Xitter
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Everything posted by Xitter
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Rocky wrote: That's the only way to do it. Isn't it?
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Always pleasure to help you fellow modellers. The typing approach is just awesome isn't it? Why to waste space with sound How about to make it sticky? Simply for a reason that it's quite comprehensive and nicely done video tut. But I'll leave the final judgement on admins here indeed.
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http://ank.deltr.com/ank-uv-video.zip Found at http://www.unrealwarfarex.com/redorchestra/
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Well, COD was very well made game indeed. I couldn't, mostly, disappoint hard GR player as well as player who only wants to nail the ###### with anything at hand. It wasn't HC GR like game, still it had/have some realisim. That's why it sells so damn good. I wouldn't be much optimistic with this new UBI creation in works. It will perhaps have a good graphics but do not expect enything uber-realistic. These things don't sell. Also almost everything UBI touched in past 2 years was buggy form start to an end. Take a look at RS, man what a great game it could've been. Patches every week or so, nev
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I don't get it... I mean. What does it have to do with GR? Seriously GR weapon modelling is basically weapon modelling for GR right. I'd found that stuff from Fusion people on inet so I posted it here just for people to look and get some inspiration. Or just to see very nicely done models of weapons. Weapon models for GR are not special art in any way so what's the matter? Don't tell me that you wouldn't like those beautiful 1st person models in GR. Everything moves on these babies, even a finger which presses the trigger. Take a look at 3rd person skins, they are the same moddeling art as GR
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First off, the link lying somewhere around here goes to CS site. Secondly, their 3rd and especially 1st weapon models and animations are simply so ######* cool that it would be shame to miss them. Really I've never seen anything even close. Let alone the player models which simply kick ass as well. I'll just shut up now and post the link since you gotta see it on you own eyes. Enjoy. http://www.games-fusion.net/content/000040.php
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The magazine... personally I don't know if it's 100% correct since the pictures I have can't tell me exactly how wide and thick... it should be. And when they do I've several different looking magazines. This weapon have so many variants. So I don't know, considering that it fires 7.62x51mm rounds the magazine should be a bit bulkier is my guess. But thanks anyways I'll look at it.
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Thanks again Thumper, I've not been able to work on my SR-25 some time. Now, here's my almost final model. Scoped, silenced with my first bipod try Well I feel a bit more confident and somehow I found out that the best I can model something is to take reference pictures and to "take the gun apart" on the paper. It works great for me. Since I usually ran into some really time consuming troubles while making it "on the fly". Still I didn't touch skining the model, the friend of mine "volunteered" to do it while I learn to work with it. Well a lot of work to do ahead since I'll have to learn to
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Thanks for your support and feedback. Thanks a lot!. Especialy to you Thumper. The model is currently being finished and polished, at least the best my skills allow me . This gun is sort of funy sice it seems that every piece on the internet has a different sights,scope... everything. So it's hard to stick to one piece, finally the friend of mine volunteered to skin it, he can surely do better than me. I hope I'll be able to add a bipod and then I post the pictures, with the picture that spelled my doom over this rifle. Some questions. 1.) This will sound silly but I'll ask anyways...
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Been bussy today and although I'am still wrestling with Max oftenly I finally put together following: It's SR-25 (I couldn't resist this beast since I found so nice picture of this rifle). Concerning the model; it's not finished, there're parts missing. Also I smoothed some parts, but only a few. Final version will be much much looking, hpefuly covered with decent textures . Unfortunately RIS is killing my count -> around 2400. Without RIS I'd on 1100 at best. I hate to remove it.... Well let's see the pictures. An again, any suggestions are most welcome.
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to Thumper1518> Thanks a lot for valuable recommendation I'll go to Ear's tutorials at once. Meanwhile this is how the weapon looks like after applying really only texture I have. Cut from the side image I used for modelling.
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Ooops. I din't mean to compete or mess with swartsz own models I assure you. I didn't wont to make a new thread for the model was my first so I added it to "My First..." I'd like to appologize it won't happen again >Thumper1518: Thank you. I've never thought that somebody will say about it something like "a good model" or something. As for polys... Your absolutely right, I watched shwarz work carefully, there are a lot of them which are not neded entirely as I see. A good texture will do the same work or even better. Only I need to learn how to prepare the model for that But that's so
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Well it's my first post on this forum so I say Hello to you all. Secondly I'd like to ask you to take a look at my "product" in 3DSMax since I've been sneaking around admiring the great works of the members of GR comunity for some time until I finally decided to make someting by myself. Please I've never been doing anything, not even a box, in 3DSMax so my model may look a bit crappy compared to those all around. I'd like to ask you some questions about modelling too, but let the pictures do the talking first. It's SA 58 Carbine just about 2000 plygons: Now some questions. 1. L