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Chavez

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Everything posted by Chavez

  1. I remember it as loveable too. Keep it up. Good luck.
  2. As allways Robalo - great work.
  3. I will point Robalo to this thread. Stand by.
  4. The Alpha MOD was designed to be a good multiplayer MOD. We think it succeeded
  5. Thanks. We are very glad you enjoy it that much. How about posting that in the recommended mods thread/section?
  6. A small optional 1.3 patch is out. Here it is: get it from USA or from Europe The only change is the replacement of the mk12 gun texture with a smaller one. We hope this will prevent the crashes reported after patch 1.2. Enjoy !
  7. A 24Mb patch is out that will upgrade Alpha MOD to 1.1 Grab it from the Alpha MOD forum within our forums.
  8. It's time for Alpha Squad's Christmas Firefight 110 Check out our website and our forum. More info to follow. Signups next week.
  9. Seems like there is a Christmas coop surprise event coming up. It's gonna be different! We say no more, but you better watch www.alphasquad.net if you and your team don't want to miss out this baby.
  10. As I'm eager on the music front these days; give me a yell if someone need a custom music track for a project like that. Just can't stop poking around with music.
  11. Did you try it on a dedicated server? If that works, pls post the code here.
  12. I'm pretty sure the shake doesn't work in multiplayer as I tried to apply it to SR2004/1 Navyy Terek as the bridge was blown. There are some other ways to simulate big blows though.
  13. No patch out yet. Did you activate the Standard upgrade MOD? Read the readme.txt in the GR/MODS/AS/ folder
  14. You should be able to find something in our download section
  15. Thanks Also when playing quickmission or multiplayer use the "as - no restrictions" to view all the candy at once.
  16. Hmm. There are many, many great supressed weapons in the mod but in the campaign they might be carried by many specialists. We are working on a patch (no ETA yet) and will consider all inputs so thank you. Keep them coming and have fun
  17. As the briefing says, the boat will hold in K9 (kilo niner) after setting the 3rd charge. It will stay there for as long as you want. Suggest you protect him there and clear the river down before you trigger the last radiopoint. 100 points is possible. Just darn hard
  18. Or hopefully a broken download caused by something somewhere. Has anyone downloaded properly from fileplanet? Can someone verify it?
  19. Traffic report: The downloads of the Alpha MOD has reached several thousands and the traffic is still pretty hot.
  20. Thats the attitude. Yeah they are hard. I would say Navyy Terek is the hardest of them.
  21. Somewhat clueless but; make sure you only have GR, IT and DS activated in GR before entering IGOR? That is, if you are making the mission to work in a stock environement. But this is a shot in the dark (and from the hip). I'm a tad clueless.
  22. You got a reply in the Alpha forum/IGOR forum as well. It's an old bug in IGOR; must be in a dedicated group yeah
  23. The Mill is a rather small map but I will try to get some new ideas and script a rather unusual mission for it. Just don't know what yet
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