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MoOk's Achievements

Recruit - 3rd Class

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  1. DS, I wish we could get graphics like that! What are the chances you'll come work for Gameloft as lead artist on our next title? I figure with you on board we could really push the envelop even further of what this revolutionary hardware is capable of. And since you're obviously such a huge fan of the nGage it should be right up your ally. -MoOk
  2. All, More updates. IGN has released another batch of screens. Check them our if you're interested. http://media.ngage.ign.com/articles/506/506677/imgs_1.html -MoOk
  3. Hey all, I missed this before, but the first ever movie showing off Ghost Recon in action is available too. Go to the following URL: http://www.n-gage.com/en-R1/gamedeck/ngage_qd/index.htm In the top left quarter of the screen is a picture of the new nGage QD along with 5 buttons. Click the 4th button to watch a movie of a short Ghost Recon mutliplayer clip. Sorry I can't link directly to it -- its flash. Enjoy! -MoOk
  4. All, More details on GR:JS for the nGage finally announced: http://www.n-gage.com/en-R1/games/gamedata/jungle_storm.htm Also check out the main page (www.n-gage.com) to read up on the new nGage QD! As suspected this device does indeed correct many of the nGage's original faults. I know I plan on buying one. -MoOk
  5. All, I realise the nGage is a little bit of a mystery to some of you, and perhaps a bit of a joke to others. I figured I'd try to point some details out about this device. The nGage is Nokia's 'hybrid' mobile phone that was meant to cater to the growing wireless gaming market that is becoming more and more important to various handset manufacturers worldwide. Mobile gaming is a huge growth industry right now and a lot of money is being pumped into this industry. Nokia took it's most powerful cell phone series (Nokia Series 60 -- similar to the powerful Nokia 3650 and 6600) and added some features to it to turn it into a gaming deck. They then tried to market it (in North America) as a competitor to the GBA -- and that's where they made their big mistake (imho). The nGage isn't a GBA and it will never be priced as such. The GBA does one thing -- plays games (and it does that very well). The nGage does much much more, and as a result of all of the added functionality the price point increased as a result. Because the nGage runs the Symbian smartphone OS some very powerful software has been written for it (much of which is available for free or very cheap). I've seen people using their nGages as universal remote controls (thanks to bluetooth). I've seen people plugging in GPS modules and using their nGages to run mapping software as they made their way around new cities. And, of course, I've seen people using their nGages to play many many games. On top of the games made specific for the nGage (www.n-gage.com for a list of some of the previously released titles) there are literally hundreds of excellent games written in J2ME for the Nokia Series60 platform that you can purchase both from your carriers (AT&T or TMobile or Cingular) or from web portals. Take a look at www.gameloft.com or www.macrospace.com. Games like Prince of Persia: Sands of Time or Macrospace's 'Ancient Empires' are excellent games and are available for a fraction of what you might be used to paying for your gaming (~5$ for most S60 games). This massive and ever expanding library of excellent mobile games shouldn't be discounted when deciding if an nGage is right for you. None of these 5$ games will be as advanced as Ghost Recon is, but there is a lot of great gaming to be had here. So, when you take all of the good features of the nGage into consideration (phone, web browser, email, mobile IM, mobile radio, watch ripped TV shows and movies, play games, run other powerful software, etc) the price point of $200 should hopefully become a little less discouraging. Now, that isn't to say the nGage is perfect. Far from it. This was Nokia's first major step into the gaming market and they made mistakes. There are form factor problems (switching games on the MMC cards -- the medium that 'rich' games like Ghost Recon come on) can be a real pain, for example. However, there are rumours circulating the net right now that point towards a potential nGage succesor coming out 'soon'. I can't help but assume Nokia will correct many of the form factor and design problems that plagued the initial nGage launch if this succesor rumour does indeed prove to be true. Nokia is a smart company and they are obviously dedicated to the nGage platform even despite an initial launch that perhaps was not as succesful as they had hoped. I'm not expecting to turn all of you into instant mobile gaming converts, nor am I expecting you to pre-order an nGage just to play our game. However it was always important to me to keep the Ghost Recon community involved as much as I could with the development of this game and many of our design decisions were influenced by what we thought would be important to Ghost Recon fans who made the leap into mobile. I'd hate for you to miss out on a game that we made with many of you in mind simply because of a confusion or concern about the underlying technology. I hope this post helped a little and cleared some stuff up. If you have further questions about the nGage I'll try to answer what I can. In the mean time I will continue to post here as new media regarding Ghost Recon for the nGage is released. All the best, -MoOk
  6. All, Some more screens have been released on IGN. Again this is from an older build. Our soliders look much better and I prefer the new interface to this one. Screens showing the latest build will probably be out in a coupld of weeks. http://ngage.ign.com/articles/500/500585p1.html Enjoy! -MoOk
  7. Hello all, It's not much, but the first screenshot of GR has been leaked so I can share it with you here. http://www.n-gagefrance.com/breve.php3?id_...&id_rubrique=44 Note this is from an old build so some aesthetic changes have been made since this was done. The interface is different, there is a hand holding the gun now (sorry GR purists...), etc. As more shots come out be sure I'll let you know. -MoOk
  8. Hello again all, It's been a while since I've been on here, sorry. We've been burried neck deep in making Ghost Recon: Jungle Storm for the nGage the best mobile game yet! I can't _wait_ to be able to show it all to you. Just a few more weeks. As soon as Nokia officially announces it (should be in early April) be sure that I'll notify you all here. Forget anything you ever thought you knew about Mobile Games. GR:JS on the nGage is looking to raise the bar for what people expect in 'large scale' mobile gaming productions Just a couple more weeks and I can take this lid off. More soon. -MoOk
  9. All, I'll address some points brought up in recent posts. First -- mods. Obviously this is something we'd love to support. I don't think the mobile gaming world is that far off from this being a reality either -- but right now, its not yet really feasible. The nGage games are purchased in the store and come on an MMC card (multi-media card) in 8, 16, 32, 64, 128, 256 and 512 MB varieties (no word yet on how large Ghost Recon will be, ask me again in a couple months). Due to the way the nGage copy protection system works, we can't change the size of the game dynamically (ie: we can't allow the player to write their own game contect to the MMC card). On the device itself, there isn't nearly enough memory to copy over the entire game, so you can't 'install' it to your phone's 'hard drive' like you do on the PC. Basically, we are dealing with a system similar to the PS2 -- without the add-on HD. We would love to give the players the ability to mod the game, but it doesn't look like it can happen under the current technology. In terms of controls, again we think you'll be pretty happy. First, they will be customizable, so if the default scheme we provide doesn't suit your needs, you can tweak them as you see fit. Also, if you take a look at the nGage you'll notice that there are two 'control areas' -- the keypad on the left, and the number keys on the right. As much as possible, we are using a system that will be familiar to PC players. The left keypad will default to your 'mouse look' while the right controls will be used for running, straffing, firing, etc. Obviously a mouse would be better, but the game is VERY playable in its current state with these controls. I'm not sure I would be as comfortable as I am with the controls on a more 'action' oriented FPS (Quake, UT etc). But with a tactical FPS like Ghost Recon, where sometimes slow precise action is needed, the system works great! I like the 4x4 idea. We had something like that in mind (co-op vs enemy 'tangos' -- am I using the terminology right? heh) but not with this interesting 4-some spawning twist. I'll definatly pass this on to our designer when it comes time to start working on the multiplayer gameplay modes. Thanks for the feedback. We are all very excited to do Ghost Recon justice on the n-Gage and can't wait to show off the fruits of our labour. -MoOk
  10. Hello all, Thanks for your feedback so far! It looks like Capture The Flag is a popular gameplay style. We'll definatly keep that in mind for our multiplayer maps. I should probably clarify a couple of things. First, the nGage isn't your typical mobile phone, and Ghost Recon won't be your typical mobile phone game. Ghost is fully 3D rendred, with much of the effects you'd expect from a current FPS. Obviously the device has lower procesing power then your XBOX or PC, so some concessions are being made to keep the framerate up and the action fast, but I think you'll be pleasantly surprised when the screenshots are released. For now, though, imagine we took Ghost Recon, ported it for the original playstation, and then squished that down to fit on a smaller screen. In terms of pricing, I don't know. Nokia sets the price, not us. I imagine, though, that it will be priced similar to other nGage titles (in the $30 US range). Again I should stress, this isn't a standard mobile title. What you are getting is, in my opinion, totally worth the higher price point....of course you also need an nGage to play the game. Hopefully Ghost Recon will be the game to convince all of you to pick one up in the new year. Currently, we were planning on implementing a 'Defend' style game mode, a Free for all (every man for himself), a team ffa (one team of players vs another), as well as the ability to play missions in co-op mode (instead of letting the Ai control your squad mates, a friend is controlling them). None of these are set in stone yet, so all could possibly come and/or go over the next couple of months, but these are our initial set. Keep the suggestions comin! -MoOk (Ben Mattes)
  11. Hello all, As some of you may (or likely, may not) know, Gameloft (www.gameloft.com), a mobile games developer with access to Ubisoft brands, is currently developing a version of Ghost Recon that will play on the Nokia nGage (www.n-gage.com). I am the producer on this title. We are currrently in the stage where suggestions and ideas coming from the community still have a chance of making it into the game. In a month or two, we will likely be too far into development to include any radical ideas or change requests. So, if the idea of playing Ghost Recon multiplayer on a mobile device with 3-7 of your best friends (via bluetooth) interests or excites you, I'd like to here from you. Right now, what I'm mostly looking for are the best multiplayer 'game modes'. Is there a particular mod or gameplay mode (perhaps that came in one of the expansions) that you all love more then any other? Perhaps some feature you always wished would be included in a Ghost Recon that just never made it? Well -- I (obviously) can't promise anything, but here is your chance to make yourself heard. I'd love to hear from any of you with your thoughts and suggestions! Either respond in this forum or send me an email at bmattes (at) gameloft.com. Hoping to hear from you! Yours, Ben Mattes
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