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smokin

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Everything posted by smokin

  1. My guess is no game engine can render that much detailed eye candy(on wide open maps) and provide decent gamplay for the average to above average computer to run. I blame those who are never happy with graphics and keep B*%#@ing for more (everyone) . From what I can see from the trailers, is the Urban maps are open enough for me to enjoy.Hopefully later with expansions, we can get more rural maps/design.
  2. Agreed, right now I feel like the dev team is going in the right direction VS GR2. The bloom effect doesnt bother me too much, Im all for exagerting reality to create eye candy or even more of a challenge, but I would hate to see a huge disadvantage simply because of going to cover where there is shade. I just cant imagine any real combat situation where someone says no, dont go there, too much shade, the bloom effect will kill you. I can imagine its for good technical reasons. All I can truly ask for is that the devs keep in mind that this should be an area to be patch , even if its i
  3. How advanced can this getup be if they forget to install the Blue Blockers?
  4. I would gladly trade a map editor for a mission editor anyday. Are the days gone where a server sided mission can be made?
  5. I like the screens, I really cant complain about anything. As far as the bloom, I assume thats the bright light effect, I find it pretty annoying too but I suspect that bloom is occuring because of some type of explosion? There is a previous shot where the player is heading to some dark area where that bloom effect is not present, but if the moment he hits a dark spot and that effect turns on, I definetly would not like it.
  6. Since we are going to have medic packs, I thought I would share what my ideal medi pack situation in a game would be. Imgine your health bar devided into 3 parts. 100 percent is obviosly walking and talking mode, Below 66% would be limp mode, if the health bar went below this, expect very demininshed performance in aiming/walking,below 33% is incapacitaded, you cant walk, talk, only moan and roll on ground in agony.Here is how it would work, Imagine starting off in a battle with health bar at 100% with bullets are flying, Boom you get hit in the chest! Your health dips 33% but the bullet d
  7. Am I the only one here really annoyed with the built in visor sensors? Granted the video I saw was not ingame photage, but the guy yells out somthing like "Lots of tangos , light it up!" and is followed by a visor shot of a guys seeing red targets in a building before they are even a threat. Gameplay would seem REALLY dumbed down if I or teammates know where the threats are before they are even threats. I also have to ask myself, whats the point in calling out targets if everyone gets a bright red indicator in thier visor?! I dont mind the gadgets, the ammo that goes through walls, or even
  8. Screw a dongle, how fragile/reliable are they really, how much to replace if that sucker busts(never had one)?I'll be happy with a [Thing that should not be spoken of here] or really happy if its set up like HL2 to keep CDs in good condition. As far as servers, I'm not picky, only important thing for me is to be able to find the server my teammates are playing on easily and that we get a breifing before mission starts.Oh yeah, dont automatically hide full servers like in Close combat, its really frustrating trying to find a server your teammates are on when you dont know its full.
  9. Odd thing to give a fling #@!* about.
  10. Question: When was Igor released? Was it released with the expansion or right off the bat with GR original disk?
  11. Being realistic here, Im getting it. dispite the complaints, the obvious direction change Red Storm has taken, and the valid worries on how this game is gonna turn out, it'll prob still be one of the better squad based tactical shooters available. That said, it doesnt mean I wont shelve it quickly or give up on FPSs all together shich Im pretty close to doing already. Today, I get that challenging gameplay i desire from flight sims.
  12. Health bars dont bother me. There was a time I used to not purchase a game if I saw there were health bars until I came accross Hidden and Dangerous 2. They too have health bars but youd see that sucker drop in an instant if you play on elite. What I dont like about health bars is bing able to bring your health from 2% back to 100%, serchihing for medipacs as part of a tactic, and when you get shot 20 times and still have half your helth bar available.
  13. Its a fun game. I dont think its fair to compare it to GR. This was always meant to be an arcade game with stratigy involved, while GR was meant to be realistic. Only downside is for players w/out a clan. Its very hard to get some cooperation out of the public servers. Two Thumbs up.
  14. Whats funny is that kids also crave realism. The one's who yell at the top of thier lungs, calling for more run and gun, just dont know it yet. Its the realism and challenging gameplay that contributes to the addictive quality of older Red Storm games. Ok, ok, back on topic . I'll star with the absolutly obvious stuff I want to see. _Open maps _Non linear game play _Mission/map editor _a harsh penalty for run and gun style game play(good ballistics). The not so obvious, all geared mostly tword MPcoop mode. _GR1 style lobby, everyone joins up, reads a breifing, readys up or gets l
  15. I did the calculations a while ago, But according to 2003-2004 UBI finacial report, if you include units sold for the PC,MAC,and linux (all computer platforms) Then the PC market acounted close to a third of units sold for GR(30ish%). This is a HUGE chunk of thier profits. Why they are completely focused on the consol market is because of predictions made that the console market would continue to boom, so much so that it would outsell the PC three times over, not because of how poorly the sale were for the original game. What is yet to be seen is how well sales for GR2 is doing today. I
  16. In order of priority, _Keep the GR1 lobby. _Igor2. _Open non linear maps/missions. _more dynamic rets, Sniper weapon can wobble a lil. _add more intelligence and variety to the AI. The more they can do the better. _Give alot of buttons for the host to check or uncheck. _Keep the game true to the original, the AI should not react unless they have a reason to.(hear you, see you, or see a squad member down, in other words, alow the mission to be played with some type of stealth.) Diff alert levels would be great. _realistic ballistics, I hope I dont see mself taking half a dozen shots
  17. Couldn't agree more. chill out, the game will get released, and then you can see if its worth getting. If the game was drasticlly improved the nay sayers can eat thier words about never buying a ubi product(over and over and over again) and just enjoy the game(well until GR3 comes out ).
  18. It was in the UBI finacial report for 2003-2004. If someone can link that (I since lost it) it'll state total GR copies sold and on what platform.
  19. The PC market accounts for 33% of total GR copies sold,... thats quite a few more than a few thousand. Without developer designing games for the PC it wont be long before they fall behind the technology available. They'd be shooting themselves in the foot if they completely ignored the PC market.
  20. Oh they keep plenty secret! Thank God they do, if we knew what they put into our burgers we wouldnt bother buying the yummy MCChickenPartstLeftover, ..... Suppersized please!
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