Kafee
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Posts posted by Kafee
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I won't make any other environmental realated sounds other than the bullet effects. They are based on the sounds from DoD and COD and some are straight from those games without manipulation.
Also I don't think I will edit tank sounds either as they're not so frequently involved in firefights. Maybe I have a look to the tanks' MGs some day but I won't make any promises.
Suicide Commando, you reguested authentic M203 sound and you got one.
The day of 6.0 is near. I considerer it to be greatly improved and I hope you will feel the same.

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Just wait until you hear the new russian MGs in the 6.0.
Also the sniper rifles are improved and I've started editing some explosions. I've now got frag explosion in the water ready.
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Sounds a good idea. If you need any weapon sound effects, you can always contact me.
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Yes, it is ok with me. I would recommend waiting until I've got the 6.0 (current is 5.0) ready. I've completed the work on weapons and now I'm looking what I can do about the bullet effects and some of the explosions. I would recommend using someone else's bullet richochets and whizzes as the ones in 5.0 are not my work. The hit sounds in the bullet sfx (_tree and _wood) are GR's originals edited.
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Guess it's just something the developers thought the game could go on without.
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The update changes the auto fire of some assault rifles so they should sound more consistent with the semi fire. It's not necessary to download the patch.
The most recent version is 5.0.
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Thanks for the review, Hoak!
I've received a lot of positive feedback and I'm currently working on the next version. I've recently began to understand some of the basics of sound developing, so hopefully the next version will be regarded improved also by the technical aspects. I will not rush release of the 6.0 and I hope the improvements there are the final.

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I'll be uploading a new patch to replace some of the sounds some day. Probably not very soon, but in the near future anyways.
For example the missing replacement for MG3 will be added.
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Ghost Recon -> Mods
Unzip it there.
It should create Kafee Soundpack -folder in which you should find all the sounds from a Sounds -folder.
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Loot, did you try those sounds in-game or just with a media player? You have to loop them to hear what they really sound like. I designed them so they sound good both when heard close and from distance.
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I had the time so I tried to make some new sounds for M4, AK-47, AK-74, AKS-74U and VZ58 auto fire.
Over here are the replacements
Now the semi and auto should sound more the same.
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I suppose many GR players have by now heard about this sound pack and read these feedbacks, but anyway, would anyone be interested making a full length review about this to the Mod Reviews -section?
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Hoak was just providing me with welcome criticism and I'm thankful for that.

Thank you all for you're positive feedback! I'm glad to hear that this mod has improved your gaming experience.
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Individuals, I guess. There's about 10mb of sounds and what I've tested, everyone needed to have this mod installed when joining a server who had this soundpack active in the mod-list.
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Ok, here's the newest version - this should also be the final version. I might occasionally update it, but definately not as often as I've updated my soundpack this far.
Kafee Soundpack v5.0 - Total Firefight Sound Conversion
I think I might have seen too much trouble perfecting also the submachineguns, and other guns that are not as often seen in multiplayer gaming. Hope you start using all the guns from now on.

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To my knowledge AT4's use shaped charges for better penetration of armor thus they'd lack that gasoline-like explosion on impact. The explosion seems realistic as it is, but if you're doing some kewl hollywood mod for GR, then I understand.

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I'll be adding the new version of this soundpack soon. It includes all new submachinegun sounds and I've also replaced the M16 and M4 sounds.
So I guess we can start calling my soundpack a total firefight sound conversion.

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So here are the rest of the sounds for assault rifles. This includes also some minor adjustments on the rest of the sounds.
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I've completed work on M16, M4, OICW and SA80. All assault rifle sounds that in my opinion needed to be change are changed. M4 SOCOM is fine as it is.
In the process i tweaked some other sounds as well. At his moment all submachineguns, except mp5sd, are originals.
I'll add the link here later today.
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This Soundpack might eventually evolve to that point. When this will happen I don't know, but when it's done I'll post it here.

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I'm learning as I go and all the experience so far I've got are these sounds. I haven't yet really properly tried to make explosions. The ones I've included are simple edits, but I've been thinking about learning how to make explosion sfx too.

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I thought I add this sample for those who'd like to listen what the game would sound like with these sounds.
It features FN-FAL and AK-47 on the foreground and in the background you can hear probably different AKs and a PK. In this bit the M60-gunner got killed before firing a shot, which is a shame.
The music in the background is not included with the soundpack.

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Well here's the newest version of this soundpack. I've been improving a lot of the excisting sounds. I've mostly concentrated on the Russian weapons, but there are many other sounds too.
And for the record, almost all weapon sounds are based on shooting range video clips and some on GR's originals. I've worked very much to make them sound decent.
I hope you enjoy these sounds!
Once again, your feedback is welcome.
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Yes, mostly the bullet effects. Almost all weapon sounds are made from "scratch".
Kafee Soundpack For Ghost Recon
in GR - Mod Reviews
Posted
Thanks for you comment Burke. I appreciate any constructive critisism as I'm new to sound engineering. You are right about using the same sound. I've used one sound to different weapons to gain more "punch" for the blast. I've simply tried to mix it in, change its pitch etc. to make the weapons sound different.
I'm also very interested in sounds and hopefully I'll become better. I'll release version 6.0 probably today and I hope it will be considered technically better. Atleast I am under the influence that it would be a bit better in that field.
Burke, I'd appreciate it if you'd give your honest opinion on that too in case you notice any improvements in my techniques.