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l-li†m/-\n

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Everything posted by l-li†m/-\n

  1. dude.... ok..im ######... like i told ruin... can i plz have ur texture?... ive been looking for a decent high res texture to retexture my M4 before i release it.
  2. yeah man... i can fix somethin up for u that would block out the ammo count. it wouldnt change anything but that. let me work on it and get back to u.
  3. ok..this is ###### me off... where did u get the M4 texture... i cant tell cuz the picture is small but it looks like it is very good quality. i have been looking for a nice M4 texture to retexture my M4 before releasing my mod. i would appreciate it if u could donate your m4 mod to me...
  4. yeah hey man, ive had the same problem before... its some kind of wacky thing with GR. sometimes, when you put a sound file into a mod and give it a file name of an [Ghost Recon] file, it wont play. i was playing with the OICW sound, so i made a new seperate mod, and the only thing i did was put the new sound into the sound folder and rename it... and went into IGOR and made a new .xml and reconciled the sound. so everything is hunky dory right? WRONG. when i used the mod ingame, it never made one sound. i replaced the full auto sound, so when i fired single or burst, it had the right sound, but when i went to full auto, it wouldnt play the sound or ending sound (both of which i had replaced) then only solution i came up with is to copy/paste the oicw.gun file I changed the sound file name to something i had picked ( oicw_full.wav ) so, correspondingly i changed the gun file to where it would read the new sound file, reconciled, and it worked fine. so i guess... ur gonna need to take all the sounds you want to replace and change the file names in the gun files. since u are wanting to change the explosion sounds... thats another problem. im not sure on how to fix that. id have to go see what i can come up with. if u dont get anywhere let me know.
  5. jesus man... thats alot... i have a texture that is 1024x1024 res, and that one is only 2.1 megs... how big is the picture?... dang. u might want to try saving it as a different type of .rsb take a look at this pic... u should save it as the A4 type... atleast this is how i do it. someone with a lil more knowledge might know the diff. hope that helps.
  6. lol...dude... u might want to edit that post to show the ACTUAL pictures..
  7. lmao...thanx alot man... godfather....did that work? i think i might know of another way.... let me know
  8. ahh... well i should of said the US armed forces.. i wasnt referring to the army specifically.... sry if i ruffled anyones feathers with the confusion. lol
  9. lol... sry rocky... @godfather.... if u want to fix the hole in the butt, try selecting the stock (is that the right name for it?... i forgot) anyways, make sure it is an Editable Mesh, then go into the Modifiers tab, scroll down and there should be one named Fill Holes. Im not sure but try that.
  10. Moderator Edit: Comment Deleted - Lets keep this on topic Hitman the US army had seals (the animal) and dolphins helping us find mines in the water before ships would pass.
  11. yeah man... um... get in touch with Rocky and ask him about uploading pictures. there is an upload page at gr.net but u have to have permission to use it. i use for my forum pics. just ask Rocky, im sure he'll let u
  12. i heard some guys talkin a few weeks back about a complete M4 mod with all sorts of variations of M4s... anyone know what that mod is named?
  13. hm.... not sure bro... i have all guns and kitsz ready. the only thing i want to do is get a good high quality M4 texture so i can retexture my M4. it looks like crap as is. so once i find a good texture, ill throw it together in an installer and send it to rocky. if someone would be so kind as to give me or point me in the direction of a nice high quality m4 texture... i would be grateful
  14. just a lil side note, go into 3ds and click on the mag. then select polygon. then click on the "front" of the mag... the part that in your picture looks like a gradient. then Detach it as a seperate object. then, give it its own texture. this will give it a more finished look. do this for all sides of the gun that appear to not match the rest of the texture. that will make it look perfect
  15. sweet job man... VERY sweet... i was just wondering... (a lil off topic) does anyone know where i can get a very high resolution texture for an M4? ive made a very nice model and stuff but my textures are horrible. i need one shot of the right and a different shot of the left side with the ejection door thingy...
  16. lol... yeah guys i got some SS ive just been SOOO busy with school and finals i kinda forgot... but heres the stuff for you guys to drool over... i hope they are to everyone's liking. any comments?...questions?
  17. hey man...im going to be releasing Hitman's Arsenal here in a few days. all of the guns in there are my own creations and all that stuff. i made a series of Hecate II sniper rifles with very high poly counts (im not gonna say exactly how many cuz most people would faint). I will include high poly models of M4's, P90's, a SPAS 12 Guage, and a Smith and Wesson 50cal Magnum. i made alot of fun and interesting new stuff for the mod. hopefully within a couple of days i will get the time to put a post up detailing all of the inovations and details and screenshots of all the guns.
  18. yo ill play... and im sure that i can host for stalker_zero. psst.. by the way.. stalker makes some KICK @$$ siege maps. talk to him. edit: i just got done playing the map... HELL YEAH!! freakin sweet dude... lil small but very nice. for anyone aplying this map, get some headphones and turn em up. when ur heart starts pounding is when you know this is a sweet map. very nice map man.
  19. personally i like higher poly count, make em look better.
  20. yeah... heres an idea. ive done this and it works great. goto into IGOR and make a new mod, name it TEST now, anything that u are not sure about (i.e. these weapons) put your model in this new mod and name it iw_m16m203.qob put ur texture in the texture folder and of course you dont need to rename that. run the game with NO other mods on except for test. now, start the game and goto firefight or something. then when you try to use the gun or whatever u can rule out ANYTHING else being the problem. this will let u focus on the gun. once the gun is right and you are sure of it, then u can start looking and seeing what else could be the problem. and just a lil side note. anytime u ever make your weapons, make that you are using a .rsb texture in the material editor. to make sure this time that you are using the correct texture file, which should be a .rsb file, load up 3ds, goto material editor and click on your texture. click the lil button right of Diffuse. it should have an M in it. then go and click on BITMAP up top. then double click bitmap in the menu to make sure u have the correct texture file selected. make sure that the name of the file has the .rsb extension and NO others. hope this helps.
  21. dude... ive had the same problem. if u can select the weapon, go ahead and start the mission. when u start, ull know if u scaled it right, it will look like Godzilla's gun if it isnt scaled right. most of mine started out being about 4 stories tall in game...
  22. i dont know if its me but the camo just looks goofy... i dont know
  23. lol... yes man... the fire has to go SOMEWHERE. put the muzzle flash point on your guns. when you create your gun files, there will be a line that looks like this </ZoomSettings> <MuzzleFlashScale>2</MuzzleFlashScale> <TracerFrequency>3</TracerFrequency> for a silenced weapon, i think that anywhere between 0.5 and 2 is about right. for non-silenced, depending on the type of gun, bullet and other stuff, 3-8 is about right. 8 is getting close to the flash size of a shotgun.
  24. Hitman (Silent Assassign) Sniper Hecate II Silenced.
  25. lol... allright man. im sorry ive been gone for the past 4 days on a trip. ill stay on AIM as much as possible to see if i can get in touch. good luck with ur eye man.
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