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larocket83

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Posts posted by larocket83

  1. thanks, that was actually my next question. I have absolutely no resources in that area, except the internet, and i wasnt looking forward to sifting through crappy sites and broken links. I really appreciate the help I'm getting from the community, thanks everyone.

  2. I was browsing the hk website and saw the mp7. I thought it looked cool, so i made one quick this morning. Its low quality, I'll probably fix it up and add details later, but thought I'd show what it looks like now.

    mp7a1.jpg

    mp7a1-2.jpg

  3. I wouldn't use IE anymore, too many security holes.  Try Firefox.

    www.mozilla.org

    Anyway, as for the worm, here's some more information on it.

    http://securityresponse.symantec.com/avcen...bofra.e@mm.html

    Since it's not spyware I doubt AdAware will pick it up although it might.  Your best bet is to run antivirus and try to get ride of it.  Do you have Norton or just AVG?

    A friend of mine is at college, and all his buds told him to use it too. He thought, yeah, ie isnt that great, I'll try it. Within the first five minutes it crashed his computer.

  4. You continue to progress, but I have one tip for this gun:

    Re-assess the uv mapping. use unwrap uvw and manipulate the vertices to make the textures look right. For example, the text on the grip.

    The model looks good, just work on texturing a little bit and you'll have a nice usp for use in the game. :thumbsup:

  5. Sure the quality and accuracy is great, but that doesnt matter when you have to reduce the number of polygons before export anyway. It would end up looking just as rough after polygon optimization. I have heard great things about catia, but as you said, its designed for engineering, not 3d models for computer games.

  6. What I am basically trying to do is get the enemy to effectively use a weapon that is only able to be used at point blank range, like the knife, etc that have been created before. I cant get the enemy to actually use it, because they will not get close enough to use it. I am making a 'dawn of the dead' style mod, with zombies that have a bite weapon, but can only work if they are right near you. I've tried using the combat and movement roe's, but they still sit back like it will work from far away. How can I get them to run at me, and/or chase me?

  7. Yeah, I already checked there. There is one named ike fx fire, but usually animated rsbs have several. Like this ikefxfire1, ikefxfire2, etc. Maybe that is it though, thanks.

  8. Is there an animated rsb hidden somewhere that is a texture for fire effects? I have a hunch that it is hard coded, either that or I'm just looking in the wrong place. Its the effect like is used for fire in barrels, etc. I would like to work with the rsb files that it uses for another purpose.

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