[TCS]BlackMamba
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Posts posted by [TCS]BlackMamba
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One of my friends desktops has been changed when he was on a site to:
I have diagnosed it as a spyware problem and I am currently trying to solve it with him useing adaware 6.181 etc but is my diagnosis correct?
He cannot override the image useing any of the normal methods is there any other way of overriding it?
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How do you find out your CPU temperature? Do most CPUs have the feature built-in or do you need to buy some sort of separate thermometer?
Usually if a CPU's temp needs monitoring then the MOBO has sensors built in.
I run a 2500 AMD XP Barton on a Soltek Barebone and I usually get 47 deg from my CPU 58 from my ABS II and 28 from my RT1. As you can tell my MOBO has 3 sensors.
Whats the limit on the 3000 - I gather it has a larger core surface area than previos Athlons - does this give it more headroom?I have set up a limit for mine if it goes over 65 deg for more than 2 mins it shuts down.
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Im likeing the new structure nice one

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Has any one on these forums lost any family or friends in battle?
If so please post their names here and we can all remember them. They can be of any nationality afterall we are all equal under God. These wars have all ended many years ago and we should not still be fighting over the nationality of those who gave the ultimate sacrifice. They all believed in what they fought for and they all gave their lives for that cause. Please respect and honour them all.
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Downloaded 1.1 but now mission 1 is a night mission? Wasnt before and all my mods were switched on the same for both installes of 1.0 and 1.1 ..... is that a fix? I cannot see the negociation with sniper as its rather dark.
I have just double checked it in SP and MP I have not found it to be night.
Are you sure your on the right mod? 
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D-Day
A day that sparked the beginning of the end for Adolf Hitler's Germany.
All those who lived and died on those beaches and in the ensuing battles have my utmost respect.
All those of us too young to remember the 6th June 1944 first hand should pay homage to all those young men who gave their lives for our continuing freedom.
10,000 men were killed or wounded on this day.
All three services where involved heavily however inevitably the US Army, BEF and Canadian armed forces suffered the worst casualties. This day must focus on them. However let us not forget the brave Navy who landed the troops on the beaches, gave them covering fire and supplied them all the way to Berlin. Let us not forget the air force whose brave men destroyed defences and reinforcements for the Germans.
At midnight on June the 6th Winston Churchill Prime Minister Of Britain Said:
'Do you realise that by the time you wake up in the morning twenty thousand men may have been killed?'It wasn't 20,000 thanks to years of planning and the bravery of the men. However, on the 6th June 2004 where ever you are just take a moment to think what was happening 60 years ago and spare a moment to think where we would have been with out triumph over the Nazis.
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Thanks for the feedback.

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Hopefully we'll be on the official download page of this site some day soon

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if the .gun only allows auto fire...won't it just fire in auto automatically?
I think that if you dnt tell them otherwise they fire full auto guns only in bursts
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Is there a way in Igor to make it so that if a vehicle dies in one zone the mission fails but not if it dies outside the zone?
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Will you be downloading this campaign?

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Thanks that has fixed it they are old objectives that i removed when i changed part of my mission but i forgot to delete them from the script.
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I arnt sure about this but i think that basically AMD take a 2 GHz cpu and over clock it to 3.2 GHz or ther abouts hence it is quite reasonably priced. Dunno if thats true tho im just saying wat ive heard.
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My script summary:
Group: <Default>
Comment:
Trigger Event:
The simulation is starting.
Responses:
Set Objective to 0.
Set Player's Platoon to (The player-controlled platoon).
Display "Mission by: [TCS]BlackMamba" to all players.
Set Enemy dead to 0.
Have Actor 810 commit suicide.
Have Actor 811 commit suicide.
Have Actor 812 commit suicide.
Have Actor 816 commit suicide.
Have Actor 817 commit suicide.
Have Actor 818 commit suicide.
Have Actor 822 commit suicide.
Have Actor 823 commit suicide.
Have Actor 824 commit suicide.
Group: <Default>
Comment:
Trigger Event:
A member of Player's Platoon is within 7 meter(s) of Intel Zone.
Responses:
Allow this block to be reactivated.
Mark Info complete in the objective list.
Display "It appears the missiles where shipped to a nearby depot." to (The player-controlled actor) for 6 second(s).
Add Demo warehouse to the objective list.
Increment Objective.
Prevent this block from being reactivated.
Group: <Default>
Comment:
Trigger Event:
2 second(s) elapsed.
Responses:
Allow this block to be reactivated.
Continue executing responses if ((The value of Objective) is equal to 4).
Display "The Mission Is Complete" and register mission completion.
End the game and display "<Uninitialized>"
Group: <Default>
Comment:
zone 1
Trigger Event:
A demo charge was placed within 5 meter(s) of Demo zone 1.
Responses:
Allow this block to be reactivated.
Decrement Demo needed.
Increment Objective 2.
Prevent this block from being reactivated.
Group: <Default>
Comment:
zone2
Trigger Event:
A demo charge was placed within 5 meter(s) of Demo zone 2.
Responses:
Allow this block to be reactivated.
Decrement Demo needed.
Increment Objective 2.
Prevent this block from being reactivated.
Group: <Default>
Comment:
Trigger Event:
1 second(s) elapsed.
Responses:
Allow this block to be reactivated.
Continue executing responses if ((The number of demo charges available to Player's Platoon) is less than (The value of Demo needed)).
Display "Not enough demo charges to complete mission. Mission failed!" and register mission failure.
Prevent this block from being reactivated.
Group: <Default>
Comment:
Trigger Event:
1 second(s) elapsed.
Responses:
Allow this block to be reactivated.
Continue executing responses if ((The value of Objective 2) is equal to 2).
Mark Demo complete in the objective list.
Increment Objective.
Prevent this block from being reactivated.
Group: <Default>
Comment:
Trigger Event:
The simulation is starting.
Responses:
Allow this block to be reactivated.
Set Demo needed to 3.
Prevent this block from being reactivated.
Group: <Default>
Comment:
Trigger Event:
A demo charge was placed within 5 meter(s) of Warehouse.
Responses:
Allow this block to be reactivated.
Mark Demo warehouse complete in the objective list.
Increment Objective.
Decrement Demo needed.
Add Extract to the objective list.
Prevent this block from being reactivated.
Group: <Default>
Comment:
Trigger Event:
All actors in Allies have been killed.
Responses:
Mark assist failed in the objective list.
Display "Our forces to the south have been destroyed." and register mission failure.
Prevent this block from being reactivated.
Group: <Default>
Comment:
Trigger Event:
All members of South Enemy have been killed.
Responses:
Increment Enemy dead.
Prevent this block from being reactivated.
Group: <Default>
Comment:
Trigger Event:
Tank2 is within 5 meter(s) of Tank destroy zone.
Responses:
Allow this block to be reactivated.
Destroy Tank1.
Destroy Tank2.
Display "The south road is mined without those tanks the infantry have no chance. Go help them at once." to all players for 8 second(s).
Add assist to the objective list.
Prevent this block from being reactivated.
Group: <Default>
Comment:
Trigger Event:
All members of Refinery have been killed.
Responses:
Increment Enemy dead.
Prevent this block from being reactivated.
Group: <Default>
Comment:
Trigger Event:
1 second(s) elapsed.
Responses:
Allow this block to be reactivated.
Continue executing responses if ((The value of Enemy dead) is equal to 2).
Mark assist complete in the objective list.
Display "South approach secure" to all players for 8 second(s).
Increment Objective.
Prevent this block from being reactivated.
Group: <Default>
Comment:
Trigger Event:
Pickup is within 5 meter(s) of Pickup1.
Responses:
Cancel execution of any plan assigned to Pickup 1 team.
Unload all actors from Pickup.
Prevent this block from being reactivated.
Group: <Default>
Comment:
Trigger Event:
Pickup is within 5 meter(s) of Jeep1.
Responses:
Cancel execution of any plan assigned to Humvee.
Unload all actors from Jeep.
Prevent this block from being reactivated.
Group: <Default>
Comment:
Trigger Event:
Pickup south is within 5 meter(s) of Pickup2.
Responses:
Cancel execution of any plan assigned to Pickup front.
Unload all actors from Pickup south.
Prevent this block from being reactivated.
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My mission sometimes crashes when I view the objectives.
I have saved the Ike crash from after one such occasion.
GhostRecon caused an Access Violation in module GhostRecon.exe at 001b:006a5f0d.
Exception handler called in Main Thread.
Error occurred at 5/21/2004 18:25:16.
C:\Program Files\Red Storm Entertainment\Ghost Recon\GhostRecon.exe, run by Tom.
1 processor(s), type 586.
480 MBytes physical memory.
Read from location 00000001 caused an access violation.
Registers:
EAX=0012fba4 CS=001b EIP=006a5f0d EFLGS=00010202
EBX=012a79b8 SS=0023 ESP=0012fb7c EBP=01eb2578
ECX=00000001 DS=0023 ESI=00000004 FS=003b
EDX=019c23d8 ES=0023 EDI=01eb2468 GS=0000
Bytes at CS:EIP:
8b 11 ff 92 e4 00 00 00 8d 4c 24 24 c7 44 24 34
Stack trace:
006A5F0D: GhostRecon.exe! <no symbol>, <no file>, <no line>
0085B44C: GhostRecon.exe! <no symbol>, <no file>, <no line>
Module list: names, addresses, sizes, time stamps and file times:
C:\WINDOWS\System32\d3d8thk.dll, loaded at 0x00320000 - 8192 bytes - 3df82460 - file date is 12/12/2002 00:14:32
C:\Program Files\Red Storm Entertainment\Ghost Recon\GhostRecon.exe, loaded at 0x00400000 - 6402084 bytes - 73655965 - file date is 10/11/2002 14:08:00
C:\WINDOWS\System32\d3d8.dll, loaded at 0x00950000 - 1177600 bytes - 3dedc941 - file date is 12/12/2002 00:14:32
C:\WINDOWS\System32\NVWRSENG.DLL, loaded at 0x021b0000 - 143360 bytes - 3e0cef52 - file date is 12/26/2002 16:48:00
C:\WINDOWS\System32\devenum.dll, loaded at 0x02dc0000 - 132608 bytes - 3eda9c95 - file date is 5/30/2003 09:00:02
C:\WINDOWS\System32\msdmo.dll, loaded at 0x02df0000 - 13312 bytes - 3dedcbd4 - file date is 12/12/2002 00:14:32
C:\WINDOWS\System32\qasf.dll, loaded at 0x03300000 - 241664 bytes - 3df7e7af - file date is 12/11/2002 17:34:40
C:\WINDOWS\System32\mpg4dmod.dll, loaded at 0x03340000 - 241664 bytes - 3df7e7ae - file date is 12/11/2002 17:34:40
C:\WINDOWS\System32\SSSensor.dll, loaded at 0x06330000 - 83096 bytes - 3fea16ce - file date is 12/24/2003 14:44:50
C:\WINDOWS\System32\rsaenh.dll, loaded at 0x0ffd0000 - 133632 bytes - 3ccdcab0 - file date is 3/31/2003 13:00:00
C:\WINDOWS\System32\nView.dll, loaded at 0x10000000 - 774213 bytes - 3e0ceead - file date is 12/26/2002 16:48:00
C:\WINDOWS\System32\quartz.dll, loaded at 0x35500000 - 1962496 bytes - 3eda9c85 - file date is 5/30/2003 09:00:02
C:\WINDOWS\System32\DDRAW.dll, loaded at 0x51000000 - 284160 bytes - 3dedc926 - file date is 12/12/2002 00:14:32
C:\WINDOWS\System32\DSOUND.dll, loaded at 0x51080000 - 355328 bytes - 3dedc968 - file date is 12/12/2002 00:14:32
C:\WINDOWS\System32\uxtheme.dll, loaded at 0x5ad70000 - 203264 bytes - 3d6df9da - file date is 3/31/2003 13:00:00
C:\WINDOWS\System32\OLEPRO32.DLL, loaded at 0x5edd0000 - 106496 bytes - 3b7dfeb1 - file date is 3/31/2003 13:00:00
C:\WINDOWS\System32\KsUser.dll, loaded at 0x5ef80000 - 4096 bytes - 3dedcbf6 - file date is 12/12/2002 00:14:32
C:\WINDOWS\System32\mslbui.dll, loaded at 0x605d0000 - 22528 bytes - 3d6df9f5 - file date is 3/31/2003 13:00:00
C:\WINDOWS\system32\wininet.dll, loaded at 0x63000000 - 588288 bytes - 402447cf - file date is 2/6/2004 18:05:06
C:\WINDOWS\System32\HID.DLL, loaded at 0x688f0000 - 22528 bytes - 3b7dfe68 - file date is 3/31/2003 13:00:00
C:\WINDOWS\System32\DINPUT8.dll, loaded at 0x6ce10000 - 168960 bytes - 3d6dfa10 - file date is 3/31/2003 13:00:00
C:\WINDOWS\system32\SHLWAPI.dll, loaded at 0x70a70000 - 395264 bytes - 400f08cd - file date is 1/21/2004 15:18:42
C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.1331_x-ww_7abf6d02\comctl32.dll, loaded at 0x71950000 - 921600 bytes - 4036cb88 - file date is 2/21/2004 04:07:54
C:\WINDOWS\System32\mswsock.dll, loaded at 0x71a50000 - 228352 bytes - 3b7dfe31 - file date is 3/31/2003 13:00:00
C:\WINDOWS\System32\wshtcpip.dll, loaded at 0x71a90000 - 17408 bytes - 3b7dfe33 - file date is 3/31/2003 13:00:00
C:\WINDOWS\System32\WS2HELP.dll, loaded at 0x71aa0000 - 18944 bytes - 3b7dfe32 - file date is 3/31/2003 13:00:00
C:\WINDOWS\System32\WS2_32.dll, loaded at 0x71ab0000 - 70656 bytes - 3f0dbc2c - file date is 7/10/2003 12:19:10
C:\WINDOWS\System32\WSOCK32.dll, loaded at 0x71ad0000 - 21504 bytes - 3b7dfe31 - file date is 3/31/2003 13:00:00
C:\WINDOWS\System32\netapi32.dll, loaded at 0x71c20000 - 306176 bytes - 4068d1f4 - file date is 3/30/2004 02:48:36
C:\Program Files\Red Storm Entertainment\Ghost Recon\DBGHELP.dll, loaded at 0x72a00000 - 163088 bytes - 3af32067 - file date is 8/10/2001 09:27:10
C:\WINDOWS\System32\msacm32.drv, loaded at 0x72d10000 - 20480 bytes - 3b7dfe2a - file date is 3/31/2003 13:00:00
C:\WINDOWS\System32\wdmaud.drv, loaded at 0x72d20000 - 22016 bytes - 3b7dfe2a - file date is 8/17/2001 22:37:04
C:\WINDOWS\System32\DCIMAN32.dll, loaded at 0x73bc0000 - 7680 bytes - 3b7dfe25 - file date is 3/31/2003 13:00:00
C:\WINDOWS\System32\cryptnet.dll, loaded at 0x73d50000 - 53248 bytes - 3b7dfe24 - file date is 3/31/2003 13:00:00
C:\WINDOWS\System32\MSCTF.dll, loaded at 0x74720000 - 266752 bytes - 3d6dfa10 - file date is 3/31/2003 13:00:00
C:\WINDOWS\System32\POWRPROF.dll, loaded at 0x74ad0000 - 14848 bytes - 3b7dfe1f - file date is 3/31/2003 13:00:00
C:\WINDOWS\system32\userenv.dll, loaded at 0x75a70000 - 667136 bytes - 3d6dfa1a - file date is 3/31/2003 13:00:00
C:\WINDOWS\system32\MSASN1.dll, loaded at 0x762a0000 - 51712 bytes - 4068d1f4 - file date is 3/30/2004 02:48:36
C:\WINDOWS\system32\CRYPT32.dll, loaded at 0x762c0000 - 544256 bytes - 3d8f9151 - file date is 9/23/2002 23:10:26
C:\WINDOWS\System32\SETUPAPI.DLL, loaded at 0x76670000 - 932864 bytes - 3d6dfa1e - file date is 3/31/2003 13:00:00
C:\WINDOWS\System32\WINMM.dll, loaded at 0x76b40000 - 171520 bytes - 3d6dfa20 - file date is 3/31/2003 13:00:00
C:\WINDOWS\System32\PSAPI.DLL, loaded at 0x76bf0000 - 17408 bytes - 3d6dfa21 - file date is 3/31/2003 13:00:00
C:\WINDOWS\System32\rtutils.dll, loaded at 0x76e80000 - 39936 bytes - 3b7dfe11 - file date is 3/31/2003 13:00:00
C:\WINDOWS\System32\rasman.dll, loaded at 0x76e90000 - 55808 bytes - 3d6dfa22 - file date is 3/31/2003 13:00:00
C:\WINDOWS\System32\TAPI32.dll, loaded at 0x76eb0000 - 165376 bytes - 3d6dfa22 - file date is 3/31/2003 13:00:00
C:\WINDOWS\System32\Rasapi32.dll, loaded at 0x76ee0000 - 217088 bytes - 3d6dfa22 - file date is 3/31/2003 13:00:00
C:\WINDOWS\System32\DNSAPI.dll, loaded at 0x76f20000 - 139264 bytes - 3d6dfa22 - file date is 3/31/2003 13:00:00
C:\WINDOWS\system32\WLDAP32.dll, loaded at 0x76f60000 - 168448 bytes - 3d6dfa22 - file date is 3/31/2003 13:00:00
C:\WINDOWS\System32\secur32.dll, loaded at 0x76f90000 - 52224 bytes - 3d6dfa22 - file date is 3/31/2003 13:00:00
C:\WINDOWS\System32\winrnr.dll, loaded at 0x76fb0000 - 14848 bytes - 3b7dfe11 - file date is 3/31/2003 13:00:00
C:\WINDOWS\System32\rasadhlp.dll, loaded at 0x76fc0000 - 6144 bytes - 3b7dfe11 - file date is 3/31/2003 13:00:00
C:\WINDOWS\System32\COMRes.dll, loaded at 0x77050000 - 792064 bytes - 3b7dfe10 - file date is 3/31/2003 13:00:00
C:\WINDOWS\system32\OLEAUT32.dll, loaded at 0x77120000 - 569344 bytes - 3d6dfa22 - file date is 3/31/2003 13:00:00
C:\WINDOWS\system32\ole32.dll, loaded at 0x771b0000 - 1183744 bytes - 4049346b - file date is 3/6/2004 03:16:12
C:\WINDOWS\system32\comctl32.dll, loaded at 0x77340000 - 557056 bytes - 3d6dfa2a - file date is 3/31/2003 13:00:00
C:\WINDOWS\system32\SHELL32.dll, loaded at 0x773d0000 - 8348160 bytes - 4036cb88 - file date is 2/21/2004 04:07:54
C:\WINDOWS\System32\midimap.dll, loaded at 0x77bd0000 - 17920 bytes - 3b7dfe0f - file date is 3/31/2003 13:00:00
C:\WINDOWS\System32\MSACM32.dll, loaded at 0x77be0000 - 67072 bytes - 3b7dfe0f - file date is 3/31/2003 13:00:00
C:\WINDOWS\system32\VERSION.dll, loaded at 0x77c00000 - 16384 bytes - 3b7dfe0f - file date is 3/31/2003 13:00:00
C:\WINDOWS\system32\MSVCRT.dll, loaded at 0x77c10000 - 323072 bytes - 3d6dfa27 - file date is 3/31/2003 13:00:00
C:\WINDOWS\system32\USER32.dll, loaded at 0x77d40000 - 560128 bytes - 3f731c7d - file date is 9/25/2003 17:49:02
C:\WINDOWS\system32\ADVAPI32.dll, loaded at 0x77dd0000 - 558080 bytes - 3d6dfa28 - file date is 3/31/2003 13:00:00
C:\WINDOWS\system32\kernel32.dll, loaded at 0x77e60000 - 930304 bytes - 3d6dfa28 - file date is 3/31/2003 13:00:00
C:\WINDOWS\System32\ntdll.dll, loaded at 0x77f50000 - 654336 bytes - 3eb1b41a - file date is 5/2/2003 00:56:12
C:\WINDOWS\system32\RPCRT4.dll, loaded at 0x78000000 - 535552 bytes - 4049346b - file date is 3/6/2004 03:16:12
C:\WINDOWS\System32\CLBCATQ.DLL, loaded at 0x7c890000 - 499712 bytes - 4049346b - file date is 3/6/2004 03:16:12
C:\WINDOWS\system32\GDI32.dll, loaded at 0x7e090000 - 257536 bytes - 4068d1f4 - file date is 3/30/2004 02:48:36
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I prefer CRT but i wouldnt say no to this LCD 76" - 92" what a beast!

EDIT
BTW
76"-£9999.99
81"-£13999.99
92"-£17999.99
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When will it be released?
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After you get it and you have used it be sure to lend it to your friends to allow them to use it also as it must be costing microsoft a fortune and they dnt really need to after all thats what windows update is for.

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Right i am planning a new PC and i have decided on an AMD 64 processor i just cant decide on the speed.
My 2 choices are:
2800+ £137.26
3000+ £166.60
I can afford either but i want to know if the extra money is worth the extra speed.

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Well snake bite as i am sure ur aware its not awesome but it does run GR ok. I mean ne 1 unlucky enuff 2 have a PCI only machine should really think of updateing however this card would quite easily put you on till you can afford to do so.

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I have read on these forums many times about people who need a PCI G card for there PC. I have one and i am now looking to sell it.
24.5Mb
Kyro
Hercules
4000XT
PCI
Comes with software but no box.
I wont lie to you the card aint gr8 but it is tried and tested and GR wrks fne on it.
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Could i ask y wud my HDD burn out?
I have backed evrything up and yesmy IDE is set to DMA also i only have 6% for system restore.
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OK this hdd is lke 3 months old i do have a back up tho
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right my PC is still slow despite what i sed in the other thread it is now as bad as it was before. I have isolated the noise to be from the HDD. every time i load any kind of program it churns away for ages and before it used to b as quiet as a mouse and it was far quicker

plse help me
CPU temperatures
in Computer Discussions
Posted · Edited by [TCS]BlackMamba
If your still stuck recon ill help you next time I come round
Edit
How do I do that?