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GRIN_Wolfsong

GRIN
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Posts posted by GRIN_Wolfsong

  1. 10. maps could have ALL gametypes on one map and only the features for a particular gametype were recognized by the game for that gametype, TDM,DM,Siege,COOP,Coop(mission) all zones could be placed on "1" map and the other zones for the other gametypes ignored, no need for 20 versions of the same map for different game modes.

    To keep the facts straight, this is the same in GRAW2 (only GRAW1 had that problem). You still need a new map for a different environment though, but it was the same in GR1 as well.

  2. okay guys i have created a couple 3d meshes of weapons and upgrades that were initially intended for BF2. i havent been able to figure out how to convert the .blend files into the BF2 mesh files so i decided to see if i could incorporate the models in GRAW2. is there a converter tool that i can dL in order to convert my .blend files into the ones necessary for GRAW2? or is the free 3d editor prog Blender a waste of time?

    There is no conversion tool that can get them into GRAW1/2 besides 3DS Max itself. Sorry.

  3. Wolf are we posting in a wrong site?

    Is Ubi looking Ghostrecon.net, or shall we all move to official ubi graw2 forum to express our thoughts ?

    nice, yes are we??

    UBI don't drop by here much from my experience. So if you want to reach those making the decisions and decide the future of the GR franchise, you should do it at their forum. What we can do here is pick up smaller issues that doesn't require many man hours and fix those, and provide help from time to time.

  4. Exporters are only made for the software version being used during the development of a game. Max8 was the main software used for GRAW2, so that's the one released to the public. GRAW1 had Max7 as it's main software so that plug-in is also available.

    Now that our other project is official I can add that the Max9 version was not released due to it containing specific Bionic Commando stuff, even though it can be used for GRAW2 as well of course.

    There is no game developer or VFX studio using Max 2008 as their main software yet, don't expect it to be so until spring. You don't switch to the latest software until it has proved to be stable on large projects, and even then there will be some time before everything is transfered over from one version to another.

  5. Nice.

    A tip. When using two UV channels that you blend between it quite easy to hide all UV edges. Just map the channels different and make sure the edges are where you are using the other UV channel for rendering.

    I also guess you're gonna have some sort of backdrop units, like sea floor. On areas where the player can't get too you can have lower texture density. This will save some performance.

  6. Ok thx Wolfsong,

    look at this mini_0711030826081529696.jpgmini_0711030826311529699.jpg

    I apply a unwrap modifier & use pelt mapping but on 3dsmax is very good but on the editor my unwrap not present ?

    I forget something ??

    Sorry but i'm "Noob" on 3dsmax (about 2 months),but i want to learn !!

    You have vertex blended the texture, right? It looks like it on the border between sand and rock. When you blend between textures you also blend between UV channels. So the rock you need to map on UV channel 3 in Max ( I think as the sand looks ok so I guess that is UV channel 1 that I suspect you have been working in).

    I should add that the engine is also more sensitive then Max when it comes to deformations in the UV. Sometimes it can look ok in Max but in the game because it can still be better in Max or the polygon is too narrow. I think it's because the engine uses fewer decimals for UV coordinates, but it usually only shows up on medium and low texture quality in GRAW2.

    EDIT: Judging by your screenshot you're working in UV channel 10... Way wrong. Clean out your channels as you'll export a lot of unneeded data.

  7. For some odd reason I just feel like watching Top Gear right now :mellow:

    Btw, Is there a big difference between HD Ready and Full HD? I've heard it's 720p on HD Ready and 1080p on Full HD. Is there a big difference visually in the games?

    - "HD Ready" is 720p and 1080i

    - "Full HD" is 1080p

    I love this picture: 750px-Vector_Video_Standards2.png

    ... even all TV broadcasts are available in HD now.

    This news story today will let you see how badly off we are in the UK for HD content, and hence not much point in buying HD tellys.

    Auch.

  8. This is the error when i export on 3dsmax

    "Failed test degenerate_uvtriangles_channel2(79) == 0 - This mesh contains degenerate triangles in UV channel 2. This will create an invalid tangent space.

    Comment: 136 2419 3265 4965 4966 4967 4970 4971 5229 5652 "

    degenerate_uvtriangles_channel2

    You have triangles, faces, with the area 0 in UV channel 2. Usually stretched out along some UV edge between two other faces.

    Although you shouldn't even have a channel 2 on landscapes so simply remove it. You should have channel 1 and 3 when blending and 1 when not blending. 2 is used only when special mapping is done to the bump/normal map only, which we never used on landscapes.

    (79) == 0

    There are 79 of those degenerated triangles in UV channel 2 and there should be 0.

    This will create an invalid tangent space.

    It will mess up smoothing.

    Comment: 136 2419 3265 4965 4966 4967 4970 4971 5229 5652

    Those UV triangles are to blame. But there should be more as there are 72 of them.

  9. That's actually one of the three reasons why I sold my copy of Dead Rising. The text was imposible to read.

    Bad example. Dead Rising text is hard to read on HD as well. Worst design choice I've seen in a HUD in a long time.:P

    ... and in related news.... PlayStation 3 losses now over $1 billion.

    I'm still sticking with the PS2 as it's today the best TV console on the market in my eyes. But relating to this topic, it's definently not NextGen in any way. But it keeps pumping out those cool RPG. :lol:

  10. The Wii does introduce a new way to play games, which in my opinion, is what's needed.

    Yeah... And it got boring in a month.

    Did the new control method get boring, or the games? You've been playing with basically the same input device on PC and consoles forever, so I am guessing you're either bored of them too - or you really mean you are bored of the games...?

    I'm bored of the games as they all implement the controls in the same way and are built to show of the controls and nothing else. The control method itself gets a bit boring as well for the same reason. Had the EyeToy for the PS2 long ago and the games feel like those, flat.

  11. The Wii does introduce a new way to play games, which in my opinion, is what's needed.

    Yeah... And I got bored with in about a month. Stuck with the DS to interaction as it has better games.

    Truth is, I can appreciate environment maps, realtime lighting on every surface, effective use of normal maps, skinshaders, and all that nextgen BS on a standard tv just as well as I can an hdtv.

    + I don't have to whine about anti aliasing. win/win

    True. You don't need an HD TV to get much better graphics with a PS3 or 360 then on the Wii. If the Wii had both supports as well it would attract people to actually make games for it that where fun and made good use of their controllers. The current games get old before you get halfway through them. Not even Zelda was very good compared to the other Zelda games.

    Anyhow. What the Wii did, which I think is the most important thing about it's existence as well as it was with the GameCube, it broadens the market to offer more people what they want. Like its presessor, its a family and friends console and not a hardcore gamer console, and it fills that gap that the other consoles left open. Which is a smart move by Nintendo if they could just get developers to make good games for it, as multi console games is not the way to go for them.

  12. The truth is, everyone is getting new TVs anyhow now that the standards are changing and the prices are down now. 32" HD Ready TVs can be found down to 5000SEK (about £380). I don't know many people who play game who don't have at least a HD Ready TV at home these days, even all TV broadcasts are available in HD now. My stepparents who's over 70 even got an HD Ready TV a few months ago. So gamers, who usually are movie nuts as well, already have their new TV and want to be able to use its abilities for gaming as well, and the Wii doesn't even offer it as an option. So it cuts itself of a large part of the market.

    Having said that, the 360 really has nothing that is Next Gen besides hardware. It has no new interaction at all and is basically just an XBox with better graphics, so not fully Next Gen either. The PS3 at least have the 6-axis system that makes the gaming a bit different from the PS2 even though is hasn't gone as far with new controllers as the Wii, and it has Next Gen discs which will allow for larger games as a dual layer DVD is at the limit right now if you want to make games with many different settings, combined with the rest of the hardware. So the PS3 is the closet to Next Gen right now even though none of the consoles covers all areas.

  13. The reason the Wii isn't Next Gen is that it doesn't support Next Gen TV standards, so it's not keeping up with surrounding Next Gen technology. It's the same hardware as the GameCube but with different controller. So I wouldn't say Wii is Next Gen, but basically "previous gen" with an expansion. The Wii was fun for about a month or two, then it got old. Luckily I tested it enough without buying it. hehe. You want now interaction and low quility graphics, buy a DS!

    As far as getting better graphics on PC then on PS3 (and 360), it's not anything new. PC will always have better graphics then the front line PC hardware. The thing with the consoles though is that everyone get the same graphics, and the same performance. Which is a good selling point for the consoles. But people who put money into their PC will always outshine the console counterpart as long as games as specially made for PC so they make use of the extra power in areas like CPU speed, RAM and most importantly VRAM size which allow more then double the texture quality today. So in that section he's really not saying anything new that people doesn't already know.

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