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larocket83

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Posts posted by larocket83

  1. Sure, those renders are great and all, but it looks nothing like the screenshots. Maybe its just the resolution. Doesn't that game support AA either? Yikes. I'm pretty excited about this game though. Any good realistic military game gets my blood pumping, although I've never played OFP. Is it still worth picking up, or is it pretty much dead?

    edit: shots in the press releases look very pretty. I hope that's what it really looks like ingame.

  2. Er out almost a week ago now.....

    I know

    Yeah downloaded those last week. If you read through the release notes there are no fixes for GRAW.

    So hopefully the next driver they put out will include some fixes for this game.

    DD

    DD I dont see alot of GFX issues related directly to drivers, I mean if your after performance thats really up to GRIN to optimize it better

    well, in the release notes there are noted performance increases for a few games.

  3. They are .tga files, correct? If that's the case, thats not a weird game filetype. Most image editing software works with it, but not MSpaint. Just open it with an image editor and save as jpg. If you don't have any, I'm sure download.com has something to offer.

  4. This probably has more to do with the new ATI Catalyst drivers than the patch, (I should have run FPS tests separately), but it seems that the combination of the 1.20 patch and the 6.6 drivers I installed yesterday has boosted my performance by a noticeable amount. Any other ATI users experience this? I would definitely recommend getting your hands on the new drivers if you haven't already.

    Edit: I should mention that I only play SP. I don't know anything about the MP issues everyone is talking about.

  5. Can someone tell me how to effectively use the attack order? Whenever I do, the soldier responds "negative", or something of that sort. I've only been able to use it a few times, seemingly at random. What am I doing wrong? Thanks.

  6. just finished "norad on the line" yesterday. this is one of the more demanding missions graphics-whise. even the x1800xt had probs keeeping the fps steady above 30fps.... :ph34r:

    Yeah, I bought the MSI x1800xt basically for this game. I was expecting very high FPS because the rest of my system is fairly high performance in my opinion. It has actually disappointed me a little, though. For 300 bucks I expected a little more. Oh well, I'll blame it on GR:AW being inefficient. :shifty:

    edit: At what point can the human eye no longer detect improved framerates? Obviously any fps above the refresh rate of the monitor is undetectable, but I'm pretty sure for the human eye/brain it's even lower than that.

  7. Cool. Good luck with the game-making. I've never been ambitious enough to try that.

    Are these renders from 3dsm, or are you just using printscreen to get the images? They have a lot of jaggies on them, like no antialiasing is being used.

  8. I think you understand what I'm trying to do. All I want is a door made of several, lets say 5 different pieces. So, instead of the entire door being destroyed after it takes a certain number of hits, only the part that has been shot gets destroyed.

    Lets say there is a piece in the middle and I shoot it enough until there is a hole in the middle of the door, but the rest remains, and the remaining door is still functional. So, I could shoot through the hole into the other room, if there were someone on the other side...

    But yes, I can see how there could be some huge collision issues. I can't believe no one has tried this before, with all the maps that have been made by some pretty hardcore modders... Anyway, I'm going to keep at it until I'm convinced it's impossible.

  9. It appears that the answer to the question is no, unfortunately. Exported from 3dsm fine with no errors, but as soon as the level loaded in GR, it crashed to desktop. :( Ill continue to toy with it, but it looks like its not going to work.

  10. Yeah, I already know that you can kill through a door and destroy doors, but I want to know if the engine can handle a door that is made up of destroyable parts. You guys are answering my question from more of a gameplay standpoint as opposed to a modding standpoint.

  11. Can doors be composed of multiple destroyable objects that are grouped together, so I can give the effect of blowing a hole through a door, without destroying the entire door? I could test this easily, but I'm at work right now and I was wondering this, and wont be able to test it till later tonight. I guess I just can't wait to find out. :) Maybe someone has done this before, but I havent heard of it. Thanks in advance.

    -1_<n><door>mydoor

    -O helperpoint

    -1_<n><dyn>doorpart1

    -1_<n><dyn>doorpart2

    ...etc

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