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JavaNiceButt

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About JavaNiceButt

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  1. that works i'm sure but i seen another way recently that is pretty cool and allows you to use scoring and/or allow some objectives to be optional and/or give different messages depending on what got done at initilise use flagset to set a tag to 'objective0' (of type flag) to false when your setting obective complete also do "flagset objective0 = true" then at mission complete simply "continue executing responses if the state of 'objective 0'[is true] " or add points to pointcounter if .. or whatever this way has more scope though admittedly is a bit harder to follow if your new t
  2. Take a look at Chavez' (Alpha Squad mapper) map's for mines that work really well, they even use decals to put a little blackish smuge on the ground so players can spot them and avoid, also has some really nice booby traps (get the SR2003 missions from the alphasquad site)
  3. wow - thats not limited thats crippled I think it will be easier for me to downl.. i mean buy Photoshop, thx for the info
  4. actually that was premature - it loaded the RSB now but it won't save - it says not a multiple of 2, yet i have't changed the size its still 64x64??? I'm using PSP not photoshop - is that why? does the plugin not work with PSP? it dosn't seem to recognise thats it's an alpha channel and loads it like a single layer image - I didn't want to bug you guys again with this spent the last 4 hours trying to get it to work but .. nada
  5. weeeeeeeee - that was a quick answer and it worked too thx larocket83
  6. How do you do the weapon icons like x:\..\Ghost Recon\Mods\Mp1\Shell\Art\kit\demolitions\kit-demolitions-05.rsb ? what i want to know is how do i make one for my weapon kit? using RSBEditor you can't view them (they appear blank) and their RSB version according to RSBEditor is 1 ?? and the photoshop plugin says can't read the requested format ?? so they can't be normal RSBs what then heck are they and how do i make one?
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