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liteluvr

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Everything posted by liteluvr

  1. I just finished scripting a new mission that works great in single player mode, and multi player mode when I create the session on my pc. My question is this: I sent the file to a clan-mate to host, and it wouldn't work. What do I need to do to make a mission MP capable? I tried to export the script, and got an error about multiple script-dependent objects, and that it wouldn't be playable... Help!!! ME: I'll even email the mission if anyone wants to have a look.
  2. BTW, H-Hour... I have that transcript in a zip file.... but it's about 50MB... so if you still want it, give me an ftp or something and I'll get it to you... Also, when's the next session?
  3. Did that one already.... That's what got me started. What happens is that there are elements of the map that I can't seem to get the re-textures to take effect on, i.e. trees, etc.
  4. Here's a question... I've been playing around with re-texturing some maps (more for the learning than anything else) and I've noticed that not all of my revised textures seem to take effect. For instance, I retextured the ground on the first GR mission (caves) and added a neat snow cover. That worked. But when I added snow textures to the trees and bushes, it didn't work. I searched through the forum for re-texturing topics, and didn't see any that hit on this topic... so I thought I'd post a question. Advice...? Ideas....?
  5. Jack, that second one did the trick.... One last question.... How do I take a mission and make it available as a server-side team mission? I want to make this a CTF type mission where whoever controls the teleport effectively controls the game... Thanks to you and Stalker both for the assist on this.
  6. No joy... I added this: Trigger Event: The simulation is starting. Responses: Set Player_Platoon to (The player-controlled platoon). Set teleportedactor to (The player-controlled actor) I started the mission, then ran to where the effect zone is. No luck. Maybe I should back up a step and explain what it is I *want* to do.... I want to create a MP scenario where there is a distinct zone (point A) on the map that will transport the nearest player to a destination zone (point B) each time a player is within x meters of the transport zone. This would work for all teams, all players. Obviously there needs to be a reverse teleport from point B back to point A. My thought was to set a variable to the nearest actor each time a player gets close to the teleport point, then do the teleport thing. Or am I barking up the wrong tree? Thanks for the help / patience Stalker and Jack
  7. Okay... bear with me... I tweaked the script...: Group: <Default> Comment: Trigger Event: The simulation is starting. Responses: Set Player_Platoon to (The player-controlled platoon). Group: <Default> Comment: Teleport Actor Trigger Event: teleported_actor is within 1 meter(s) of Bunker Effect. Responses: Allow this block to be reactivated. Teleport teleported_actor to HighGroundEffect. Group: <Default> Comment: Set teleported_player Trigger Event: A member of Player_Platoon is within 1 meter(s) of Bunker Effect. Responses: Allow this block to be reactivated. Set (The actor nearest Bunker Effect) to teleported_actor. Am I just making this too hard?
  8. Jack, Thanks for the info. I'm sure I'm doing something wrong, because I can't get the #&$^ thing to work... Here's the script as it stands so far. There's nothing to the mission yet other than trying to make the teleport happen: Group: <Default> Comment: Trigger Event: The simulation is starting. Responses: Set (The player-controlled platoon) to PlayerPlatoon. Group: <Default> Comment: Teleport Actor Trigger Event: teleported_actor is within 1 meter(s) of Bunker Effect. Responses: Allow this block to be reactivated. Teleport (The actor nearest Bunker Effect) to HighGroundEffect. The Bunker Effect is inside a building (withing the play boundaries) and the HighGroundEffect is outside, but also withing game boundaries. Any thoughts? I'm sure it's something simple I'm just not seeing. Thanks,
  9. I'm pretty new to GR scripting other than the basic stuff, but I've got an idea I'm wanting to work on... I need to be able to create a pair of zone on a map, and teleport a player between the zones, ie, teleport from zone 1 to zone 2, and back again. I've played a mod that does something like this, but I can't seem to figure it out in IGOR. I'm sure it's something simple, and I'm just overlooking it.... Any help would be appreciated! Thanks,
  10. Getting into modding, and things were going good until I noticed that sometimes a custom mission will crash when I load a saved game. First noticed this with Frostbite in Single player, then FB in multiplayer, and now in one of my own missions.... Any ideas?
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