Dai-San
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Everything posted by Dai-San
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Unfortunately any franchise will eventually sell out. It's the nature of the beast i'm afraid and anyone who thinks differently needs to get a day ticket to the real world. It's not just this industry but any money making industry, once a franchise is established it then ceases to trade on it's product but on it's name alone allowing inferior goods to be sold using established branding. Is it right? Hell no. Are we (the general public) stupid to put up with it? Hell yes (but we do it regardless). The only light at the end of this particular tunnel is that UBI have outsourced th
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A few things worry me regarding this review. No dedicated PC team. This does not bode well as up to this point in time this has meant that we, as PC owners get a 'Ported' Xbox version of games which is never done 100% effectively. The 3rd person viewpoint. If this is the case in the final release then I for one will not be playing this game, I like my FPS's as that. The Streamlined interface. I read this as a direct concession to console usage, ie everything you need right there on your joypad which again, up to this point in time has never translated very well across to the PC. La
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I just hope they dont develope it for the console and we get some crappy port for the PC, this has happened to many games and utterly destroys em.
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Was wondering if anyone would like to try out the first mission of the MOD i'm working on, It's still not quite finished, a few things may be changed and the demo icons are wrong atm. It is quite hard to complete on SP it was designed more for MP Co-op. Thanks to Lexsis for sending me the MIB skins and a big thank you goes out to everyone that has helped answer my noobie questions, without you I wouldn't have even gotten this far. And a HUGE thank you to Chems, who kindly said I could use his SWAT mod and then went above and beyond the call of duty and did some truly awsome models for
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If that were true in law then I'm gonna start changing the badges and wheels on Ford cars and selling em as my own
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I'de say that was done using Swish or Swishmax, whole site is done in flash. I'm doing a flash site at the moment learning Swishmax, hats off to Steve, the site is simple yet very stylish which is a hard thing to achieve using Flash as you get tempted by so many effects etc.
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Cheers, that was what i was hoping but didnt know if that worked or wether it still just referred to the original.
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Here's my dilema, I had this whole mod worked out, I've nearly completed the first mission which leads you into the rest but have hit a snag. Being new to modding my follow on maps were going to be the SOAF maps, Dresslers estate, the corporate HQ etc etc, but after speaking to a few guy's and reading a few threads I now realise this would be frowned upon and also has 'Legal' issues that no-one seems 100% clear on so unless I can find some city type maps and building maps like the SOAF ones then i'm pretty scuppered. Any map designer would get full credit for their work, be they existing
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Just a quick question. In the mission I'm doing atm I have used a kit restriction that allows only silenced MP5's (The standard ones from GR). My friend in the US has been playtesting it with me and he has used the MP5 quite extensively in RL and has said that the damage model and stopping power is way off as it is. We played about with it in the Gun Editor and now have it at a level that he say's is more realistic. My question is this, I have edited my .gun file and he has edited his, but if anyone else plays this mission i'm assuming it references their .gun file and they will have the
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Thanks F'n but I was luck enough to catch Chems on MSN and he kindly did me some .rsb's and showed me how to edit the .kit files in notepad. Man he has the patience of a saint Thanks again for offering though.
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Cheers m8, I think I figured how to do a kit restriction but I still need to know what kit is the MP5 and MP5SD in IGOR. All i have in origimis, MP1 and MP2 are loads of rifleman1, rifleman2 etc kits, any idea which of them is the MP5 and MP5SD ones ? I also need to make a kit with MP5SD with Demo Charges, anyone know why none of the MP5SD kits have demo?
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Images not working m8
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This is where it gets a bit sticky though isn't it, unless you include a EULA with everything you post up etc then technically using it isnt an infringement. Believe me I'm not trying to condone theft or imply people shouldn't ask, I'm just trying to get some guidlines to work by so I dont step on anyones toes as I've already on numerous occassions tried contacting several people regarding using their skins/weapons and have had no reply from most of them. Unfortunately atm i'm only doing mission modding and cant build my own maps and skins etc. If I ever actually learn this skill as well
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Hmmm, see already we have some confusion about the SOAF maps and that then raises the issue of distributing a MOD. I do a complete MOD using a SOAF map that I own a copy of, IF I then release this MOD and people download it and use it without owning the SOAF game am I then encouraging people to use dodgy software? Also, If someone posts up a skin/weapon pack etc for free download in these forums then is it really necessary to contact them? I'm not saying I wouldn't attempt to (I have and will continue to) but for me personally, if I released something that someone wanted to use (which
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After reading a few of these posts I gotta ask this question just to make sure I don't step on anyones toes. I have been playing GR on and off since it's release but have never really got into the 'Scene' as it were. Recently after playing a lot I thought "Hey, I'll give this modding lark a go" and fired up IGOR, (OMG ) I've received no end of help and advice from the members of this forum and couldn't have done any of my mission mods without it and no doubt will still be posting for help for years to come, or at least till people get bored of my questions and ban me from the forum
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Thanks Jack your an angel, though I dont understand most of it I will give it a go
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I wondered if there was a limit to looping sounds, I have an alarm siren set to go off if certain things happen, it was set to loop for 6 seconds. I changed it to 10 seconds in the script but it still only loops for 6 seconds?
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Thanks Jack57, I do have the mod and it rocks, now i understand a bit more about IGOR i will check those scripts out when i get home. I must admit I looked at various peoples scripts when I first started learning and they confused me more than helped, hopefully now I can make sense of them. I take it they use the zone as the trigger rather than the planting of a demo charge then. If this is the case does that mean any player can activate it cos I want it to be only players carrying the Hacking device (read demo charges)?
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I was wondering if there was a way of stopping a counter if a particular player dies in co-op mode. The situation is this, I have a scenario where a player must plant a demo charge (This will change to him planting a hacking device soon, but the result is the same script wise) at a computer to simulate hacking data from it. This activates a timer that counts down 20 seconds then the objective is declared complete. Once he places the demo charge it also activates a reinforcement squad who teleports into the area and displays a message to the player team to cover him. My question is thi
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***Edited due to being a plonker*** 1: In the mission mod i'm working on atm I want the SWAT team to use MP5 SD weapons and the Opfor to use unsilenced MP5's, any idea what kit the enemy would need for unsilenced MP5 and possibly grenades ? 2: How do I set up a kit restriction so only the silenced MP5's would be selectable and does this just effect the Players selection (i.e can the Opfor still have any weapon I give them in the script) ? I'm still learning this stuff so please don't get to technical
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I am Lexsis, but no worries, I already got it sorted thanks
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I was wondering if one of you expert modders out there could spare 10mins of you time to advise me whether something can actually be done or not. I don't expect you to actually do the work just say forget it if it cant be done so I don't waste day's trying something that is impossible. I would rather not discuss it openly in the forums as it involves a mod i'm planning and would rather keep it under wraps for the moment. Either PM me or my MSN Messenger account is dai_san@msn.com Hope someone can give me some advice. Thanks.
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********** Ignore this, I managed to figure it out ********** Hmmm, aint easy this Igor lark is it OK, so far I got Chems swat team for my Player characters (thanks again Chems) And Lexsis kindly sent me some men in suits. Here's the rub. These are the files i have. suit1.chr suit1_a.chr suit1_b.chr suit1.rsb suit1_face.rsb suit1_face_blink.rsb And then the same again for suit2. There are no actor files but I went into the IGOR actor editor and selected the files for the actor following the same guidlines as a standard GR character and saved it as a suits1.act fil
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Kewl, will check both of them out and see if the authors mind me using the skins. Thanks guy's
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Hi m8, I'm just getting into modding and am currently doing a mission mod on the docks map. Chems has kindly given permission for me to use his SWAT skins for the player team and i'm after a skin/skins for use with the enemies. Basically i'm after a skin that looks like a business suit etc. The theme of the mission revolves around a business cartel importing drugs so I want to have enemies that are more corporate/organised crime looking rather than terrorist/army looking. All going well then I will hopefully expand it into a series of missions. Hope this clarifies what i'm after a bit