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Dai-San

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Everything posted by Dai-San

  1. Seeing as it all appears done and dusted and ready for release can someone answer some questions. 1: Has the number of players able to play MISSION based Co-op increased from 4? 2: Has the Mitchell dead game over been sorted in MISSION based Co-op and if so does someone else then have access to the Team Leader functions such as waypointing on the map etc? Hope someone is able to/allowed to answer this.
  2. Grab the Microsoft Installer Cleanup Utility from Here but be very careful, once you click remove it's gone so make sure you have the correct item highlighted
  3. To be honest though Stormin, apart from the graphics, everything else seems to have taken a step backwards from [GR]. We had 9 player Co-op in [GR] (loads more when modded), multiple gametypes, no gamespy, good server options, good crosshair bloom and ret spread etc. Personally when Ford bring out a new car I don't expect a great new body but model T technology that will be 'patched' up to the previous models spec. [GR] style co-op is right around the corner. Graw has multiple game types. Ok, ill give ya the gamespy issue...hehe . As of good server options..its my understanding
  4. To be honest though Stormin, apart from the graphics, everything else seems to have taken a step backwards from [GR]. We had 9 player Co-op in [GR] (loads more when modded), multiple gametypes, no gamespy, good server options, good crosshair bloom and ret spread etc. Personally when Ford bring out a new car I don't expect a great new body but model T technology that will be 'patched' up to the previous models spec.
  5. I think Rossiski has hit the nail squarely on the head. If anything better had actually been released since GR:AW arrived you would find a lot of the people who hang around and gripe would have actually moved on. But GR:AW has actually benefitted from the lack of decent FPS's at the moment by hanging on to a lot of people that just haven't got anything else to play. I find myself in this group. I still play [GR] but don't play GR:AW anymore. Now I don't tend to moan much on here but I still hang around because basically I'm bored at work and to be frank GRNET has been home for long enoug
  6. I would have to agree with Jay316 tbh. As everyone here likes to keep pointing out, GR:AW shouldn't be compared to [GR]. Fine If we apply the same to Lockdown (don't compare it to the rest of the R6 series) then we have a game that you can at least play online, has multiple modes of online play, good Co-op (ok more than 4 would have been nice but at least you don't end the mission if someone dies), and it has infinetly less bugs than GR:AW has. So it's a different game, but all in all at least you can play it with a moderate spec system without it falling over all the time and can pla
  7. No need, GR:AW has it's own built in system to stop addiction disguised as random crashing. It's scarily effective, there's only 200 or so addicts left judging by the playing figures
  8. Lol , I can't count the times I've done that. Then after a second or so you think "Damn, I can move" and scramble desperately for cover
  9. BaMBaM my friend, whilst I don't disagree with anything you say, the [GR] vs GR:AW debate has been done to death on this forum as even a cursory search will reveal. I am the last person to defend GR:AW as I gave up playing it even before the last patch/addon as being someone who played [GR] from day one it just didn't grab me. I think what i'm trying to say m8 is that posts like this do nothing to persuade or disuade anyone and GR:AW is what it is. The developers know it's not [GR]... UBI know it's not [GR] and to be frank, they never meant to make [GR] the remake no matter how badly peo
  10. The worst culprit when it comes to causing lag spikes is Wireless networking. If you have a wap on your network at all try unplugging it and then monitoring your connection. If you don't, then as others say, it may well be your ISP. Also check for ADWARE. This can cause problems with ping as it randomly polls it's server to transfer data.
  11. I heard the reason for the patches and the ongoing problems is that they couldn't get more than 4 staff to Co-operate on any part of the game, as soon as they tried the lights went out and they were left staring at a black screen. Either that or whenever the project leader left the room the other 3 all ran around screaming "Mitchell... Mitchell... Man Down... Abort, Abort!
  12. Yes Here No Buy an Xbox 360
  13. I don't see anyone asking for anything over the top or over exaggerated, just a nice shock and a momentary knock.
  14. Well said Peace. Unfortunately, as much as this game has potential, I don't feel that potential is in the direction that I, and a lot of old time [GR] fans, want. I have given the game a try and tbh if I wanted to play this type of game then quite frankly BF2 does it better (another one of the games gathering dust on my shelf). Looks like I'm gonna have to continue with [GR] for my Co-op kicks until that next big thing comes along. Just a shame GR:AW wasn't it
  15. The options you list would be great. What a lot of people forget is that being a mod friendly game is a lot more than being able to actually Do the modding, that is only half the story. Once you have a mod completed you need people to be able to use it. Without an easy to use interface for activating/deactivating mods then you put the casual gamer off. They don't necessarily want to have to 'Make' local folders, copy .xml files in and out of directories etc. Hopefully your discussions will take this into account
  16. I find this comment slightly worrying. I was under the impression (it would seem mistakenly) that GR:AW was going to be a mod friendly game, continuing on the fantastic community that has grown around the GR series. Saying that you are still discussing a way to deal with mods implies that it was never actually a consideration in the initial game concept from the start. Now i'm not saying this is or was a GRIN decision (more likely UBI). Most mod friendly games have a menu option for mods and this is delt with as a seperate issue to cheats (ie a legitimate mod is not seen as part of a che
  17. QUESTION OF THE MONTH Ghost Recon without a doubt. No other game has lasted the test of time like Ghost Recon, and 5 years down the line it’s still there taking pride of place on my Hard Drive. Other games come and go, spend a week or so installed until the eye candy and wow factor wears off then they are consigned to my ever growing ‘Game drawer’ never to see the light of day again. Yet Ghost Recon get’s played at every opportunity, the community, the Mod content, the atmosphere in game just make it something special. Heck, What classic game keeps me coming back? I
  18. Sorry if this is explained in the thread but I cannot read Dutch. If this is DM mode why are there still waypoints or zones shown on the Tac Map?
  19. Viiiper m8, give it a rest with this 'Moaners' crap, it's getting old hat now and you do a pretty good impression of it yourself in This thread.
  20. Desmond, the way you did the "out of ammo" sound is in my opinion realistic and should be left alone. Last week I was in Prague and I passed some time at a shooting range. You do not hear or even feel a click when you are out of ammo. This goes for pistols (not revolvers) and assault rifles. For example when you fire your last round from an M4, what you feel is that the trigger can not be pressed. The gun just suddenly feels like dead metal in your hands. You don't feel recoil or hear a "bang" is exactly what the experience is like. Asking for clicking sounds when you pull the trigger of yo
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