the Military forum, he's been posting quite a lot of photos.

Wow, some great photos over there!
And happy b-day wishes to you Rocky!
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Wow Rocky and Whisper, that is a really special gift.
Haven't seen Saint on the boards for a while, so now we know why. Looking forward to his safe return.
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Hang in there shakealeg1212!
Hope to see some screens soon!
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Try reading the Rainbow Six one. Truly awful. Amost as bad as the GR one.

Man, those were painful to read.
Methinks Ubi is trying to emulate the success of COD4, but this convoluted storytelling just sounds plain goofy.
Good thing a good proportion of people who play these games couldn't care less about story. Ubi could save a whole lot of money and fan complaints if they just axed the whole plot and gave us some solid levels with pretty next-gen graphics.
And whoever wrote the R6 story obviously didn't read the novels or play the older games. Lots of glaring inconsistencies (for the few of us who they hope don't notice these things
):- Logan was not on the team when Dieter Weber was rescued in Lockdown
- Half of team Rainbow wasn't blown up, it was a Russian Spetznaz team in The Bear and the Dragon novel
- I'm surprised if Ubi is allowed to use Fred Franklin from the novel in the game - Clancy never allowed any further characters from the novel into the games since Eagle Watch
- And guys like Arnavisca and Haider would be almost 50 years-old by 2019 - I don't think Rainbow would pay them enough to keep them from retiring.
You know how most videogames get butchered by Hollywood when they try to make a movie based on a game? Looks like we don't have to wait for the R6 movie anymore - Ubi is doing a fine job on their own.

Leaving The Sandbox...
in "Off Topic" Posts
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Enjoy your well-deserved break!