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Chavez

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Everything posted by Chavez

  1. I DL'ed it in 20 minutes but I'm in Europe on a 2Mbit/2Mbit line. Fileplanet DL will be up during the weekend. The Europe DL is fast and good but it's maximum 1 Mbit so I guess it will be slow until the worst caos is over. It's worth waiting for though. Try to find a quiet time to DL. Whats your DL speed from Europe guys?
  2. Alpha MOD is ready for download! Go to the Alpha MOD website for download. Fileplanet download will be available later this weekend as will SR2004 missionpack. Enjoy!
  3. Won't be long now. Estimate is 2 hours approx. Have a small mod section of the website here. Thats where you will find the links today. Expect the download locations to grow during the weekend. We dont know if we get it up on fileplanet tonight but the Europe download will be available. During the weekend it should be available on the gr.net front page as well.
  4. Its also included in the Alpha MOD with a rather nifty mission attached. Plan is to release the Alpha MOD tonight.
  5. We will incorporate the latest changes and pack it. Thing is that Robalo seems very busy at work so my best guess is later tonight. A wild guess is around 2200 Zulu/GMT. Could be earlier - could be later.
  6. Think Robalo had an email adress to every contributor and that he sendt out emails. Are you on 56K? If you are, send me an email at chavez@alphasquad.net and I'll ship it by snailmail (aka footpost; or better boatpost as u're in Australia)
  7. That would be Robalo that deserves the biggest thanks. He had been collected weapons for a very long time when he joined Alpha Squad. Thats where de idea of a MOD started. Since then he has done an enormeous job of pulling this together. His tweaks and reticules for the weapons is great. We think you will like them.
  8. All former SR/SSL missions (except for SR2002) with any custom maps/sounds is packed in. Thats 12 stealth missions. A stealth coop gametype is included and the mission. Also a Stealth inspired mission supplied from MovingUnit (need names for Creditlist Moving) is included (Cartel map). That makes up the stealth part of it. But it will make a whole new dawn to play it with the new weapons as allmost no weapon is completely silent anymore (only mpsd and small caliber SD pistols). There are several levels of noise from weapons so an M4 SopMod SD will make more noise that an MP5 SD. Witch makes it interesting; it aint only to deside if you should bring SD into a mission. Based on the briefing you will deside witch SD to bring - more than ever. On the more/less noisy side of missions/coop gamemodes there will be the campaign (made up of SBTO missions version 2 11 missions) finishing off the campaign with Stealth Recon 2004 missions (4 of them). The voiceover briefings and custom briefing pictures of the campaign makes it a great campaign; we believe. The SR2004 missions in the campaign is also new in the way that Spetnaz now have more accurate russian weapons coming from the MOD's arsenal. There are also several different missions for Cartel and Ossetian Woodlands. New on the Coop gamemodes comes Alpha Squads FireFights 2, 70, 90 and 110 in both normal and death penalty for teamkill versions (6 in total). JPClarke's 100 FireFight is included and makes it possible to go in with up to 27 players on coop servers in coop/firefight. We might include a speacial 120 tango version of that one as well. All former released Coop gamemodes from Alpha Squad will be included and can be played on any of the maps in the mod; custom or stock. These gamemodes are: Stealth Recon (4 versions), FF4 (lose more than 3 Ghosts and the mission is ended, regardless of respawn number. Dorn; I lost track of everything. There should be more in there as well. Just stand by and DL/have a looksee. Wont be long now. These are the missions, but they are only a small part of the MOD. The overall tuning of the MOD has been going on for a very long time, and you will se many small details changed. To many to even put them into the readme.txt As coop has been our thing in GR for all these years; you can basically call it a coop related MOD. Thats where it has it's strongest sides. But if you are a SP (single player addict) we doubt you will be dissapointed. Thats why we spendt that much time putting up the campaign. Ciao
  9. Thats posted earlier in the thread, but for your convenience, here it is. Links are clickable as well. Should be between 300-400 kits and many smart restrictions. Several new classes makes the choise pretty simple, allthough it is many, many kits. I.E. there are two rifleman classes; one normal and one delta. The Delta has more CQB weapons at his disposal, while the rifleman class has longer barrel weapons available. Guess Robalo can fill out more presisely as the job on the weapon pack and tweaks is done so brilliantly by him. Allthough; come friday and you can download. Enjoy
  10. I've been using effects since day one without too many problems. You'll need a effect list witch should be found in this forum. Do a search. And then basically insert the effects in IGOR. Effects can be played at fixed locations and just use the effectactivate response from IGOR. Peek into some of mine/others missions and it should really be a walk in the park to learn it. I have no clue why those scripts of yours CTD. Keep on practising; there must be an error somehwere there.
  11. The MOD's campaign mission 12, 13, 14 and 15 (the SR2004 missions) will come in a special version where we use more accurate weapons for the scenario. The Spetznas forces will be equipped with russian weapons from the MOD's arsenal. These missions will not run on a dedicated server that doesnt run the mod itself, so to cure this we will release a missionpack (standalone) with the original SR2004 missions that should work well on normal dedicated servers (patch 1.4, GR, DS & IT)
  12. Release friday the 15th october
  13. Alpha MOD will be out around friday 15th of october. Humble as we are we still think you will find it hot. It will be playable several places online, amongst them the Alpha #2 public 100Mbit server. Links in my sig.
  14. Mail me at chavez@alphasquad.net or icq at 113855902 and we would be glad to host the download for you.
  15. Ossetion Woodlands is included in the Alpha MOD (release around friday 15th). Other custom maps is the MOD is Cartel, The Farm, Mill. Rest of the content list is to big to post here.
  16. Just make any soundfile in any sound editor (SoundForge etc..) Save it as a mono, 16bit, 22,000 Hz (22KHz) file and place it in the soundfolder of the mod you are working with. Actually, in the Alpha MOD I had to use 44,100 Hz (44Khz) for the voiceover briefings, but 22Khz should be correct for most other sounds. Open IGOR and open the sound volume editor. Select the soundfolder where your new file is and you will see all the sounds in that folder. Green ones are ok already; yellow and red ones needs to be reconiled. That is a button in the window you should be looking at. So reconile, apply and exit that window. The changes should already have been done and are already saved in an soundfoldername.XML file in sound folder of the MOD itself. All you will have to do to call your new sound is to use the playsound or the playsound3D option in IGOR. In a case where you are adding new sounds to a weapon you cant use the playsound, so if you just want to change it for your game, you better edit the existing soundfiles. Just remember to reconile them after you have changed them. Enjoy
  17. There isn't a standalone campaign. The MOD's missions and gametypes (those that does not require custom maps) will be released in a single download, together with any custom soundfiles needed. The missions should work on Mac without any porting as far as I know.
  18. Billybob from Alpha Squad DL'ed the MOD on 56k in 8.5 hours. So there is hope
  19. We will, but not until some days after the MOD goes public. Sorry pal. They look good in the campaign
  20. Prosac you have a PM Emails to MOD contributors will be sendt out tomorrow. PM me here if you cannot wait for the DL link (MOD contributors only) Alpha Donators will find DL link in donator forum over at www.alphasquad.net Alpha 100Mbit (66.250.220.145) is now running the MOD Packed to 158MB Releasetime to the community within 2 weeks from today. Enjoy
  21. After months of preparations; final tests and adjustments are done. Robalo is right now making the installer for the Alpha MOD Stand by.
  22. Yeah we will host it 24/7 on Alpha 2 public 100Mbit server.. Link in my signature for more info.
  23. Movement all cost Alertness lock combat Combat ROE supress Pace set run path Thats what I used in Navyy Terek Doesn't run but moves swift and effective
  24. Making defend zones with 5-6 stations in 2.nd floor of the bank is asking for trouble. Allthough there are workarounds, there is no way to help you without peeking into the script, witch I'm a tad too busy to do due to the release of Alpha MOD. Hopefully someone can help you. Good luck.
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