Xitter
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Posts posted by Xitter
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Always pleasure to help you fellow modellers.

The typing approach is just awesome isn't it? Why to waste space with sound

How about to make it sticky? Simply for a reason that it's quite comprehensive and nicely done video tut. But I'll leave the final judgement on admins here indeed.
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Well, COD was very well made game indeed. I couldn't, mostly, disappoint hard GR player as well as player who only wants to nail the ###### with anything at hand. It wasn't HC GR like game, still it had/have some realisim. That's why it sells so damn good. I wouldn't be much optimistic with this new UBI creation in works. It will perhaps have a good graphics but do not expect enything uber-realistic. These things don't sell. Also almost everything UBI touched in past 2 years was buggy form start to an end. Take a look at RS, man what a great game it could've been. Patches every week or so, never ending struggle with bugs, ping issues, server notifications, account and cdkeys already in use. No SDK. Seriously one year of promises and still nothing. Datadisc which is just a bunch of maps put together. That's the way UBI produces.
One thing on the top. I only wonder why so many talented people around here do not gather to make some mod for UT2004 let's say. Really, if you take a look at work they produce, the things they make with GR. The mod would have the best poeple aviable here. Models are mostly done, both player and weapon. Maps are not problem as well. Coding, I don't doubt that there're people who can easily handle that as well. Take a look at http://www.unrealwarfarex.com/redorchestra/. So little time and so much work done.
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I don't get it... I mean. What does it have to do with GR? Seriously GR weapon modelling is basically weapon modelling for GR right. I'd found that stuff from Fusion people on inet so I posted it here just for people to look and get some inspiration. Or just to see very nicely done models of weapons. Weapon models for GR are not special art in any way so what's the matter? Don't tell me that you wouldn't like those beautiful 1st person models in GR. Everything moves on these babies, even a finger which presses the trigger. Take a look at 3rd person skins, they are the same moddeling art as GR weapons. So don't tell me that it doesn't belong where it used to lay.
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First off, the link lying somewhere around here goes to CS site. Secondly, their 3rd and especially 1st weapon models and animations are simply so ######* cool that it would be shame to miss them. Really I've never seen anything even close. Let alone the player models which simply kick ass as well. I'll just shut up now and post the link since you gotta see it on you own eyes. Enjoy.
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The magazine... personally I don't know if it's 100% correct since the pictures I have can't tell me exactly how wide and thick... it should be. And when they do I've several different looking magazines.
This weapon have so many variants. So I don't know, considering that it fires 7.62x51mm rounds the magazine should be a bit bulkier is my guess. But thanks anyways I'll look at it. -
Thanks again Thumper, I've not been able to work on my SR-25 some time. Now, here's my almost final model. Scoped, silenced with my first bipod try
Well I feel a bit more confident and somehow I found out that the best I can model something is to take reference pictures and to "take the gun apart" on the paper. It works great for me. Since I usually ran into some really time consuming troubles while making it "on the fly". Still I didn't touch skining the model, the friend of mine "volunteered" to do it while I learn to work with it. Well a lot of work to do ahead since I'll have to learn to put it in the right position etc... As beeing a WW2 fan too, aircrafs you know, I'am going to try to model some.... in the futre, but there are canopies which are made of plexi, swithches, gauges and thing called "alpha cut" or somtehing like that which I do not understand yet. But back to my SR-25, tak a look and let me know what do you think.


Q: As you can see the handle and body connection points are somehow "unclean". I was unable to retriangulate it properly. Is it a big problem? In terms of final look I mean.
Perhaps it would be better to rename this thread to something more fitting since I do not plan to work on the same SA 58 carbine right now.
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Thanks for your support and feedback. Thanks a lot!. Especialy to you Thumper. The model is currently being finished and polished, at least the best my skills allow me
. This gun is sort of funy sice it seems that every piece on the internet has a different sights,scope... everything. So it's hard to stick to one piece, finally the friend of mine volunteered to skin it, he can surely do better than me. I hope I'll be able to add a bipod and then I post the pictures, with the picture that spelled my doom over this rifle.Some questions.
1.) This will sound silly but I'll ask anyways... How much do I need to know to skin and edit materials in PS ... Well looking at the lines, it really is silly question, but I mean is it very very very difficult and time consuming? I'd like to know, before I get to it (soner or later I will that's for sure) Prehaps an experince of yours would be the best answer.
2.) Still I can't get my triangles into right shading positions, grrrrrrrrrrrr....
3.) I definitely plan to spend, during my 3D intesive modelling, time with learning how to import, prepare the models for games like GR and of course the engines like UT, UT2003. There're tutorials from mister Paine as I found out, should I download these? Any other "must have"?
4.) This puzzles me the most. Pain's tutorials are based on Mesh modelling. I somehow don't get it, why to model something using mesh objects, since they have so limited options,modifiers you can apply? Why not to model it as a Editable Polygon and then convert it to Editable Mesh? For example... If I slice a plane in Ed.Mesh I get, everytime, like 6 more verticles which are entirely unnecessary, that doesn't happen with Ed.Polly. But maybe it's just a glitch... But the working with Ed.Polys is a pleasure compared to Ed.Meshes.
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Been bussy today and although I'am still wrestling with Max oftenly I finally put together following: It's SR-25 (I couldn't resist this beast since I found so nice picture of this rifle).
Concerning the model; it's not finished, there're parts missing. Also I smoothed some parts, but only a few. Final version will be much much looking, hpefuly covered with decent textures
. Unfortunately RIS is killing my count -> around 2400. Without RIS I'd on 1100 at best. I hate to remove it.... Well let's see the pictures. 

An again, any suggestions are most welcome.
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to Thumper1518>
Thanks a lot for valuable recommendation I'll go to Ear's tutorials at once. Meanwhile this is how the weapon looks like after applying really only texture I have. Cut from the side image I used for modelling.

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Ooops. I din't mean to compete or mess with swartsz own models I assure you. I didn't wont to make a new thread for the model was my first so I added it to "My First..." I'd like to appologize it won't happen again

>Thumper1518:
Thank you. I've never thought that somebody will say about it something like "a good model" or something. As for polys... Your absolutely right, I watched shwarz work carefully, there are a lot of them which are not neded entirely as I see. A good texture will do the same work or even better. Only I need to learn how to prepare the model for that
But that's something I am gonna do in near future, I have no idea how complex or difficult it is yet. Now I plan to do at least 2 more guns, simply practice. I learned that there are some weapon making video tutorials so I'll download them as soon as possible. I only hope that someone will answer my questions I posted since it's real pain... Or point me, I am prepared to learn more.
Perhaps some day, soon I hope, I'll be able to contribute to some MOD. I gotta tell you I've been playing GR just for a few months now but this game is so addictive.
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Well it's my first post on this forum so I say Hello to you all. Secondly I'd like to ask you to take a look at my "product" in 3DSMax since I've been sneaking around admiring the great works of the members of GR comunity for some time until I finally decided to make someting by myself. Please I've never been doing anything, not even a box, in 3DSMax so my model may look a bit crappy compared to those all around. I'd like to ask you some questions about modelling too, but let the pictures do the talking first. It's SA 58 Carbine just about 2000 plygons:


Now some questions.
1. Let's say thet I am making a barrel for a gun. I use nGon or cylinder then I convert it to an editable mesh and I do some modelling. But when I cut in the object (delete the face polygon f.ex. I end-up with a hole, whitch is ok. But only way I know how to recreate the plygon I cut in the past is to click POLYGON->CREATE and selecting verticles one by one until the poly is creted. Which I believe is very time consuming and sometimes even impossible. Could you tell my how to do this efficiently or a link will do nicely as well.
2. Another very anoying thing is that I don't know how to do following. Imagine a box and a nGnon f.ex. No I put the end of nGon in the box (making a barrel). Both are editable mashes and I'd like to "do something" that would create a verticle map, or outline in the place where the nGon cuts through the box polygon similar to the nGon sides. It's hard to explain, but I guess you can imagine it. Then I'd like to delete the part that is in under the surface effectively ending up with box with nGon which I could tune as an object. The main thing I try to achieve is the verticle map, since I'm stil quite unable to make something like it with divide, which is in my opinion inefficient in this way too.
3. My most painful problem is that when I crete something and I do BOLEAN extrusion that it works only as long as it's not converted into an editable mesh. After that when I try to do something like that I end Up with strangly collapsed and deformed object. I understand it, but is there a way to avoid this, safe the way I redo the whole obejct and only after I am finished with it I convert it and then only pray that I'd done everything and I won't have to touch it again.
UV Mapping VIDEO Tutorial
in GR - Weapon Modding
Posted
Rocky wrote:
That's the only way to do it. Isn't it?