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Everything posted by GRIN_Wolfsong
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GR:AW 2 - God Mode SP
GRIN_Wolfsong replied to edreyes92's topic in GR:AW 2 (PC) - General Discussion
Did you do the rest? Move the bundle and add the commands after the bundler.exe before running it like the instructions says? -
I know there are still new maps being made. Some modders do it for the modding, not for who ever plays it.
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You can always get a better desktop for the price of any laptop so I guess that leaves you with never getting a laptop. EDIT: Oh. And Core 2 Extreme is a Quad core.
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There has been decent gaming laptops the last 5 years at least. You just have to pay up and go top of the line all the time for a laptop that handles games well. Like the Dell XPS M1730 that came out a few months ago (GRAW2 is bundled with this laptop). Hook that up to an external monitor for bigger picture if 17" isn't enough and you have a decent gaming rig for sure.
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xp_values in ghost_templates.xml
GRIN_Wolfsong replied to brms007's topic in GR:AW 2 - Mission Modding
Been looking through the code some now and I can't figure out if these functions are really used anywhere. As I wrote before, I don't know much of the diesel language syntax so that doesn't really help... But I've found two functions with the same name, recalc_xp(), in the same file, which can't be good. And nowhere where any of those are called from any other functions... I'll keep looking some, but my gut feeling is that this part ain't used anywhere. The variables themselves may still be used somewhere though, even though I can't find that on searches it could be because of functions that u -
GR:AW 2 - God Mode SP
GRIN_Wolfsong replied to edreyes92's topic in GR:AW 2 (PC) - General Discussion
That is the "idiot proof" guide. If you read though the topic you'll notice descriptions and multiple ways to doing this. It works the same in Vista as in XP. I'd do it like this... -
xp_values in ghost_templates.xml
GRIN_Wolfsong replied to brms007's topic in GR:AW 2 - Mission Modding
Well, the last post is part of the actual code... -
Dude... you should crank up the settings because GR1 looks better then that on todays hardware... it looked better then that on the top of the line machines when it came out.
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The only thing I can see above is that GRAW2 requires Vertex Shader ver 2.0, and the other only required v1.3.
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Not too sure about that. On-board GPU are not the same specs as GeForce or Radeon cards. Megabytes isn't everything. Shader support is the most important.
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xp_values in ghost_templates.xml
GRIN_Wolfsong replied to brms007's topic in GR:AW 2 - Mission Modding
This is what the encrypted stuff I found during the weekend looks like. But again, I still don't know if it is used. -
Patch.bundle & Extractor
GRIN_Wolfsong replied to Nutlink's topic in GR:AW 2 - General Modding Topics
This topic should be sticky. We always look for it when someone asks about how to unbundle stuff. -
xp_values in ghost_templates.xml
GRIN_Wolfsong replied to brms007's topic in GR:AW 2 - Mission Modding
He has a different AI. Sniper brain. -
xp_values in ghost_templates.xml
GRIN_Wolfsong replied to brms007's topic in GR:AW 2 - Mission Modding
It will never change the XMB inside the bundle. so I suggest after you have performed a test with a new XML in the local/english folder, that you do a system search for a file with that name to see if it stores the XMB files somewhere else. As you said it did restore to the default values if you extracted the original file and put that in the local/english folder and started the game. That would because it then compiled that into an XMB and replaced the one from your previous local/english version. so it has to be somewhere on your harddrive. Either in the game folders or in the apps folder -
xp_values in ghost_templates.xml
GRIN_Wolfsong replied to brms007's topic in GR:AW 2 - Mission Modding
Yes, if it can't find any other version it will use the one found in the bundle with the highest priority. -
Trees are square, no transparancy?
GRIN_Wolfsong replied to PeterSkellen's topic in GR:AW 2 (PC) - Tech Support
I'm no Radeon expert myself as I only use GeForce. But I guess X850 refer to the entire X850 series. -
xp_values in ghost_templates.xml
GRIN_Wolfsong replied to brms007's topic in GR:AW 2 - Mission Modding
CRAP. Sorry wolf, I just read that slower. So this would mean that I would actually have to put the default xml in the local folder, so a newly compiled XMB would be restored to it's original data. That's what you're saying, correct? But that would mean any mod removed from the local folder would need the same process to restore the games defaults, and I haven't seen that need. I was popping Agent Smiths blood mod files in and out, without having to recompile default XMBs. *confused* ADD: since the default XML is still inside the bundle, if the local folder is empty, doesn't the -
xp_values in ghost_templates.xml
GRIN_Wolfsong replied to brms007's topic in GR:AW 2 - Mission Modding
That could be because it's not the XML it's using. It's the XMB which gets compiled at startup. When you remove the XML and won't compile a new XMB at startup, but it won't remove the existing on either. And as it is outside the bundle it has override over the one inside the bundle and so you are still using the same settings as before you removed the XML. Make sense? Edit: It could be possible that some of the XP values are used but not all. I'll look at the source code on Monday and see what I can find. Edit2: Did a search in the compiled gameplay code for "xp_stealth" in Hex and got -
Trees are square, no transparancy?
GRIN_Wolfsong replied to PeterSkellen's topic in GR:AW 2 (PC) - Tech Support
Radeon X850 is on the supported list I think. -
I can't connect to my LAN multiplayer server
GRIN_Wolfsong replied to gahimer121's topic in GR:AW 2 (PC) - Tech Support
I guess you'd have to open up all the ports needed when playing online. But I can't say for sure as I have no real knowledge of that part of the game. -
xp_values in ghost_templates.xml
GRIN_Wolfsong replied to brms007's topic in GR:AW 2 - Mission Modding
I looked through some files and I don't think this was implemented in GRAW2. I could be wrong as I'm really sure how the syntax of the Diesel language is (as we're not using it anymore). I'll look around a little more on Monday at work. -
Bugs, Annoyances, & Requests
GRIN_Wolfsong replied to HighGround's topic in GR:AW 2 (PC) - General Discussion
Hmmm... Maybe that one is real then. USE should only show up if it's a prop that can be used or a friendly vehicle. -
Bugs, Annoyances, & Requests
GRIN_Wolfsong replied to HighGround's topic in GR:AW 2 (PC) - General Discussion
It's an animated helicopter that can't be shoot down, in other words a prop and not a real vehicle. Some story required vehicles are like that. -
... upon returning to GRAW2...
GRIN_Wolfsong replied to Tozzifan's topic in GR:AW 2 (PC) - General Discussion
They sure will. The sniper has a very specific AI for that as well, which works a little different then the rest of the team members. I didn't know that! I very rarely take a sniper because I thought he would not do the sniper's job any differently than any of the other a.i. I'll have to give him another try. Even if you give him cover order in assault mode, he will not lay down cover fire like the rest. Her will kill anything that enters his cover area though. -
... upon returning to GRAW2...
GRIN_Wolfsong replied to Tozzifan's topic in GR:AW 2 (PC) - General Discussion
They sure will. The sniper has a very specific AI for that as well, which works a little different then the rest of the team members.