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kaladorn

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Everything posted by kaladorn

  1. But how are they going to model the fact the thing is a piece of junk, well worn out, and likely to fail at a key moment?
  2. Thanks for the advice, Mod Dudes. DWG, will try your suggestion. Something is screwed up somewhere.... glad it isn't anything super obvious. Maybe one answer is to just take the existing M4 and M16 and whatnot and 'remod' my own versions, using only the skins BajaBravo provided. And then write my own kits. I should, of course, talk to him. I'm interested in producing an OpApollo mod for GR (new missions based around Canada's response to 9/11 - CT stuff for which his RCMP skins would work well, and where I can use the CADPAT skin for Canada's SERT team, now a military venture, and JTF2)
  3. One of the IT missions is an 'osprey down'. Me, I think I'd like to make a mission where a chopper gets shot down. Has this been done? And if you can shoot down a chopper, will it fall and be a rather unrealistic looking burning wreck that still pretty much looks like the original?
  4. Very nice. Getting them in the various combos (folding stock and suppressor comes to mind) would be great. And I'd love to see the MP5K in there too (and a suppressed version). Yes, it is a dinky little thing. But as a secondary, it'd be all right. And not too heavy/bulky, if your main arm is significant. And a bit better than a darn M9. I wonder if it is feasible to fit a masterkey or a GL in place of the taclight? Dunno if it has been done (don't ever recall seeing one) but it might be possible. These will look really sharp with some of the CT/ERT skins.
  5. Consider this an additional request for a "Masterkey" variant. I find for urban fighting, the good old 12 ga. is a good and personal friend (and leads to fewer of those unfortunate incidents like Tango at point blank and you have the GL selected.... and thus you, the Tango, and parts of your team become wallpaper). I wish I had *any* skill in 3D modelling. There's lots of weapons I'd love to see in GR.... <sigh>
  6. Here's the strings.text from C:\Program Files\Red Storm Entertainment\Ghost Recon\Mods\CdnOpsV1\Data\Shell that came with the mod // weapons and items "WPN_BEER" "Molson Export" "WPN_CIGS" "Players Light" "WPN_CG" "Carl Gustav" "WPN_C7" "C7A1" "WPN_C8" "C8" "WPN_C9" "C9" "WPN_M4" "M4" "WPN_L96" "L96A1" "WPN_MP5" "MP5" "WPN_M16" "M16" "WPN_AK47" "AK47" "WPN_FRAG" "FRAG" "WPN_AK74" "AK74" "WPN_M9" "M9" "WPN_M1911" "M1911" "WPN_OICW" "OICW" "WPN_SA80" "SA
  7. Hi all, First post, so be kind. Just getting interested in modding. No 3D modeller, mind you. When I worked on a MMORPG technology, we had animators and CGI folks for that. Just a back end/network coder. Anyway, I got a mod (or two) that are giving me the same problem. PROBLEM: When in the mission screen where you equip your platoon, the weapons from the mod show up in the figures hands, the images for the weapons show up (the little outline bitmaps) but the names do not. Instead, you get things like !find key[WPN_C8] Now, somewhere something is wrong. In another Mod I DL'd,
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