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GRIN_Wolfsong

GRIN
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Everything posted by GRIN_Wolfsong

  1. I think I herd 800000 for GRAW1 PC just before the summer. But don't quote me on that because I don't remember for sure. Haven't seen or herd anything about the GRAW2 sales yet.
  2. To keep the facts straight, this is the same in GRAW2 (only GRAW1 had that problem). You still need a new map for a different environment though, but it was the same in GR1 as well.
  3. There is no conversion tool that can get them into GRAW1/2 besides 3DS Max itself. Sorry.
  4. nice, yes are we?? UBI don't drop by here much from my experience. So if you want to reach those making the decisions and decide the future of the GR franchise, you should do it at their forum. What we can do here is pick up smaller issues that doesn't require many man hours and fix those, and provide help from time to time.
  5. I just want to clarify that UBI handles community communication, marketing and feedback. Grin coming around here is just a bonus, and not the official channel for GRAW2.
  6. Then report away and I'll see what I can do. Haven't seen that many posts (right now only one issue not already solved in a patch), so it can't be that bad.
  7. Yes. It was inside a GRAW1 patch. Not sure of the modding stuff for GRAW1 has been extracted and can be downloaded from this site though.
  8. Still haven't received any specific info, read video, on how they got down there. Just some hints on how it could be done but to specifically where. There is an ugly way to solve it though... removing the ground under the map so they fall into the void instead... but they would still be able to shoot a little while falling.
  9. Exporters are only made for the software version being used during the development of a game. Max8 was the main software used for GRAW2, so that's the one released to the public. GRAW1 had Max7 as it's main software so that plug-in is also available. Now that our other project is official I can add that the Max9 version was not released due to it containing specific Bionic Commando stuff, even though it can be used for GRAW2 as well of course. There is no game developer or VFX studio using Max 2008 as their main software yet, don't expect it to be so until spring. You don't switch to the
  10. Search better. Topic: Patch.bundle (1.03) and Extractor, Does it not work? http://www.ghostrecon.net/forums/index.php...=46038&st=0
  11. Nice. A tip. When using two UV channels that you blend between it quite easy to hide all UV edges. Just map the channels different and make sure the edges are where you are using the other UV channel for rendering. I also guess you're gonna have some sort of backdrop units, like sea floor. On areas where the player can't get too you can have lower texture density. This will save some performance.
  12. And remember to UV map channel 1 AND 3 when doing vertex blending. UV channel 1 is used for textures using the tags: - diffuse_texture - bump_normal_texture UV channel 3 is used for textures using the tags: - self_illumination_texture (diffuse_texture 2) - distorsion_texture (bump_normal_texture 2)
  13. You have vertex blended the texture, right? It looks like it on the border between sand and rock. When you blend between textures you also blend between UV channels. So the rock you need to map on UV channel 3 in Max ( I think as the sand looks ok so I guess that is UV channel 1 that I suspect you have been working in). I should add that the engine is also more sensitive then Max when it comes to deformations in the UV. Sometimes it can look ok in Max but in the game because it can still be better in Max or the polygon is too narrow. I think it's because the engine uses fewer decimals for U
  14. No. That feature is only available in the PC version. In all console version you command you squad mates as a team only.
  15. - "HD Ready" is 720p and 1080i - "Full HD" is 1080p I love this picture: This news story today will let you see how badly off we are in the UK for HD content, and hence not much point in buying HD tellys. Auch.
  16. degenerate_uvtriangles_channel2 You have triangles, faces, with the area 0 in UV channel 2. Usually stretched out along some UV edge between two other faces. Although you shouldn't even have a channel 2 on landscapes so simply remove it. You should have channel 1 and 3 when blending and 1 when not blending. 2 is used only when special mapping is done to the bump/normal map only, which we never used on landscapes. (79) == 0 There are 79 of those degenerated triangles in UV channel 2 and there should be 0. This will create an invalid tangent space. It will mess up smoothing. Comme
  17. Bad example. Dead Rising text is hard to read on HD as well. Worst design choice I've seen in a HUD in a long time. I'm still sticking with the PS2 as it's today the best TV console on the market in my eyes. But relating to this topic, it's definently not NextGen in any way. But it keeps pumping out those cool RPG.
  18. Yeah... And it got boring in a month. Did the new control method get boring, or the games? You've been playing with basically the same input device on PC and consoles forever, so I am guessing you're either bored of them too - or you really mean you are bored of the games...? I'm bored of the games as they all implement the controls in the same way and are built to show of the controls and nothing else. The control method itself gets a bit boring as well for the same reason. Had the EyeToy for the PS2 long ago and the games feel like those, flat.
  19. Yeah... And I got bored with in about a month. Stuck with the DS to interaction as it has better games. True. You don't need an HD TV to get much better graphics with a PS3 or 360 then on the Wii. If the Wii had both supports as well it would attract people to actually make games for it that where fun and made good use of their controllers. The current games get old before you get halfway through them. Not even Zelda was very good compared to the other Zelda games. Anyhow. What the Wii did, which I think is the most important thing about it's existence as well as it was with the GameC
  20. The truth is, everyone is getting new TVs anyhow now that the standards are changing and the prices are down now. 32" HD Ready TVs can be found down to 5000SEK (about £380). I don't know many people who play game who don't have at least a HD Ready TV at home these days, even all TV broadcasts are available in HD now. My stepparents who's over 70 even got an HD Ready TV a few months ago. So gamers, who usually are movie nuts as well, already have their new TV and want to be able to use its abilities for gaming as well, and the Wii doesn't even offer it as an option. So it cuts itself of a large
  21. The reason the Wii isn't Next Gen is that it doesn't support Next Gen TV standards, so it's not keeping up with surrounding Next Gen technology. It's the same hardware as the GameCube but with different controller. So I wouldn't say Wii is Next Gen, but basically "previous gen" with an expansion. The Wii was fun for about a month or two, then it got old. Luckily I tested it enough without buying it. hehe. You want now interaction and low quility graphics, buy a DS! As far as getting better graphics on PC then on PS3 (and 360), it's not anything new. PC will always have better graphics then
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