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MovingUnit:SOG's Achievements

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  1. I too would like to see those type of physics/ballistics in GR2. IMO, Lineing up shots and taking out targets was a bit to easy in GR1. Physics should come into effect on long distance shots. I know of far less realistic games that use that effect, why not the Ghost Recon series?
  2. Try turning the tree detail up to medium or high, and that will solve the problem. I think its a Geforce Video Card driver issue. Sucks dont it. By chance, Are you alx from DMI?
  3. well, 4 of the missions are taken from the Stealth Recon 2004 Tournament, and I have contributed one mission for the Cartel map that has a stealth aspect as well. I'm not sure how many "stealth missions" are in the MOD, though I can guarantee 5 of them are stealthy.
  4. Where can I find a Mac friendly version of this to download? also.... what does 6.1 have that 6.0 doesn't? On a side note..... I am a MOD converter for Mac, and we have a site called MacGamingMods.com where I, and a few others, try and keep up to date with all the latest MODs that come out that have to be converted to be 100% playable on a Mac. But the problem we are having these days is that modders keep forgetting us Mac players are still out here (and are a diehard group to Ghost Recon because we dont get new games as much as PC gamers, so we stick with [GR]). What I am tryin to say is please package your mods so ALL Ghost Recon Players have a chance to play them. If you would like more info on this subject check the link out here in the general modding topics forum. BTW - Kafee soundpack 6.0 is growing like a virus on the mac side, it's a must have.
  5. "I've got a fever, and the only prescription is more cow bell!!" - Christopher Walkin I love the n52, now anytime i play i have to bring mine becasue the keyboard just doesn't feel right. I die alot more aften without it. I cant live without it, i guess its my crack. lol
  6. works fine on my end, thats one of my favorite missions in the campaign. You sure you are completing all the objectives?
  7. Chavez mentioned the tentative release date for AS MOD is October 15th
  8. I am hoping its not too much longer after the PC release. If you need webspace for it, we have plenty at macgamingmods.com. I pretty much run the Ghost Recon downloads there. The .wav files aren't that big of a problem, we just batch convert them in itunes, and voila. The missions do run fine on a Mac, at least they worked when we participated in SR2004.
  9. Sorry for getting back to you on this so late. I would love for this to be included in the Alpha Mod. Me and the scripter have been doing some small tweaks the past few days to get the environment, and final briefing just right. I can get this over to you within the next few days when we have the final product ready.
  10. will YOU be hosting your mod on your server? I wouldnt doubt it. The put to much time and effort into it, for it not to be ran on there server when it releases.
  11. I concur, the super-fast-tight-no-recoil is just not right. It's reminiscent of the SPV4 weapon mods..... way to accurate and powerful, practically cheating IMO. Lets keep this game challenging. Once that gets fixed the mod will be active in my list for a long time.
  12. This mod has really started to catch on over in the mac community. It really does add a freshness to the game. Thanks for the effort and time put into this. Its much appreciated.
  13. Thanks; we will try this for the Cartel Map included in the Alpha MOD. That sure would make it much more playable in a 110 FF oooo, that would be awesome! Thats nice you are including Cartel in the AS mod. My buddy scripted a tournament style mission that i designed for that map. The first objective is stealth (inspiration from SR2004), and the rest requires alot of teamwork. Looking forward to playing it without the tangos being able to see thru foliage that i can't see thru, lol. I'll make the serverside mission public when its final.
  14. ooops, i was mistaken than. sry bout that, dont mean to give anyone bad intel, heh.
  15. Good to hear....... don't worry about the sounds to much, mac players can convert those quite easily using iTunes or other freeware. It might not be as easy for you being on a PC. Also, is the updated version going to be in the Alpha Squad Mod? (I thought i read somewhere your map was included in there) If so I will probably be the one converting that to run on the mac side, so any long filename issues you can take care of before any mac converter gets it, makes the conversion that much easier. If not i'm sure i could spend some hours doing it.
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