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seanfoley

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Posts posted by seanfoley

  1. You would need to edit the GR actor files so they point to the character you want to use.

    This is the line that you would need to change.

    <ModelName> </ModelName>

    An easier way to get different actors/characters is to use "BJB_SabreTeams_1-3." It is a great mod that allows you to select from various character models to use as your Ghosts.

  2. Please... I need answers.

    Are you trying to make a specialist or a normal character?

    Post the the name you are given the character, and the file location (directory) that you are placing this new file. Plus what other MODs are you running DS IT......

  3. Well, when I changed his skin file, I just added some cdn armpatches, and named the file differently. If you could add the parts of the .atr file that need to be changed on here, like when it is opened it notepad, that would be helpful

    Well all you need to do is rename the orginal rbs file to something like

    "Klaus_Henkel_body_org.rsb"

    Then rename your new file to

    "Klaus_Henkel_body.rsb"

    The you will see the arm patches.

    There is no need to change the atr file at all. The "klaus_henkel.chr", "klaus_henkel_a.chr" and "klaus_henkel_b.chr" files are coded to look at the "Klaus_Henkel_body.rsb" for the skin, you can just change the skin and keep the orginal name as I said above or use the skinner program to have the chr files point at a different rbs file.

    I hope this helps

  4. Ahh, thanks. I have a new question now. I have edited Klaus Henkel's skin, and am making a new character with it. I have it saves as an .rsb, but the LODs need .chr files. What is done here?

    Just copy the same lines from the orginal Klaus .atr file into your new Klaus atr file, if you are using the same chr files.

    If you save your new skin file with the same name that the orginal Klaus Henkei's skin file then you are all set, assuming that you are useing the same .chr file for your new character. You can also use the Skinner program (GR Model Skinning Utility) to set the rbs files that you want to use for your chr files.

  5. Is there any holsters as attachments in GR?

    Yes, BJB has one in his BjB_SabreTeams_1-3 mod (bjb_CQBPistol_01.qob)

    To use it your *.atr file needs the following lines

    <RightThighAttachmentNormalLOD>bjb_CQBPistol_01.qob</RightThighAttachmentNormalLOD>

    <RightThighAttachment>bjb_CQBPistol_01.qob</RightThighAttachment>

    <RightThighAttachmentJungleLOD>bjb_CQBPistol_01.qob</RightThighAttachmentJungleLOD>

  6. but i can't seem to remove their helmet straps.

    I believe that the helmet straps are on the face skin, you would need to edit or replace the face rsb file. The IT marines face rsb files do not have straps, but do have face paint (camo). You could use the Russian faces in the GR and or the Ethiopian faces from DS and or the Cuban faces from IT. They should all fit the standard chr faces but not the specialist chr.

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