-
Content Count
3,448 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Calendar
Everything posted by GRIN_Wolfsong
-
Hopefully it hasn't died. I've offer to help out with fine tuning the XML if needed, or anything else that may pop up. But haven't herd anything in a while. Offer still stands though.
-
There is no wrong or right way to model a landscape. Everyone have their own preferred way of doing things in the 3D world.
-
TEST01 London with 1.05 patch spotted tonight
GRIN_Wolfsong replied to ROCO*AFZ*'s topic in GR:AW 2 (PC) - General Discussion
Hehe. I have that. But for Sega Mega Drive. -
None of them are really limitation, just differences. Much of the things we need to fix are actually seen as limitations in their engine that don't use PC specific possibilities or due to the limited hardware in the 360 when it comes to memory for example. Basically no limitations in the Diesel engine, but as always each item has to be built for the engine it's gonna be used on. It's the same for all game graphics for all games which all is developed differently depending on which engine is used.
-
Sadly, most of the RSE stuff has to be looked over and optimized when brining it to PC. First, the max files need to be cleaned. RSE uses one file for the entire map, while Grin uses loose props to a wider extent. So it needs to be separated and spawn points need to be added to ensure the same placements of the loose props. All the textures have to be replaced (the RSE ones can be used as base, but all normal maps needs to be redone and a large portion of the diffuse ones as well, all alpha maps needs to be redone). Sure, some textures can be used from other maps, but all MP maps still h
-
Really looking forward to this game. I said I would get a PS3 when GTA4 or FF13 (English version) was released, so I guess it's time to start saving up.
-
Disable annoying "sir, talk to me sir"
GRIN_Wolfsong replied to Anarchi's topic in GR:AW 2 (PC) - General Discussion
I guess I'd blame the crappy voice actors and the crappy dialog writer. -
Polygons all the way. I haven't seen anyone use Nurbs (nurbs is splines) or SubDs at Grin.
-
Disable annoying "sir, talk to me sir"
GRIN_Wolfsong replied to Anarchi's topic in GR:AW 2 (PC) - General Discussion
Yes we have. But have you also played through the 360 version and noticed that it's the same voices and video clips? -
It would also require that I get the Max files and textures from RSE. So don't get your hopes up on that.
-
I started with Nowhere, then took over Lagoon as well when it was time to fix the UV map on that and helped out with remapping The Cut (but didn't work much more on that map). So I mainly worked on Nowhere and Lagoon. I hadn't done anything in the diesel engine, and not really in Max either for that matter, before I was given the Nowhere Max file from RSE. So it was a crash course basically. I was an intern during my time on the GRAW2 project, so I had time to learn by doing.
-
TEST01 London with 1.05 patch spotted tonight
GRIN_Wolfsong replied to ROCO*AFZ*'s topic in GR:AW 2 (PC) - General Discussion
We haven't said anything like that. UBI has access to all the GRAW2 code, yes of course as they own the game. -
"unnamed" zombie mod :P
GRIN_Wolfsong replied to ole-warhammer's topic in GR:AW 2 - General Modding Topics
Snow is right. The problem would be that I don't know if there is any way you can export animations as I think those are made in MotionBuilder. So I think that would be you big hurdle. -
I actually don't know how they did those or exactly how it's used. It's only used on some houses, and not in multiplayer at all (which is where I worked on GRAW2 by converting 360 maps). And right now we not using any such system that I know of.
-
I guess that's a texture used for "tinting" an object. Not something your have to do as you can use standard DDS format. Tinting allows the level designers to select which shade they want for example a building to be in when they place it in the editor.
-
At least those are not the numbers presented to Grin from UBI, and I don't think UBI would want to pay royalties unless they have too... do you? But maybe UBI has 500000 copies in a warehouse somewhere. One theory is that 62000 could be the amount sold in stores and the rest has gone through bundles.
-
I think there is one snowy rock texture in the Timber (aka Rock) texture scope... This is one issue I see with the auto download as well, and one reason I can only see it as a bonus feature.
-
So you're an atheist and therefore you stick to an old religious ceremony? Respectfully krise madsen Nah. I just feel there is more truth to it then what else is available. I know such ceremonies existed for sure, just like I know some people goes to church these days. Still doesn't say that I have the same believes as either.
-
Until next year, sure. There are only 3 more weeks until next year you know. And making landscapes doesn't take that long (not referencing to the earlier mentioned 3 weeks though), you just have to know how to build geometry and UV map (and vertex paint if you want to do that). Export and setup is simple. Just open any landscape XML and you'll see there isn't many things to do in there besides specifying which geometry should collide how, and that's easy on a landscape.
-
TEST01 London with 1.05 patch spotted tonight
GRIN_Wolfsong replied to ROCO*AFZ*'s topic in GR:AW 2 (PC) - General Discussion
Nouredine Abboud works for UBI, not Grin. -
I just want to point this part out again about this map. It will not be in any patch.
-
Personally.
-
I think you refer to 24th and 25th. 24th is christmas eve, where the birth supposedly took place, 25ht is x-mas day when you handle the leftovers from the eve before, but 26th is just second day of christmas and I don't even think it's a holiday on most areas of the Christian world... But I'm an atheist so I'll stick to the old viking mid-winter sacrifice story which left blood on green branches, which is where the christmas tree decorations come from.