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Posts posted by DWG

  1. As for the detail, you'd be surprised the level of detail these modders can put in. And someone who KNOWS the DIFFERENCE WILL be rather miffed if the model is wrong!

    In which case, the tailwheel should definitely be on the tail boom, the special warfare tasked MH-60S being a Blackhawk airframe with Seahawk dynamics, see http://www.naval-technology.com/projects/mh_60s/ http://www.news.navy.mil/search/display.as..._id=7447&page=2 and http://www.globalsecurity.org/military/sys.../ch-60-pics.htm

    So, to say that the Marines would use Navy helos during their insertions is rather incorrect, and um, insulting to Marines.

    Far be it from me to insult the USMC (pale imitation of the real thing though they may be), but anyone who elects to use a less capable platform during a spec-ops insertion deserves insulting.

    They've certainly used AF aircraft in the past for insertions -- http://media.militaryphotos.net/photos/US_..._in_Liberia/aaj shows a marine (probably FAST rather than FR, but could be either and definitely a marine) in MARPAT in an HH-60 of the 56th Rescue Squadron (the Keflavik-based 56 RQS seems an odd choice to deploy to Liberia, but as I said you choose the best assets available for the job).

  2. I am suddenly having a MAJOR problem with IGOR: It crashes after a few seconds into the startup of the program.

    I completely uninstalled GR, including removing ALL registry entries for the game, Red Storm Entertainment and Ubi. Then I reinstalled everything...Same result...IGOR crashes after a few seconds...

    What you don't make clear is whether you are using any mods with IGOR. The one time I've seen similar problems there were corrupt files in a mod that I was using. Turn off all mods and see if IGOR will work on just the basic GR files.

  3. the 60 Romeo is used for NAVAL special warfare insertions and extractions, i.e. SEALS.

    Force Recon are a naval special warfare unit, the USMC being a USN asset.

    Secondly, If you look at a standard UH-60, the tailwheel is at the end of the tail boom, whereas on the SH-60, it's just aft of the cabin.

    How much detail do we really see in-game? Eye-candy is nice, but all we really need is the general effect.

    The Marines are starting to phase out the UH-1N

    It's actually being replaced with the UH-1Y (originally the -1Ns were going to be rebuilt into -1Ys, but it turns out to be cheaper to buy a new -1Y). The main visual differences are a c1m stretch in the cabin area and a four bladed rotor.

  4. Hi everone,

    My Force Recon Mod ( http://www.ghostrecon.net/forums/index.php?showtopic=28597 ) is nearly complete and I thought a helicopter would be a nice addition. I mean the IT insertion cinematics would look damn stupid if the Marines would fly in a US Army Blackhawk, ya understand me?

    So the question is:

    a) Does anybody know if there are mods that have a UH-1N?

    b) Or should a reskinned Blackhawk do the job?



    IIRC, the SH-60R Seahawk is supposed to pick up the Special Warfare mission for the Navy when it enters service, so a reskin would be fine.

  5. Only thing causing the crash was the music.xml you put in the sound folder. I took it out and no crashes, no hang ups--kept your original effects.xml in place. For those who have this mod already, remove music.xml from sound folder, mod should now work, it does for me.

    Well spotted. I meant to try deleting different files to pin down the problem, but I'm not sure I'd have thought of music.xml and I didn't have the time anyway. I noticed a couple of music file file names were in upper case rather than lower, but this didn't seem to be the issue.

    Clear reporting (and better handling) of parser errors would be a nice improvement for future games in the series, there's no need to CTD just because -- for instance -- the kit file has a character in the wrong case.

    I'm going to be tied up the rest of the week, maybe DWG or somebodyelse can fix the !find problem--it shows on dtd's ak47, the r5 and r4 I believe. Also I haven't tested all the weapons to make sure all the sounds work.

    That assumes DWG has any time available himself <g>. I've had time to power up GR about twice in the last month. I fixed some problems in strings.txt early on, mostly formatting, but maybe others as well, I can't remember. I don't really have time to re-install and do a comparison, but it shouldn't be beyond anyone: open up the .GUN file of the weapon you're having problems with and check that the contents of the <NameToken> match character for character, down to case, with one of the left hand entries in strings.txt


  6. The strings.txt file is quite simple, each entry consists of a pair of strings enclosed in quotes.

    The first string is the text found in the <NameToken> tag in the gun file. The entries in .gun and strings.txt must match exactly, including in case.

    The second string is what should appear on screen.

    So for example an M203 .gun file might contain:


    and in strings.txt we would have

    "COLT_M203" "M203"

    If you have a problem with a weapon name not appearing, then open up the .gun file and open up the strings.txt and check the entries match, almost certainly they won't.

    Dealing with Janie42's comments, the system works with all strings.txt files in all active mods, searching them in order of precedence and using the first match found. The number of spaces or tabs between the two strings is not significant. It's unclear what he means by numbers in the strings.txt file.

  7. 5,56 x 45 NATO

    The most common bullet for US military is 55gr. FMJ. The British use 63gr. I think.

    I suspect you're quoting the stats for US M193 and NATO SS109, M855 is the US version of SS109 and should have pretty much replaced M193 in the front line.

  8. Depending on what the rest of the team says there might be a "free for all" release of the material in that Beta within the coming week or so. Just waiting to see what the contributing members think of this idea.

    I think everyone else would be grateful for whatever they could get, it's been rather a dry time for mods recently. SWEBAT was something that looked like it was going to be very good and it would be a shame to let all that effort go to waste.

  9. i looked thru a clean newly DL´d PC equip gun file and noticed that

    when looking at info/properties about the file it had the archive box checked.

    is that important?

    i looked at the sandf .gun and .prj files, they had not this box checked.

    can this be a clue? can it be so simple?

    Extremely unlikely. The archive flag is largely insignificant in normal use.

    i also noticed when looking at the info/properties most of the gun files had a

    peculiar ms-dos name like r5~67sd.gun instead of r5_sd.gun.

    how come?

    '~67' is likely a character code for '_' that isn't being displayed properly, though I'm unsure which character system it's from. I don't see any problems with character names in my install and all .kit, .gun, .qob, .pob and .rsb files can be opened.

    The file m26frag.prj contains spelling errors in the <DamageThroughWalls> tag, about half the .gun files contain a non-printing character following the end of one or more lines (mostly, but not always, the reticle declarations). The music.xml and effects.xml files do not contain normal line-breaks. Unfortunately, fixing all of these still doesn't stop the CTD.


  10. richmondskin tested out the atr´s, chr´s in his missions and

    he got no CTD

    I spent a little while playing about with things last night and split the mod into three: missions, weapons and characters. Missions depends on the others, so I didn't experiment with that, but weapons (with fixed strings.txt) causes a crash to desk-top, characters doesn't (at least not that I saw). The CTD occurred before I had selected any of the weapons, so it looks like GR does even more pre-loading/parsing of files than I had previously believed.

    All in all it looks like the problem is with the weapons files rather than the characters. I'll let you know if I find anything more.


  11. The good suggestions are welcome - please keep them coming  :yes:

    One I somehow missed from the list I put up, the Franco-German Eurocopter NH-90 tactical helo, one of those designs that will be used by a lot of people in the reasonably near-term future (off the top of my head: France, Germany, Italy, Spain, Sweden, Norway, Australia, New Zealand, the possibility of US use is receding though, with the Merlin now the firm favourite to replace the Pavehawk).

  12. Myself, and Swartz as you know recently got contracted by Blackfoot to do some contract work. So heres a couple my models Ive done over the past month.

    Nice models, but (being picky) if the AH-1 is meant to be the contemporary AH-1W or the next generation AH-1Z then it's missing heavy canopy framing and the bulged avionic bays immediately below the cockpit on either side. If it's meant to be the AH-1Z then it needs a four bladed rotor rather than two.

    See http://www.bellhelicopter.textron.com/en/a...y/bellAH-1Z.cfm

    particularly the downloadable pocket guide (and ditto for the UH-1Y, which is linked from it)

  13. My first reply got swallowed by the crash, so here we go again...

    The list so far is :


    Pick Ups - differnt types with Shotun seats etc

    It would be nice to have a pick-up with more than a couple of guys in the back (ditto for an armed technical). A generic cop-car would be useful. A standard 3rd world cargo truck and fuel tanker would be useful for convoy scenarios.


    Stationary Weapon's

    ZU-23 and a ground mount KPV might be nice for OPFOR.

    Two to Three vehicles each from the UK, Italy, Germany and France.

    A few suggestions to consider (in my rough order of preference for each nation)


    Warrior MICV, see http://www.army.mod.uk/equipment/av/av_war.htm

    Armoured landrover (with shotgun positions in roof hatch)

    EH101 Merlin HC4 (also usable as the new Marine One presidential Helo), see http://www.agustawestland.com/products01_01.asp?id_product=7

    Scimitar recce vehicle, see http://www.army.mod.uk/equipment/av/av_scm.htm

    Panther Command and Liaison Vehicle (new Hummer equivalent) see http://www.army-technology.com/projects/future/

    Bv-206S articulated tracked vehicle, see http://www.army.mod.uk/equipment/muv/muv_hag.htm

    Supacat, see http://www.army.mod.uk/equipment/muv/muv_atmp.htm

    Pinzgauer utility vehicle (increasingly common in both 4*4 and 6*6 variants, used by the SAS as a 'mothership' for Pink Panther landrovers) see http://www.army.mod.uk/equipment/muv/muv_tum.htm


    Aerospatiale Dauphin/Panther (also used by Brazil, Saudi, China and USCG), see http://www.eurocopter.com/site/doc_imp/565UB_03_101_01E.pdf

    Aerospatiale Super Puma (used by just about everyone), see http://www.eurocopter.com/site/doc_wsw/Tec..._532SC-2003.pdf

    Panhard VBL (Hummer equivalent), see http://www.panhardvbl.cjb.net/

    AMX-10RC wheeled light tank, see http://www.army-technology.com/projects/amx/

    VAB wheeled APC, see http://www.army-technology.com/projects/vab/,

    AML-90 armoured car (used by South Africa and pretty much any African country), see http://www.howitzer.dk/vehicles/liberia.htm


    Mercedes Wolf 4x4 (aka G-Wagen) in SF squad-carrier configuration see http://www.panzerbaer.de/helper/bw_lkw_00-..._wolf_agf-a.htm and http://media.militaryphotos.net/photos/All...Germany/a_ksk01,

    Fennek Recce Vehicle see http://www.panzerbaer.de/colours/bw_spaehpz_fennek.htm and http://www.army-technology.com/projects/fennek/,

    Fuchs 2 (aka Fox, used by US and UK for NBC recce) see http://www.panzerbaer.de/colours/bw_tpz1_fuchs.htm and http://www.army-technology.com/projects/fuchs/,

    Dingo 2 Protected Vehicle, see http://www.defense-update.com/products/d/dingo-kmw.htm

    Wiesel air portable armoured vehicle, see http://www.panzerbaer.de/colours/bw_watr_wiesel_mk_20mm.htm,

    Unimog 4*4 utility truck (used by just about everyone), see http://www.panzerbaer.de/colours/bw_lkw_02t_milgl_plane.htm


    Agusta A-109 (widely used, including by UK SAS) see http://www.agustawestland.com/products01_01.asp?id_product=3

    Dardo HITFIST MICV, see http://www.army-technology.com/projects/dardo/

    Centauro tank destroyer, see http://www.army-technology.com/projects/centauro/

    Puma Wheeled APC, see http://www.army-technology.com/projects/puma/

    Alternatives from other nations:


    MTLV (stretched 6 roadwheel M-113 with turret from Grizzly APC) see


    6*6 LAV variants (Grizzly, Cougar, Husky) see http://www.sfu.ca/casr/101-vehavgp2.htm,

    8*8 LAV variants (Bison, LAV-TUA, Coyote) see http://www.sfu.ca/casr/101-vehlav.htm


    USMC Interim Fast Attack Vehicle (aka Mercedes Wolf),

    75th Rangers Landrover 110 see http://www.janes.com/defence/land_forces/g...llery/26a.shtml,

    Chenowth Light Strike/Desert Patrol Vehicle

    MH60L DAP see http://www.janes.com/defence/land_forces/g...llery/5a3.shtml,

    the suggestion up-thread for a John Deere Tractor and quad-bikes is a good one given what we're seeing in Afghanistan.


    MTLB (baseline APC format rather than the SA-13 carrier in GR)


    Type 96 MBT, seehttp://www.sinodefence.com/army/tank/type96.asp

    Type 59 MBT, see http://www.sinodefence.com/army/tank/type59.asp

    Type 89 APC, see http://www.sinodefence.com/army/armour/type85.asp

    Type 77 Amphibious APC, see http://www.sinodefence.com/army/armour/type77.asp

    Type 63 APC, see http://www.sinodefence.com/army/armour/type63.asp

    Variations on a theme -- possible chop-jobs on existing or potential models:

    Aerospatiale Panther with weapon pods (as seen on 'The Peacemaker'

    Scorpion recce vehicle (new turret on the Scimitar -- same turret as Canadian Cougar)

    Scorpion-90 (upgunned Scorpion, used by Indonesia)

    M113 FSV (M113 with Scorpion turret, formerly used by Australia)

    Panhard VBL with various weapon fits

    Pinzgauer in armed SF format

    Desert Warrior (LAV-25 turret + TOW pods on Warrior chassis, used by Kuwait)

    Any single one of these would be great, more than one just superb....

  14. @ DWG - thanx for the eagle-eyed voice of detail  ;)

    Far too long spent in the company of Quality Assurance types...

    LA barrrell - Admitidly the pic is not a close in pic, where the barrell IS thicker at the base but the 25 mm barrell doesnt look particularly 'fatter' on the numerous ref pics I have - however I will adjust it slightly for u m8  :thumbsup:

    Can't ask for more than that. Ta!

  15. Well, here's the latest model finished - the LAV-25

    The 25mm barrel on LAV-25s is noticeably thicker than on the model. In fact it's a long, narrow cone shape.

    I will also inclue the LAV-Air Defence, LAV-AntiTank and LAV-CnC versions in the Mod, which makes the curent list as follows :


    LAV-25 ADATS

    ADATs isn't the US LAV-AD, ADATS is the US/Canadian version of the much larger Roland AA missile mounted on a variant of the M-109 howitzer chassis in US service (now withdrawn, I believe).

  16. ANd just to prove Im still working on this Pack, the latest (and last Vehicle Group in this Pack e.g. LAV family of vehicles) vehicle is the M1126 Stryker ICV

    Very nice! Only comment is that the driver's vision blocks look a bit tall -- see

    http://www.globalsecurity.org/military/sys...ker-ICV-003.jpg (I do like the muddy footprints in this picture, nice weathering detail!) and http://www.globalsecurity.org/military/sys...es/icv_0106.jpg

  17. No, the one you drag in from the zip will overwrite the one in the folder.

    Alternatively, create minimods SCAR-Normal, SCAR-Desert and SCAR-Jungle containing only the texture folder and the textures for that theatre of operations (and remove the texture folder from the baseline mod). Whichever one you enable, or whichever one has priority, will determine the texture used.

  18. i do not think that this is possible.

    I'm pretty sure that this is possible.

    It's at least sort of possible, the scripting language allows you to allocate a kit to an actor (SetActorKit) as an action, but that would be a specific kit with full ammo, not a couple of mags from a specific kit.

    You could set up a script block where, when an actor is within a certain radius of a specified point (including an actor or vehicle), they are allocated a new kit, but offhand I can't think of a way to tie that to the exact ammo state of a particular actor. It would also happen the instant the actor came into the set radius from the specified point, rather than voluntarily. It should be possible to tie all of this to the death of an actor, so you can only pillage dead bodies and not live ones. The major drawback is we are looking at at least one script block and several variables per actor, so it's a heavy load on the scripter.

    The baseline SetActorKit instruction seems not to be usable with player team members, which would limit this to other actors, but I'm fairly certain I've seen someone allocate AT kits at a specific point in a scenario, so it must be possible to work around the limitation.

  19. it looked cool in "Rreign of Fire"!

    Also the helicopter used in 'The Peacemaker'

    *Ok i know you guys got lots of pictures, so i am calling out for help.  If anyone can get some pictures of this Chopper so i can get some more views that would be nice.*

    Go to http://www.eurocopter.com/site/FO/scripts/...u_id=93〈=EN and download the manufacturer's brochure (very last entry on the page, 1.1Mb), this has complete scale three-view drawings, internal layouts and a couple of good pictures.

    http://www.globalsecurity.org/military/wor...ope/dauphin.htm has a bunch of good pictures, including a coupleof shots with the weapons package fitted.

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