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GRIN_Wolfsong

GRIN
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Everything posted by GRIN_Wolfsong

  1. I have a 10 disc changer so.... 1: Re:play Dance Mania (This is a collection of old songs in new disco versions) 2: Techno Trance (An old trance collection from 1995) 3: Puddle of Mudd - Come Clean 4: Trust Company - The Lonely Position of Neutral 5: The Donnas - Spend the Night 6: Sum 41 - Does This Look Infected? 7: Offspring - Conspiracy of One 8: Michelle Branch - The Spirit Room 9: Alice Cooper - Trash 10: Bon Jovi - Keep the Faith A little of everything. New and old. Changes quite often, no classical music in it now which is odd.
  2. Yes it is a teamweapon. But not many mobile units use it anymore since we got the Ksp90/Minimi. Before that they all had it. I just though they might have figured that the man with the Ksp 58B won't use any other weapon very often. You can figure before we got the Ak 5 and still had the Ak 4/G3A3..... To carry an Ak 4 and a Ksp 58B can't be much fun. Talk aboutt two long weapons you'll clearly get stuck with quite often. EDIT: But then again the otehr people in the more mobile units don't have a ligth load either. With PS86's (AT-4), GRG-48/86's (CGR M2/3), TM-12B's (Claymore) and all
  3. Mods that don't have uninstallers you can just delete in you mods folder.
  4. Most units that had dual weapons for the support members switched to Ksp 90/Minimi as they didn't need the heavy firepower and gained faster movement instead. In those units they had the Ksp 90 as personal weapon and needed no assault rifle. I don't think any unit using the Ksp 58B/MAG today have gunner with extra weapon either.
  5. There was one in the works about 1½ year ago. But it died there. Don't know if any new one has been talked about.
  6. This was a real pain when it was a team weapon and not a personal weapon. At that time the one carrying the Ksp 58B also had an AK 5 on his back in many teams.... @Lancer Then (refering to above) and now there are 3 people sharing the load, including extra barrels and ammo.
  7. Well Neverwinter Nights will stay for a few more years. With over 2500 adventure mods out in the first year and over 10000 downloadable contents addons it something that just grows. Not to mention the constant patching by BioWare to meat up with the modders requests. Definently the best supported modding community. Then there is always GTA3 & GTA:VC on PS2 that I just can run around and be silly in when I'm tired of everything else. But games where to short. Finished then both 3-4 days after I got them. And I guess Baldur's Gate & Baldur's Gate 2 will always be on my system as lo
  8. By the titel I suspect that the Red Sun project has been merged with HX5 which is a good thing so the things made for that mod just didn't waste away. I was wondering what happened to that mod as the forum I was supposed to talk about it in was closed down.... Didn't have to much time to spare so I didn't try to chase Raven down about it either.... Still good to see it's still alive in one way or another.
  9. I was just saying that Ice is a beer class. Didn't specify what Ice it was. Smirnoff Ice is somethign totaly different as it isn't realeased by a beer company. It's an alcho soda or soft drink, no malt what so ever. But the name for it has been taken from the beer class. And it's about as stong as beer.
  10. I've promised Raven to be quite as well. He showed me some stuff in mid May. Can be interesting.
  11. There is no system for bots in GR. GR is a TFPS, onlt FPS uses bots.
  12. Ice is actually a specific class of beer just like Ale, Lager, Stout, Porter, Lambic, Bitter, Bock, Abbey Beer, Alt, Barley Wine, Berliner Weisse, Cream Ale, Dinkel, Pils, Dortmunder, Export, Gueze, Pale Ale, Kölsch, Kriek and many more. So it's clearly beer.
  13. Well none..... I drink anything but Beer and Wine. Those thos product has all the bad stuff in them that messes up you body..... that is thet bad stuff besides the alcohol. When you learn these things you know bartender school payed of.
  14. Delta Force was good. One of the first open space FPS. Remember that it's as old as R6. Delta Force 2 was also really good. But Delta Force Land Warrior was pure crap.
  15. First.... Yes it can be done. It has been done for over 1½ year in GR. Second.... I know the main server hosting ETZ v2.0 is shut down so I also included those files in the big SF v1.4.2 pack as well.
  16. And of the games built on the Infinity Engine.
  17. The files that can not be found are part of the original game. Funny that it doesn't work for you as that is one of the old Cobra Gold missions that are almost 1½ years old, ond those vehicles have always been in there. It's the two that are destroyed and standing by the checkpoint. As for saving campaigns, you only save the SAVES folder in each mod. It holds the campaign saves. Also save the unlock files found in the rote of GR. After re-install you just add them again and you're back where you left off. Just make sure that you have the exact same version of the mods you put back the SAVES
  18. Looks much better. It's something I notice as the maps in GR are more colorful them terrain is in real life, and so the chracters must be that as well to fit into the concept.
  19. Really nice models. M4's get a little boring after a while though.
  20. As I wrote before, looks good. The only thing that bothers me is the light brown color of the harness. I think the new harness is greener and a little darker. Not as dark as the uniform but still darker then on these shots. I know this is a little problem with the IGOR engine as all textures gets brighter when they are in game then in Photoshop.
  21. Nice detail. I didn't add much detail on the ironsights and such as I figured it doesn't matter in the IGOR engine. But still nice to see like this. Good place to cut down on polys as it's not needed if you get problems.
  22. *crawls back out of the woods* That experimental version is sweet. Looking forward to seing some other swedish mod. I know I'm not going to make any more models for GR at least.
  23. Don't know if Munkey got this file as I mailed it do him. Anyways, I'm going on a break now and will be back in about 4-5 weeks. If the mod is not up by then I'll fix it at that time. Have a nice summer everyone.
  24. If you use mods together that where not ment for it you'll have to resolve your issues yourself, it says so in the read me files. Use each mod by them selves if they do not state otherwise. The skins are for most mods autmatically linked to different maps by ENV tags. Different mods use these tags in differnet ways so they often don't work well together. For mods like Sabre Teams you selects which skins to be used it the launcher program.
  25. Select response "Declare Mission Complete" and that will end the mission. All you have to do is set up the criteria for it before that response.
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